I got in my first Mark III games the other day, playing a pair of games against Tom’s Cygnar forces, as well as my final Mark 2 games against Andy’s and Ryan’s Legion of Everblight forces. However, before I get into any of that, time for painting progress.

Troll Impaler ready to help complete my Battlegroup Box. All that’s left is to paint Ragnor when I pick him up on the 29th.
First up, my last three games of Mark II, and the culminating games of our Spring Carnage at the Confluence campaign.

First I brought my Doomshaper2 Tier 4 list and clashed with Ryan’s Vayl2 army, playing a special mission of them trying to recover an Athanc within a ruin. The Blighted Nyss made a run for it, but an Earthborn Dire Troll got up to Vayl2 and ended her chances at getting into the ruin.

The second game was the same mission, and I fielded the same force. This time Thagrosh made an attempt at getting into the vault, and he was successful thanks to Andy’s good general skills.

The third game I switched up casters to Grissel but happened to face off against Ryan’s Vayl2 once more. This time I was on a rescue mission for a lost Khador Kovnik officer. While I got close to saving him from the building, I was not counting on Vayl2 herself shooting her way to victory rather than spells (under Grissel’s Cacophony fell call). She shot free a couple of critical models, which opened up a perfectly-lined throw attack that knocked down Grissel and let a Scythean right up to her. Needless to say, the captured Kovnik remained unsaved.
As I said above, this week I also got a chance to get in my first two Mark III games. I was very excited to play them, as I really like the changes to the rules system. There are some ups and downs for certain models (poor Troll Impaler, completed just in time for me to think “why would I field you now?”), and there’s plenty of salt out there on the internet about which factions gained and which factions lost in the switch to Mark III. I figure that until the meta forms, and people start to work out what clicks in each faction, it’s time to spend less time worrying and more time getting in practice games. So I cruised over to my friend Tom’s place and we got in a set of clashes.

Of course the first warlock I tried in Mark III was Void Seer Mordikaar. He’s probably my favorite caster in the game, so I wanted to see how he fared in the new edition. I was a little worried about some changes (I understand his Hollow spell not having tough, as the point is to get the souls, but I thought I would miss it). Tom is just starting, so we played to a pretty odd points value (46). I fielded something pretty similar to what I’d normally field with him: Bronzeback, Gladiator, and Cyclops Brute for my battlegroup, plus a Scarab Pack to see how they’re doing in the new edition, with Beast Handlers, Bloodrunners, a Feralgeist, and two Void Spirits to round things out.

Tom’s force is pretty Warjack-heavy, and led by Commander Coleman Stryker. It’s the classic Battle Box, plus a Stormclad, Squire, and a unit of Long Gunners with Officer and Standard. Additionally, I love the green Cygnar look Tom is using on his models. Definitely striking for the Swans.

Initial impressions of Mark III from the game: Scarab Swarms still suck. Well, they unfairly had to face off against a Stormclad so they were going to get pulped no matter what. And my dice still betray me: the Bronzeback is a heck of a beater, except when rolling nothing but 4’s on two dice. However, the game plays clean and despite having to confirm abilities constantly, plays as quick as Mark II (so once I get rolling with my Skorne it should be even faster).

The first match against Tom I won thanks to a trampling Titan Gladiator that bowled over Stryker and damaged him, leaving him easy pickings for a Cyclops Brute to finish off on the ground. As always, playing against Stryker is an exercise in patience: his feat turn is time to throw, knockdown, and jam–all the more so when he’s going to be even more Warjack heavy due to big battlegroup sizes in Mark III.

For the second game, I wanted to try out Master Ascetic Naaresh. I painted him up right at the end of my time playing Skorne in Mark II, and he impressed me then in those initial games. He looks even better now–the question is what list to put with him. I wanted to give a more shooting-heavy look, but still needed to crack Cygnar armor, so I went with much the same troops and slightly different beasts package: swapping in a Titan Cannoneer, an Aradus Sentinel, and an Agonizer to debuff strength when things got into melee.

The battle went fairly well at first, as I was able to wipe out the Long Gunners with a far-charging, Cyclone-using Naaresh and pulling my battlegroup far to one side. Two sets of trees helped me bottleneck, and while I lost some stuff to get that positioning, I was feeling pretty good about it: he had used his feat, so I could back up and damage his jacks enough as they approached, then hope to survive the initial assault (thanks to the Agonizer).

However, sometimes the gods of dice are cruel. Naaresh needed to make a charge past the Ironclad. I had high defense, plenty of fury, and ample Blood Tokens increasing my armor thanks to some whipping by the Beast Handlers. Even if I took a hit, it was going to be fine and my plan would cut his force in half. What I missed, was critical knockdown on the Quake Hammer. And of course, two 6’s on the free strike. That made it all over but the crying. Naaresh survived the assault from the Ironclad, Stormclad, and Lancer–because he’s tough as hell and sitting on six transfers lets that happen. But it left me denuded with only a single warbeast remaining (with no fury). Getting the fury from dead warbeasts helped, but not enough. Naaresh got into Stryker’s face, but he lacked the fury and support from beasts to get the job done, and I was smushed the following turn.
All-in-all a great end to Mark II and a great beginning to Mark III. For now, my focus will be on Skorne in Mark III as I want to get them down pat. My Cryx and Trollbloods are fun, but they’ll get to wait just a bit as I’m buying in to make Skorne my faction to “master” first.
366 Points Challenge Progress (2016):
194/366
Battles (Privateer Press):
Overall Totals 2016: 49 (Win/Loss: 28/21/0); 2015: 43 (Win/Loss: 29/14/0)
Skorne:
12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker)/ 6 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker)
Trollbloods:
11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)
Cryx:
4 Wins (Caine, Karchev, Skarre, Vlad) / 4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)



























































Here are the offending Trollkin Scouts, complete with hog underarm, tooth and tail trophies, spyglass, moonshine mug, and of course: whelp banjo player. This was the most complex Trollblood unit I’ve painted in terms of everything going on with them, so it was a lot of fun to work on even though it took a bit of time.
Ryan’s growing Legion of Everblight force was commanded by Vayl2, and featured a Carnivean, a Scythean, a Shredder, a full unit of Warspears plus their Chieftan, and a Beast Mistress with three additional Shredders. We faced off and I got the first turn, so my forces rushed forward to contest the zones.
The newly-painted Trollkin Scouts performed admirably, as they can hit pretty well with their gang ability, and under Borka’s Mosh Pit spell effect, that makes their strikes all the more destructive.
Borka did as Borka does, managing to survive a frontal assault from a Carnivean as a trap to lure the nastiest heavy close to my lines. Once the rest of his force finished off all of Vayl’s beasts, Vayl had no choice but try and spell-blast her way to victory, but came up short. Borka wandered up and finished Vayl off with a few melee strikes. A fun game as always against a great opponent. 
Skaldi Bonehammer and a Stone Scribe Chronicler. I forgot to finish the base of the Stone Scribe in this shot, and I did a few more highlights on his face, but they’re basically finished. I’m very pleased with how Skaldi turned out.
Also finished a unit of Trollkin Champions to go along with Skaldi. I’m really liking the mostly dark armor with mixed lighter bits. Felt like they have a nasty look to them that way.
And finally, I finished a second unit of Troll Whelps. That makes two blocks of five total, so I’ve got about as much fury management as I can possibly fit in (it also helps me toward a different tier list goal).
The first Thursday game was against Terry’s Cryx, led by Skarre. The game was 35 points, and I fielded by Borka Drunk and Disorderly tier in the game. We played Outflank, the Steamroller scenario with the two big circular zones. Because there were two big obstructions (two houses) that kind of split the board (in the pic above you can see the gap between the zones), the game ran pretty fast… I managed to clear the zone on the side I went for first, so I got a lead in scenario points and the Cryx couldn’t keep up. A fun game, as Terry is a great player to play against–especially because he has some amazingly gorgeous paint jobs (the image above doesn’t do them justice).
The second Thursday game I got in a smaller points match-up (25) against Roger’s great fox-colored Circle Orboros army. I ran Grissel just for a change of pace. I managed to survive a pretty nasty assassination run from Kaya and a Feral Warpwolf, thanks to good old Tough. Then Grissel finished the job herself the following turn. Definitely a fun match-up.
For the game on Sunday, I brought my 50 point Borka Drunk and Disorderly tier 4 list. Almost completely painted–just needed a bit more work and touching up of the Trollkin Scouts. I faced off against my opponent Savage’s Ashlynn Mercenaries list that was a Galleon and stacked with Gun Mages and other shooting threats. I managed to weather the storm of her feat turn fairly well, and the grind got to the point where Borka’s sheer defensiveness was becoming a problem. My opponent went for the assassination, managing to get the pieces in place to “lock” Borka down and not stumble away. Ashlynn did her best to kill him personally, but came up just short. And then the Freezer animus from a nearby Winter Troll left her stationary. It looked like Borka and crew would easily finish her off, but one activation remained. Savage took a shot with his Mule Warjack, targeting his own caster in the back. He managed to hit her (stationary and back strike but in combat), and the shot didn’t kill her. But the AOE damage rolled just enough to finish Borka off and a Tough roll didn’t save him. It was a great game, and the way he won the game was super-memorable. I was laughing pretty hard at the absurdity of it. Great fun. 
I finished a minimum unit of Trollkin Fennblades. Painting units is always the big challenge in Warmachine and Hordes, so I’m proud of getting them done. They add 5 more points to my painted model total.
I also finished the Drummer model of the Fennblades Officer and Drummer unit attachment. I’ll give myself half points for him (+1), as the Fennblade Officer was one of the first models I painted up to test my Trollbloods scheme (in
I also completed a Troll Axer, for another six points painted. I’m really pleased with how he turned out. Despite all my Trollbloods play, I have never fielded this model until today. Odd, given how much I use my Titan Gladiator to pass out the Rush animus to my Skorne forces.
The more I play Madrak2, the more I believe I simply do not get him as a caster. I had a good game against Rico, clearing a lot of his stuff and playing defensive to try and get points. But eventually he whittled through my defenses enough to get to Madrak, finishing him with a Scythean. I think I need to run him with troop spam, and just get right up into my opponent’s face and dare them to take him out. Dunno, not my style.
I played my second game against Ryan’s Vayl2 force, which he is doing in a great blue color with some yellow/orange elements. It really pops nicely on the table. For this game I fielded Jarl Skuld, who is much more my style than Madrak2. He plays cautiously, takes out selected pieces to enable a favorable match up to end the game. I finished Vayl2 off with some heroics from Janissa Stonetide’s Rock Hammer spell and Jarl finishing the knocked-down Vayl2 with a charge.
The next day I snuck in a game against Brandon’s Lylyth force. We took our time, as he is a Cygnar player who is just starting to explore Hordes and Legion of Everblight through the campaign. I took Borka, who proved to be too much for the Carnivean to handle. His high defense when he puts Iron Flesh on himself, and then becomes Stumbling Drunk, is just too good. The one shining moment for Legion was when a Shredder’s attack caused Borka to stumble directly backward toward my table edge, leaving the Carnivean out of melee and with a perfect shot down the line of my Troll Bouncer and the full group of Fennblades. While I took some pretty brutal casualties from that, the Earthborn on the opposite side finally made range on Lylyth and finished her off. 
The story so far:
Imperial star charts map the United Systems of Atreidia where the green N’dras sept marker rests in the lower right.
Now, a movement has started underground to violently resist the Tau oppression. Rumors tell of a charismatic, angry leader that is spreading the word of a new set of goals and leadership for the people of the United Systems of Atreidia. The slogan “Make Atreidia Great Again” has been appearing on graffiti across the planets. Those who are closer to the movement speak of the quasi-religious overtones being adopted by the human resistance. They speak of something buried in the race-memory of man and of ancient practices that are unique to mankind’s culture and unknown by the Tau. The more citizens connect with these ideas, the more unbridled rage and anger seems to suffuse their speeches and their actions. To identify each other, adherents have been crafting symbols of their affiliation: small wooden or brass carvings dyed red.