500 Worlds Vespator – Progress and Finale

500 Worlds Vespator – Progress and Finale

For the past three months war has raged at Drawbridge Games, over our 500 Worlds Vespator campaign. Updates were made on the Discord, so this is the summary of the events and the rules for the finale.

Phase Two: Conflict expanded

Battles were roughly even at the beginning, with change in power levels but not much more.

Phase Three: Void Whale Migration

A random event of a Void Whale migration pushed all the fleets to the galactic north of the system, condensing the battles–and doing some damage to some of the southern planets. The Despoiler forces started a slight pull ahead.

Phase Four: Planets begin to take damage

Forces began to more seriously target infrastructure at this point, and while the Reclaimers and the Terraformers began pulling up to match the Despoilers, damage to planets was starting to add up.

Final Phase: Tarkad Vindix destroyed, Feloris Secundas besieged

The Reclaimers finally got a decisive set of victories on Tarkad Vindix, a site with fading Imperial presence and rising Chaos and Ork enclaves (and increasing attention from the Tyranid fleet–where goes food, there they go). The destructive weaponry directed at the planet triggered a mass exodus, which largely pathed to nearby Feloris Secundus. With all sorts of supplies, populaces, technology, and scrap landed on that contested planet, it became clear that the final clash will be at Feloris Secundus.

Campaign Finale

The final campaign battle will be fought over massed landings of supplies that were rapidly removed from the collapsing Tarkad Vindix, hastily transported onto the surface of Feloris Secundus. Massed refugees, tech repositories, and sacred relics all present too tempting a target, so all the forces in the sector converge onto that one battlefield. Alliances that once held will be tested, as each force tries to grab on to enough materials to evacuate them more permanently.

Rules: the battle will be generally split by factions, but there may be some variances based around who shows up. There will be six key locations of supplies set up on the board, and the Imperial forces (who were most triumphant through the campaign) and any allied forces assigned to them will be occupying them at first–trying to hold them long enough to extract them safely. The attacking forces (likely to be Terraformers and Despoilers) will be endeavoring to access and loot/consume them/despoil these sites. These will be tight deployment zones as is appropriate for a mega battle (to get things stuck in, they will not be far apart), and units an do a “support move” to relocate up to 48″ as long as that movement does not 1) move within 12″ of an enemy position, and 2) does not end within 12″ of an enemy position, and 3) they sacrifice their shooting that turn.

Victory will be determined at the end of the time period (noon to 6pm), ideally four rounds of game play. If attacking forces hold any of the objective locations for a full round that location is destroyed, replaced with a ruin, and considered looted. All models that held that spot are removed from the board as if entering strategic reserve, eligible to return their next movement phase. Also any locations held by attackers at the end of the game are considered destroyed and looted.

Factions win by having a majority of objectives either under their control (Reclaimers plus new allies seeking to control a piece) or destroyed (Terraformers and looters). Individual army commanders count as winning if their models control at least two objectives at the end of the game (Reclaimers/allies) or consumed two objectives (Terraformers and looters). Players will get a draw in the prize draw for being on the winning overall faction, for being an individual command winner, or for fielding at least 500 newly painted points for the battle (500 points for 500 worlds).

Leave a comment