[GM Note: This game summary will be a bit more choppy as I wrote most of it right after the game, but we had our bit of a gap in play, thankfully to result in better health again now this summer. So I’m finishing it now before Session Five, so it might have some gaps! -Andrew]
It was a dusty three days journey to Kled, retracing sands that the party had walked before. Corin, Finnja, Thrak-Chul, and Marquis had a rough chuckle when passing the silt basin that they had searched so fruitlessly on their way to the Dwarven minehead. Bez, their Dwarven companion, was talkative, discussing how the thin vein of metal they found in the mine would be the new lifeblood for the town of Kled and their families.
Unfortunately, smoke on the horizon was ominous tidings at Kled. The entire town had been attacked and razed. The few Dwarves who had remained despite the poisoned well now lay as bodies in the street, with homes raided and dwelling shattered by a sizeable, coordinated, and seemingly ruthless force. Whether the elf raiding army in the area, or a band ranging out from Tyr amidst the rumored crisis there, the heroes were unsure. The most stunning losses were finding grandmother’s body lying dead in the middle of the street, and the town elder’s clearly tortured form in the town longhall.

The one thing that gave Corin, Finnja, Thrak-Chul, and Marquis hope was that they didn’t see Cleodis’ body (the youth they had met when they first approached the town in dire need of water). There were tracks everywhere, and Finnja’s trained eyes had a tough time discerning what had happened–other than the attackers had strange clawed and webbed feet. Marquis picked up a thistle-husk doll that was laying forgotten in the street and had a sharp and stunning vision: four Dwarven children, hiding in the rocks north of town. He tried to explain to the group what he saw, and they rushed out north of town to the rocky warrens, carefully calling out in hopes of finding them.
A tearful reunion happened when four Dwarven children, led by Cleodis, came out of hiding to meet them, hugging the adventurers and Bez with tears–the most precious thing in the desert–welling in everyone’s eyes. They told the story of what they had seen, and it proved to be ill omens indeed. They said that the things that attacked walked like men but looked like lizards. They had marched into town, and the one that spoke–which looked different and smaller than the others–had a “face in its tummy” that did the talking. He pronounced the town and its contents the property of “The Saltback” and when the town elder defied them the small one ordered the attack. The kids fled to their hiding place north of town, and didn’t dare go back–not knowing where the army of The Saltback were from.
Surmising that this was some sort of mercenary band headed toward Tyr, the adventurers weighed checking out what was happening in the city versus getting to relative safety elsewhere. They loaded up Bez, Cleodis, and the other kids, and planned to journey back to the spot of the brothers’ mine–at least hopeful that they could be safe there and use the revenue of that thin trace of metal that they found to barter for food and water to survive.
The adventurers decided to avoid Tyr, knowing that the elven army had sacked Fort Iron and unsure of this new force serving “The Saltback”. They instead cut northeast, headed right back to the mine. When they reached the road they had to cross south of Silver Spring, they were disheartened to see two huge armies on the march. Neither seemed to be the elves nor lizards that walked like men–even more forces afield it seemed, both headed toward Tyr. One was very heavily armored in almost chitinous glass armor, marching slowly with a clear rearguard watching the force that moved far behind them. The trailing force were lightly armored but more numerous, runners on foot with loads of spear-bearers in the main column. The two forces were clearly both wary of each other, trying to move and not engage but ready should the others start anything.
The adventurers decided to chance their luck, and dash from their hiding spot on the dunes to the west of the road to the dunes eastward where the mine was hidden. For a tense moment after the mad dash they waited, hoping neither group would send pursuers after them. Relieved, they pushed on to the mine, reuniting Bez, Cleodis, and the other children with Boaz. The two Dwarven brothers swore an oath to start a new clan with the children, adopting them and using the mine as their new home.
Traveling cautiously along the road, the group decided that perhaps south–toward Abarath–made sense as a next move, hoping the armies are all turning toward Tyr at the crossroads. As they traveled, they come upon a lone man riding an a crodlu. Hailing him, the group met and talked with him.
He introduced himself as Timoth, a House Vordon outrider. Corin thanks him “You sir are a spring found under sand”. Hi indicates that he’s working with a merchant caravan that chanced a cut due east to Abarath from Fort Skonz over the sands rather than stick with the road. The adventurers inquired about joining the caravan, and Timoth offers to introduce them. He travels with them for a stretch, when soon a massive rumbling caravan wagon’s dust was spotted. Timoth hailed the guards as he approached, and the adventurers could see the wagon had more than a few guards both outriding alongside it and stationed around the defense-works of the massive wagon.

It took a bit of a trick to duck under the wheels then climb through a defense port into the wagon, but Corin, Finnja, and Marquis eventually managed it, but Thrak-Chul chose to remain outside and travel alongisde the walking guards. Timoth introduced the three boarders to Merchant Mistress Hilleth of House Vordon, the head of the caravan. They learned that House Vordon is a house tied to Tyr. Mistress Hilleth told them the recent news from Tyr: the Dragon King slain by a gladiator throwing a spear through his heart atop his massive, nearly-finished ziggurat. The Dragon King’s death thru the region into chaos. Her own House is in financial ruin due to unpaid contracts for slaves and building supplies, as the Dragon King of Tyr had been near-fanatically pouring all of his City-State’s wealth into the construction of the ceremonial ziggurat. This has prompted almost every other major ruler in the lands of Arthas, along with freestanding House armies and loads of mercenary companies, to all send their forces in the direction of Tyr: half to try and take it over, and half to loot it.
Trak-Chul on the outside makes passing aqcuaintance with a guard named Sliff, who tells him much the same information as Mistress Hilleth relayed to the others. He does reveal that House Vordon is near-bankrupt… and that Mistress Hilleth has some sort of magical powers–she melted a guy who was caught stealing a few days back.
The adventurers get told of the others who are traveling with the caravan, and they’re offered the standard deal for mercenary protection: a ceramic piece now, and twenty more when they reach the caravan’s destination of Nibenay–a City-State well away from the unruly situation in Tyr. Others on the caravan that are not direct members of House Vordon include a group of riders on kanks that call themselves the “Lost Chatkcha”, a group of Mul gladiators that escaped Tyr together, and a few other random sellswords who are traveling with the same deal: passage and water for joining in protection when needed.
Marquis and Corin ask about whether there is a commissary or shop on the massive wagon, and they’re told to see the Quartermaster: Cupboard. They walk into the room, and see a counter top with some items, and behind it standing a cupboard. Which starts to talk to them. After a bit of confusion, the group figures out how to buy and sell basic items with said Cupboard.
As the merchant caravan rumbled onward the heroes are given a room to sleep and store their things, and instructed on timings for food and water, and when their shifts amongst the guards will be scheduled. They take a break out of the sun to get a bit of rest, excited about what the future will hold as the caravan rumbles northward–surely leaving the woes of Tyr and the clashing armies of the lands of Arthas behind.




























