Carnage at the Confluence

Carnage at the Confluence

The breeding pens had been set, and the restless howl of the accumulated dragonspawn created a roar in the underground burrows. Thagrosh stalked between the pens, pleased at his plans. Rumors of the bones of a lost kin of Toruk named Vorspark*, and the fragmented Athanc they might contain, were turned up by a group of long-ranging Strider Blightblades. They had captured and tortured a Greylord scholar who tended an ancient archive in the northern plains. He revealed a bit of lore that led to more: Vorspark’s Athanc was indeed most likely hidden near the confluence of the Irkel river in northern Khador. 

Yet the location posed a problem. The armies of Khador were spread across nothern provinces retraining and staging for potential southerly pursuits. Even more complicated, the location of the Athanc was right where two large Kriels of Trollbloods had been permitted to resettle as a gesture of good faith by Khador after the Trolls were betrayed by Cygnar. The sheer number of potential foes meant it was time for the Legion of Everblight to strike in true force for the last time.

Thagrosh had summoned all of the commanders, even those he clashed with in the past. The potential of recovering and utilizing another Athanc was too great–especially one that Toruk seemed to have no knowledge about. He sent gangs of captured laborers and the Blighted Ogruns that owned them to hollow out a staging area for the armies of Everblight amidst the winding tributaries of the Tapping River which lay north of the Irkel river. With a huge supply of new beasts created, and tribes of Blighted Nyss creeping southward to support them, Thagrosh and the Legion of Everblight were poised to spread their Wargroups out and drive into the heart of the Irkel river. It would not be long before the ranging scouts of Khador and the Trollblood Kriels would notice them and summon a response in force. It was time to strike, and the howl of beasts in the tunnels would be unleashed in full. 

 

*One of the smaller kin of Toruk, potential “Dragon Y” on the known lore of Immoren.

Battle of the Five Forks Campaign Map

Get ready for a new Warmachine and Hordes campaign at Drawbridge Games: Carnage at the Confluence. The battle lines are set, and rules on how the campaign will run can be found here.

Starting Week Confluence of CarnageThe map above has the tiles marked with starting positions for Wargroups–the units functioning as a combined army of sorts. The legend below shows which Warcasters and Warlocks lead each Wargroup.

Legion Wargroups Code Khador + Trollbloods Wargroups Code
Thagrosh T Butcher and Gunnbjorn BG
Lylyth L Sorscha and Grim SG
Saeryn and Rhyas SR Karchev and Grissel KG
Vayl V Strakov, Calandra, and Jarl SCJ
Absylonia A Vlad and Doomshaper VD
Kallus and Bethayne KB Irusk, Zerkova, and Madrak IZM
Harkevich, Old Witch, and Borka HOWB

While Khador and Trollbloods have shed blood in the past, an uneasy truce exists for now between them. However, the machinations of Cryx, Cygnar, and Circle Orboros operatives in the area may yet drive these erstwhile allies apart.

Campaign games will start on Thursday, May 5th.

Troll Down!

Troll Down!

Another Thursday night of gaming, and more battles cataloged for my Trollbloods. But first up as always, new painting to display. Two Winter Trolls ready to go, though now that I look at the pictures they look a bit darker than the others. I might want to highlight their skin back up a bit more.

1 Winter Troll x2They are not particularly good in the game, but they are 10 more points painted toward my totals–which puts me at exactly 1/3 of the way through the painting progress. And with the new edition of Warmachine and Hordes coming in June, there’s hopes that the old models that haven’t been particularly great will get new rules that improve them. Winter Trolls haven’t been good ever (not Mark I, nor Mark II) so perhaps they’ll finally get their moment. 

In terms of gaming, I got two matches in this week. First, a Trollbloods vs. Trollbloods battle against Tony, and then a smaller battle-box sized game against Roger’s fox-colored Circle Orboros. First the big Troll clash:

2 Doomshaper2 eDoomshaper eDoomy TrollbloodsMy Doomshaper2 force. With added Winter Trolls, because well… I just painted them. I also forgot my Impaler at home, so had to borrow a friend’s for the battle, so that’s why he doesn’t match. The basic plan is using the movement boosts and tricks of Doomy2 to yo-yo ranged warbeasts and knock out key models/dent things as they close in. I’m not sure it works (I’m leaning strongly toward the idea that it’s a complete flop). It also definitely suffered from the two Winter Trolls, because…

3 Trollbloods Bearka Borka2 eBorkaMy opponent Tony fielded Borka2, who makes his whole battlegroup immune to cold, and can selectively give cold immunity to a unit with an upkeep spell. Battlegroup was Mulg, Impaler, Bouncer, and Pyre Troll, supported by minimum Tuffalo, a big group of Fennblades with two pieces supporting them, and a Krielstone.

4 Troll Bouncer versus Dire Troll BlitzerThe lines got pretty mixed, as Borka2’s feat turn left me unable to project much against his forces beyond sending a few Fennblades to their ancestors. The rampage of the Dire Troll Blitzers was blunted by the heavy forces they matched up agaist. I managed to finish off Mulg after this photo, and was starting to put some pressure on controlling the far scenario zone to get an advantage and hopefully grind out a win. 

5 Fennblades and Fell Caller Hero Doomshaper2Sadly, Doomshaper2 got buried under weight of attacks from stragglers as the forces got thinned out, and his utterly feeble old man stats started to show themselves. He was assaulted by a Fennblade and a Fell Caller, lit aflame from a Northkin Fire Eater (the hit also forcing the tough and knocking him down), and finally slain by a shot from the Pyre Troll. Overall a really fun game, as Tony is a great opponent and it really helps me to see how other Trollbloods players build their lists and react to the flow of battle with familiar pieces. 

My second game of the day was a quick battle-box sized skirmish against my buddy Roger who is just starting out with the game. He’s got a beautifully painted fox-colored Circle Orboros group that he’s working on and playing, so it was good to get a quick game in. I didn’t bring the pieces I needed to do a proper battlebox, so I looked through what I had for what would work okay and settled on Madrak2, Two Winter Trolls, and a Storm Troll.

6 Battlebox Game Madrak2 vs KayaAnd I promptly learned that luck would simply not be with me this game. The light warbeasts are tough enough, but with dice going awry they got downright awful. Here they are crashing agaist the Circle menace. 

7 Ultimate Shame Madrak2 killed by two Circle Orboros ArgusThe most ignoble part of the game came from when I realized that Madrak2 needed to mix it up himself to win. So I put his buff up on himself and rolled up onto the near Argus… only to miss and miss again until I was left with too low a fury stat and a still mostly-healthy Argus. I further complicated my mistake by trying to make up for his misses by going hog-wild with my light warbeasts and forgot to leave open fury on them for transfers. That left me with my defense lowered thanks to my own buff spell–and Madrak2 was unceremoniously laid low by the assault. 

All told some great gaming, and really nice looking forces to play against. I’m committing to Trollbloods for a while, at least at Drawbridge, as I want to get better at playing them. First stop: a completely changed list from the nonsense I was running with Doomshaper2!

366 Points Challenge Progress (2016):

122/366

Battles (Privateer Press):

Overall Totals 2016: 26 (Win/Loss: 17/9/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 5 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company Complete

Company Complete

Well, we finally finished up our Company of Iron league at Drawbridge Games, and it was a huge success. The final standings of the players and results:

Place Name Faction Total Wins 50-point Victories Platoon Victories
1st Andy Minions 7 3 4
2nd Andrew Skorne 6 5 1
3rd Ryan Cryx 5 0 5
4th Colton Khador 4 1 3
5th Dan Circle Orboros 3 0 3
Honorable Terry Protectorate of Menoth 2 1 1
Honorable Enrico Legion of Everblight 2 0 2
Honorable Brandon Cygnar 1 0 1
Honorable Tony Trollbloods 1 1 0
Honorable Kevin Legion of Everblight 0 0 0

It was a great gaming opportunity overall, and the Drawbridge player base nicely shifted across multiple factions so that pretty much everyone got a reward. Extra bonus congrats to Ryan, who won the remaining pins with his great terrain building donations to the store (the trench and the bunker).

As for my progress, I was a painting fiend this week: I finished three full units of Skorne Scarab Packs to go with the first unit I already painted and shared.A great time seemed to be had by all. I know that I had a lot of fun in my games–and while I did terrible in the Platoon missions, they were great fun nonetheless.

1 Skorne Scarab Pack x3They’re for a mad scheme I have for a Mordikaar theme list, and they’re a fun little unit (that is horribly fury-inefficient). But completing them adds 15 more points to my total. That means I’m up to 112/366 points for 2016, and closing in on 1/3 of the way to the goal!

I got in one game for our final night of the league, facing off against Dan’s Circle Orboros force. The game was 50 points, and the Fire Support scenario from Steamroller 2015 was what we rolled on the Company of Iron chart.

3 Circle Line of BattleDan’s deployment of his Circle. The Warbeasts get advanced deploy because of the tier, and the Skinwalkers got an advance move. His Warlock is Kaya2, run pretty strong side on beasts–a Feral, a Stalker, and a Riphorn led the charge, with support from a Gorax, Druids of Orboros, Skinwalkers with Alpha, and Shifting Stones. 

4 Skorne Line of BattleMy force also had a fair amount of advanced deploy. I haven’t completed everything for the Mordikaar tier experiment yet, so I decided to see how the Scarab Packs did without any support–hence, more experimenting with Naaresh. The list is Naaresh, four Scarab Packs, a Gladiator, a Bronzeback, the Company of Iron Platoon components, and some Paingiver Beast Handlers. 

5 Brave Paingiver BloodrunnersThe Paingiver Bloodrunners got into the action fast as they could. The Stalker had reached out and struck down some Scarabs before lightning strike carried him away, so these two brave Bloodrunners sacrificed their lives to close lanes and block. 

6 More Skorne Paingiver Bloodrunner ShenanigansMore Bloodrunner shenanigans. Their Shadow Play ability is really amusing, and lets me set up some ugly positioning and activation problems for my opponents. The Bloodrunners don’t ever really shine themselves, but their annoyance factor cannot be understated when they can get Shadow Play to trigger. 

8 eKaya versus NaareshIt got pretty touch and go in the battle, as I was not afraid to stand Naaresh up close (nor afraid to damage him with my Beast Handlers’ whips). Kaya2 brought herself and a lot of her forces up and into the fight with the crazy rapid strike she can manage. Dan’s forces would have finished me off, but the Feral Warpwolf missed its headbutt attack on Naaresh (which he had a pretty decent chance of getting). Even with the blood tokens from his Pain Monger ability would not have let him live through the following assault if he happened to be knocked down. Once he had committed, it was a matter of finishing off Kaya2’s beasts and threat vectors to win the game via assassination. 

A great close game that could have gone either way honestly. He had more bad luck rolls, particularly with his Stalker, and that is often the difference in a closely matched battle. It was great fun overall, as Dan’s force is always excellently painted and he’s a fun and challenging opponent in the game.

 

366 Points Challenge Progress (2016):

112/366

Battles (Privateer Press):

Overall Totals 2016: 24 (Win/Loss: 17/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Campaign idea: War in the North

Campaign idea: War in the North

To give ourselves something to occupy our games while we’re waiting for Warmachine and Hordes Mark III to arrive in mid-June, discussion of a narrative-based and/or map-based campaign surfaced. Currently a number of players in the Drawbridge Games community area starting Legion of Everblight armies (Andy, Ryan, Enrico, Kevin, and Brandon). And those who are not starting Legion mostly have Khador or Trollbloods as their forces of choice (Tony, Colton, Dan, and Me). So the thought was: why not start a campaign built around a Legion of Everblight assault that forces Khador and Trollbloods to team up against them?

Territories of the Trollkin from IK game book

Okay, so given the map from the IK Roleplaying book (above), the overlap of Trollbloods and Khador seems to be particularly present in those northwestern forest areas. It looked like the best spot to me was the spot where two rivers tributaries seemed to pose opposite each other (the Irkel and the Tapping rivers). It makes for a nice little area where Khadorite field troops and Kriels of Trollbloods would have to band together to protect themselves (and each other) against an onrushing menace from the Legion of Everblight’s advances.

Battle of the Five Forks Campaign Map

As for campaign rules, the goal is to encourage and support all the players building new Legion of Everblight armies. So the central component will be that when a player completes a certain amount of painting, they can choose one of the Legion of Everblight Mystery Boxes–all of which contain something to add to their forces. I’m thinking that completing the Battle Group, or a Battle Group equivalent (fifteen points of Legion including a Warlock) should earn a chance at one of the mystery boxes.

Mystery Box

As for the rules of the Campaign, the story will be that a new secret base for the Legion of Everblight has been established at the confluence of the Tapping river. Their machinations have allowed them to establish a major incursion, and the Khador army is recalled to deal with the threat. Given that a number of Trollblood Kriels are also in the path of destruction, a number of Warlocks have been recalled and set up a temporary truce with the Khador military to work together in opposing this set of foes.

Six Forks Campaign Map One

That’s the initial map without the starting placements of various Warlocks and Warcasters. The idea would be that we’ll poll the players about which Warnouns they are most likely and least likely to use in the campaign. Those would then get split into various combined forces. So for instance, one group could be the Butcher (all three versions) and Hoarluck Doomshaper (all three versions). Another could be Jarl, Strakov (both), Borka (both), and Karchev. A win by one of their warnouns would mean that their area would expand. If adjacent to foe tiles, then a loss would mean they shrink. And if adjacent to a foe who was played in that fight, the winner would spread into the foe’s space that is lost. The starting Khador/Trolls blocks will obviously form a line in the south, while the Legion form a line in the North. To accommodate a couple of players who are not fielding Legion, Trollbloods, or Khador, there can be rules for a river-borne contingents of Cryx (and maybe Cygnar) raider seeking to weaken Khador and the Trollblood Kriels, as well as find information about the Legion base of operations.

This gives players flexibility to control the destiny of the fight–whichever warlocks and warcasters won most would find their armies spreading over the lands. There will be a reason to be ahead on individual battles won, as well as the faction lead as a whole. That means that players don’t have to play every week to still get a meaningful campaign, but they’re encouraged to play frequently as benefits accrue for more participation. Games can be any points value, and we’d love for players to rise to the 50 point level. But to accommodate starting players, 15 point games are also permitted, and the expectation is that 25 point and 35 point games will be common early in the campaign.

There will also be special missions (using the IKRPG rules) for commando raids, run by Ryan.

The campaign will end with a big mega-battle between the two sides with multiple players playing at once. If Legion has amassed more wins and controls more territory, there will be a raid on the Troll/Khador settlements as the final battle–and prizes for Legion players who successfully carry the most “plunder” away. If Trollbloods/Kador have instead accomplished more wins and control more territory, then it will be a last-ditch effort of the Legion forces to evacuate their hidden base, and Trollbloods/Khador folk securing intel. Individual success records will determine placement for the final battle, with more central spots given better odds of accomplishing the win elements (but certainly not guaranteed).We will also be tracking number of times each player fielded each Warcaster/Warlock–the player who played the most of that caster gets to field them in the final game (effectively gets right of first refusal). This will reward players who stick with the same caster for the campaign, and also make showing up for continued games important.

 

Nearing the End

Nearing the End

This past week was week five of the Company of Iron league that I’m running at Drawbridge Games, and clashes are getting heated. I had such a painting binge done for last week (the end of the month) that I didn’t get a chance to add any more to my painting totals. However, I did manage to get a game in this week against Tony’s Trollbloods. We played the Chain of Command special mission from the Company of Iron rules, and Tony was randomly determined to be the defender.

1 Company of Iron vs TrollbloodsThe Trollbloods deployment. The list was Borka with Rok and a Glacier King, plus a max unit of Fennblades with UA, a Fell Caller Hero, and the platoon elements (Stone Scribe Chronicler, Scouts, and min unit of Pyg Bushwhackers). He positioned them ready to leap into the trench. 

2 Company of Iron Skorne ForceMy force was the first outing for Master Ascetic Naaresh under my command. His feat seems to translate well for hitty warbeasts even though he’s a bit of a generalist, so I went for a mostly general battlegroup: a Bronzeback, a Gladiator, a Aradus Sentinel, a Cyclops Brute, a Cyclops Shaman, and my new Scarab Pack hitting the table for the first time themselves. That combined with some Paingiver Beast Handlers and the elements of the platoon to complete the list: a Mortitheurge Willbreaker, a Paingiver Bloodrunner Master Tormentor, a unit of Paingiver Bloodrunners, and two Void Spirits. I rushed up the board in the rough block in the picture above (this is after movement), doing my best to use the two linear obstacles that were provided. 

3 Tonys Glacier King and SorcererAnd I needed that cover because of the shooting onslaught. The Glacier King’s deadly shots, plus the spell of the Sorcerer, were directed my way time and again. Luckily the cover, the high defense on some of the models, and the additional armor bonus on the Aradus Sentinel blunted the threat considerably. 

4 Naaresh takes the trenchThe mission makes the attacker (me) win by getting their Warcaster or Warlock into the enemy trench, and then start their following maintenance phase inside. I had a moment of opportunity when the Fennblades panicked from the nearby Void Spirit, so I took my shot. The Paingiver Bloodrunners cleared a model inside the trench then used their ability to draw the model that hit him out of the way. I ran the Cyclops Brute up for protection, and then managed to get Naaresh into the trench with his Cyclone spell. With Iron Flesh upkept upon himself, some damage tokens boosting his armor from a friendly whipping, and the Safeguard Animus from the Brute, he was going to be hard to shift out of place. 

5 Naaresh survives the retaliationThat didn’t stop Tony from trying. He had the Fennblades flee away, and basically had a shot from Rok (who got into the trench, so had a chance to hit even my high defense) and then melee from Borka to try and finish Naaresh off. Borka got really close, but not close enough. I took some damage, and had to transfer twice. But in the end Naaresh was still standing in the trench at the start of my Maintenance phase which won me the game.

 

This mission is probably my second favorite in the Company of Iron set (first being the “Sabotage!” mission for the Platoons), but man it can sneak up on the players. If the attacker goes too slow at the start, the defender can simply string out their force and keep the caster out–even losing in model count they can stay in the game through denial of space. And likewise, if the defender is slow to shore up the position and lets the attacker get a toe hold at the wrong time (with the critical models just too far away on the sides), it can end in a heartbeat. Definitely fun gaming, and a great looking battle against a great opponent is always a joy.

366 Points Challenge Progress (2016):

97/366

Battles (Privateer Press):

Overall Totals 2016: 23 (Win/Loss: 16/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

11 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Platoon-ery Buffoonery

Platoon-ery Buffoonery

I’m a bit behind on my blog because of a slight personal life complication, so this post will cover weeks three and four of the six week Company of Iron event that we’re doing at Drawbridge Games. The good(ish) news is that in week four I only squeezed in a single platoon game, so gaming-wise this update has about the same content. I did, however, manage to get a ton of painting done. Some shots are from the case at home, others I brought to Drawbridge as I like the scenery and lighting better for photos there.

1 Naaresh SkorneMaster Ascetic Naaresh completed. This model was a pain (haw haw), as his skin is all broken up by the bladed piercings that litter his body. I like the look overall, but felt that the skin was somewhat too busy to pull the model together well. Dunno. He does add three points to my painting total (warcasters get points for their base size).

2 Skorne Paingiver Bloodrunners UnitI also finally finished another part of my platoon: the Paingiver Bloodrunners unit. These murderous assassins are pretty fun to play, as their Shadow Play ability can let some really wacky things happen. They also net me five more points for painting progress. 

4 Scarab Swarm SkorneThe second unit I got done: a Skorne Scarab Swarm. Sorry for the bad picture, I’ll take more when they hit the field for the first time. But hey, five more points to the painting totals. 

5 Skorne Siege AnimantaraxThis is the one I’m really proud of. I finally finished the big boy: my Siege Animantarax. Not only is he a great model, but he adds nine more points to my progress. I managed to finish it on March 31st, which brought me to 31/31 for the March painting challenge. And leaves me at a crazy 97/366 for 2016. Just over 25% of the way done–which is exactly right given that I’ve done three months of “paint a point a day” progress. 

Week Three I got in two games: a 50 point slug fest against Terry’s Protectorate of Menoth and a Platoon game (the “Assassination” mission) against Brandon’s Cygnar. Week Four I only got in a single Platoon game, a re-match clash against Colton’s Khador–this time with me as defender on the Sabotage mission.

6 Mordikaar Skorne ForceMy line of battle for the big game versus Menoth. Mordikaar is the Warlock I’m riding pretty heavily in the league–he’s the one in the fluff of the Platoon that they are working for, and he’s a good match for the units included. It was a pretty heavy melee and beast list, with a Titan Cannoneer included to help thin a bit of infantry on the advance. 

7 Protectorate of MenothAnd oh, what infantry there was. Terry’s force was led by Kreoss2, and in addition to the Platoon there were two other units of troops (not even including the max Choir). Mordikaar had his work cut out for him. 

8 Lines get mixedEspecially because Kreoss2’s feat completely denied my feat. I looked at his card and everything before the game, but somehow I missed the “attacks automatically hit” and saw only the additional attack portion. I should have known, as I’ve faced Kreoss2 plenty of times in the past. So of course my not remembering led me to near-complete disaster: I rushed my jammers and relatively higher defense beasts right into a bad spot and hoped that +3 Defense and Poltergeist would minimize the damage. I was so wrong. 

9 Void Spirit closes inKreoss2 did all this safely from behind a warjack screen, and I simply did not have the leverage to fair-fight my way to possession of the flag on that side. So it was time for what Mordikaar does best: a last minute assassination attempt. 

10 Bronzeback Essence Blast AssassinationMy Cyclops Shaman got a shot off on Kreoss2 as he got close to the flag–ignoring line of sight problems and landing a few points of damage. The the Bronzeback got rush put on him (from the Cyclops Shaman) and dashed forward with a charge. After the first swing, a bit of beat-back allowed him to drive more deeply into the enemy forces toward Kreoss. I parked an “insurance” Bloodrunner behind him just in case, had my Willbreaker put Puppet Master onto my Warlock, and then activated Mordikaar. Another Essence Blast assassination vector off a warbeast did the trick. The hit comes at such HUGE strength off a Bronzeback, that it blasted away the last of Kreoss2’s hitboxes with relative ease.

This was definitely a game that I was losing the entire way–my forces had crumbled around the Protectorate onslaught. Yet Skorne does the deep threat assassination so well when it needs to, it got me the win despite being absolutely manhandled by the Protectorate forces the entire game. 

Platoon 1 1Game two of week three started with a flying stop, as my Skorne Platoon simply crumbled against Brandon’s Cygnar platoon as they attempted to escort a military officer to the safe house. It didn’t help that the Bloodrunners managed to be just a little too close to the gunmages, so their stealth didn’t protect them. My mistake in placement, which compounded by failing the command check afterward. 

Platoon 1 2I blame Victoria Haley. She was the Officer model that Brandon was fielding for the mission. And I have yet to win a game against her in my entire span of playing this game (dating back to my brutal Khador-gap warjacks in 2003). This one was no exception, even if she was just the stand-in for the Officer. I rallied the Bloodrunners and they got up to her, and simply failed to seal the deal. The missed her attack, so the Poltergeist effect for the platoon starting promotion triggered–leaving her out of melee range, and letting the Gun Mages mow down the last of my Skorne troops. 

Platoon 2 1Week Four of the event I only managed to squeeze in a single platoon clash–largely because there was great turn-out and everyone was getting games in. My Platoon faced off against Colton’s Khador again, this time with me protecting the objective in the center that he was attempting to sabotage. Above, you see the abysmal failed charge of my Void Spirit at his Widowmaker Marksman. Lack of Incorporeal (and thus caring about the movement penalty of the stream) strikes again. 

Platoon 2 2I mounted a pretty solid defense against his models, with the Bloodrunners doing great work cutting through the Doom Reavers and the Bloodrunner Master Tormentor being a thorn in the side of the Widowmakers thanks to the nice combination of Stealth to protect the approach, Reach, Thresher, and Sprint. However, I couldn’t stop the Manhunter from reaching the objective obelisk and setting the charge. The remaining Doom Reavers moved away, and the Widowmaker advanced and died from the free strike. And just like the last game against Colton’s Khador where I got a lucky explosion on the first attempt, he got one here and won the game. 

All in all great fun so far with the Company of Iron league as a whole. We’ve got a good, dedicated core playing it which makes for a lot of fun and variety in the event. Now to try to win a few more Platoon matches in coming weeks.

366 Points Challenge Progress (2016):

97/366

Battles (Privateer Press):

Overall Totals 2016: 22 (Win/Loss: 15/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

10 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company Continues

Company Continues

Week 2 of the Company of Iron league at Drawbridge Games continues, and that meant more playtime for my Skorne. That said, painting-wise I finished up the final touches on my Trollbloods Pyg Bushwhackers Officer and Mortar UA.

1 Pyg Bushwhacker Officer and Mortar UA TrollbloodsI just love the character of these models. The officer especially. They add 2 more points to my painted total as well. 

One of the other developments in the league is that people can build terrain to earn the pins of the factions that don’t have any players in the league. Check out the following amazing entry:

2 Minions in TrenchRyan (whose Cryx you may often see on these posts) completed this awesome double-size Trench for the special mission as part of the League. He’s also working on a similar bunker for the other mission. Andy’s pigs on display in the trench to give a sense of scale. 

This week I managed to get in two games. Just timing-wise other players were paired up elsewhere, so Colton and I faced off first in a small Platoon Skirmish, then in a larger 35 points game using the new trench system.

3 Khador defending Old Witch HutThis smaller platoon game was the “Sabotage” mission. We decided that a small Khador force was protecting the Old Witch’s hut from being blown up by marauding Skorne forces. Colton’s forces surround the hut in readiness. 

4 Company of Iron EnvelopmentThe fun thing about this mission is getting to deploy all-around the central models. The above is a shot of my attempt at envelopment. 

5 The Hedges Do NothingWell, the Void Spirits are just sad in this match-up. Denied their Incorporeal protection, and with Khador’s starting promotion making the entire army fearless, these boys had little to do. Even hiding behind the hedge for the good defense bonus couldn’t save them. That said, I was able to slip my Bloodrunners in close enough to the cabin to set a charge, then got lucky when I pulled away and managed to detonate it on the first roll. Finally, a win for my Platoon–which gives a promotion that makes them slightly better in large games (pretty much all of the Skorne platoon promotions improve their abilities in the bigger games, not platoon combats). 

6 Skorne Trench DeployI was the defender in the second game. Colton had to merely get Sorscha2 completely into my trench and then start his maintenance phase with her still standing there (before the end of the eighth turn). I brought a force led by Mordikaar, as he’s my preferred slow-down and denial caster for the faction–the ability to bring back grunts in annoying places to force you to deal with them again really helps delay opponents. Otherwise it’s my usual shooting-focused beast package, which hopefully had the oomph to soften up his forces at range. 

7 Khador ForcesThe besieging Khador force. Winterguard deathstar in the middle, platoon on the right, and Sorscha2 with Beast 09 on the left. 

8 Close Up of Command PostClose up of Mordikaar, his Cyclops Shaman, and a Void Spirit as they hold firm in the trench waiting for the advance of the enemy infantry. 

9 The AttackMy shooting decimated the enemy infantry, but that didn’t stop Beast 09 and Sorscha2 from drawing up into range of my forces. Too little shooting too late, but I didn’t have to defeat it–I just needed to keep her out of the trench. 

10 Mordikaar vs eSorscha AssassinationOf course, that’s easier said than done against a caster with the Cyclone spell. As time started to run out on the game, Colton had to take a chance and rush her forward and hope she survived. She ended up in one end of the trench, with Mordikaar at the other. Then it was just a hope to weather storm. Unfortunately for Sorscha2, she couldn’t quite get it done. My Cyclops Raider managed to get up into position fully within the trench and land a bit of damage on her, only to be followed by his insides exploding all over her in a shower of gore (good old Essence Blast from Mordikaar) and finishing her off. 

Another good week of scenarios. Privateer Press really out-did themselves with this league. There’s some moaning on the forums about the various platoons, but in my experience and from the rest participating, they’re great little games with good scenarios and some solid balance in most cases. And the larger game missions are definitely great–they really put a different set of pressures on the players, which leads to some really fun moments.

366 Points Challenge Progress (2016):

75/366

Battles (Privateer Press):

Overall Totals 2016: 21 (Win/Loss: 14/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

9 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Latrobe tourney

Latrobe tourney

On a bit of a whim, I took a bit of a drive down for a Saturday in Latrobe, Pennsylvania to a Steamroller tournament at SCG Hobby. With my recent change to Skorne for the Company of Iron campaign at Drawbridge, I was itching to try all the newer stuff I’ve completed for my Trollbloods that I haven’t really had out on the table much. Of course, a nice competitive Steamroller is the perfect spot to run a brand new warcaster to me (Doomshaper2) with an odd sort of list. So why not do it? My other list was a Jarl Skuld speedy infantry list variant that I’m pretty familiar with. I just wasn’t going to tell my opponents that I intended to play Doomshaper2 in every match just to get practice.

The list is probably an abomination: Doomshaper2 with two Dire Troll Blitzers, an Earthborn Dire Troll, a Troll Bouncer, a Troll Impaler, a unit of Pyg Bushwhackers with Officer and Mortar UA, a unit of Trollkin Scouts that were the client of a Trollkin Sorcerer, Janissa Stonetide, and some Whelps. The list was Company of Iron stuff plus some pieces I’ve been wanting to try with Doomshaper2, and ended up to be rather Frankenstein-ish to be honest.

So here’s how it went:

The first match I completely forgot to take photos of my opponent Rob’s beautifully painted Retribution army. He fielded Adeptis Rahn, with a list chock-full of Battle Mages. So much pushing and pulling–one Dire Troll Blitzer was dragged about 8 inches forward, then pushed back about  (without a single knockdown, luckily). It started to get grave pretty quick, as he got ahead on scenario points by clearing one of the zones. So I had to go for a pretty low-chance assassination. A Dire Troll Blitzer got pretty deep, got a fair number of shots on Rahn (that actually hit), and followed with some Primal Shock action from Doomshaper. While some landed and damaged, it would have taken pretty hot dice rather than my decidedly lukewarm rolls to get the job done. Great opponent and fun game, and taught me some initial lessons about running Doomshaper2 to be sure.

Circle vs Trolls 1My second match was against Les’ Circle Orboros force–a beast-heavy list led by Kromac.

Circle vs Trolls 2My list on their side of the battlefield. I was hoping that the Sorcerer could do some work by shutting off Pathfinder–hoping to catch his forces on one side of that center lake with the Sorcerer doing his thing on the far side. Alas, that was hardly what happened. 

Circle vs Trolls 3I lost the Earthborn to the Ghetorix, as Kromac’s ability to get beasts deep and everywhere is just amazing. Sensing the jaws closing again, it was time for another attempt at ill-advised assassination run. Kromac was close enough that my Dire Trolls Blitzers could get some shots on him, and then Doomshaper2 could potentially Primal Shock from the closer one. I did just that, but Dire Troll Blitzers are just terribly awful shots who need to boost too often. Because of that, the hits didn’t quite do enough damage… leaving him able to simply take some of the hits and not transfer, so that as I worked through the couple of transfers I was left without a way to finish the job. He quickly killed Doomshaper2 in return to end the game. 

Cygnar vs Trolls 1Third game was against Bill’s Mercenary-heavy Caine2 list. I felt like I had a decent shot against this list, as long as I could build my defensive fortress for Doomshaper2 each turn closer to Caine2, I could eventually launch a feat-driven assassination into him to finish him off. 

Cygnar vs Trolls 2My forces arrayed with a refused flank, ready for the wall of troll warbeast meat to advance right into the enemy guns. 

Cygnar vs Trolls 3This was probably my best-played game of the tourney. I did a few good things, and felt like I started to get better use out of my two Dire Troll Blizters (not just saving them to be assassination threats). They needed to get work done, and that meant getting situations against multiple targets where they could shoot and swing (and snack).

That said, it all went astray on the bottom of the third turn. I had a good wall against Caine2 (big bodies, stone wall from Janissa, Bouncer close by with Bump up). But there was a slight gap on the side… and Caine2 was too close (as I was intending). He got a move to the line, so the feat just shot me down. Doomshaper2 does not have the ability to stand up against him. I realized I should have had the trolls up, and Doomie2 much further back with the Bouncer and Impaler doing his screening. Too much Madrak2 and Jarl in my Trollbloods experience–they can get a fair amount closer to the foe and be okay. Doomshaper2? Not so much. 

All in all a fun event. I was good playing three brand new players, and I got a crash course in what makes Doomshaper2 tick (and not tick). Primal Shock in particular is not nearly what I thought it would be in planning the army, mostly due to order of operations. Warbeasts cannot use the feat movement to advance into amazing spots for the spell, as they cannot go in the middle of the Warlock’s turn. Still, I’m liking some of what Doomshaper2 can do–and with more practice I hope to improve on him a fair amount.

366 Points Challenge Progress (2016):

73/366

Battles (Privateer Press):

Overall Totals 2016: 20 (Win/Loss: 13/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

8 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company of Iron Begins

Company of Iron Begins

This week marked the first week of Company of Iron games.* First up, the painting progress I made:

 

Trollbloods Pyg BushwhackersPyg Bushwhackers add 5 points to my total. I think they turned out really nicely. 

Void Spirit SkorneThe Skorne Void spirit on the right adds another 2 points. I also added the Heap of Corpses that I created and painted myself as we’re doing some terrain modeling competition as part of the league. 

Why the Skorne Void Spirit when I was working on Trollbloods for the league? Well, because as the Press Ganger running the event it felt like a bummer doubling up Trolls when one of the players decided to run them for the league. So I decided to run my Skorne in the league instead (there’s also a Cryx player, so my third army was no-go too). I don’t mind, as I love my Skorne and there are some upcoming tournaments that I’m leaning on taking them too over the summer. I’ll post updates on those, especially my entries for a regional Tier Four tournament in June.

My first battle of the league was a larger game against Ryan’s Cryx, followed by a platoon skirmish against Andy’ Minions. Because I had been focusing on painting the Trollbloods, my Skorne Platoon is sadly only partially complete in the pictures below.

1 eHexeris SkorneMy Hexeris2 list with the Platoon included. The list is pretty shooty, with the Platoon intended to be a skirmish screen and contest objectives while the shooting core whittles the foe down. 

2 pSkarre CyxMy opponent Ryan’s Cryx. Led by pSkarre and containing the Cryx Platoon, this was going to be a tough fight for my force.

3 Cryx vs Skorne Companies ClashPlatoon on Platoon action… the Void Spirit slowed the Black Ogrun crew down, and took a free strike at the last one to leave his range (but missing, of course). 

4 Cryx vs Skorne ScrumThe center was a jammed, overlapping mess. Skarre has a real advantage in a grind situation, so I had to get some quick success or Hexy2 would not be able to finish things. 

5 eHexeris vs pSkarre assassinationThe Cannoneer is normally a shooter, but this time he had to clear the path with his melee ability (and present his back to Hexeris2 as a Ashes to Ashes target should I need an easy defense to hit). Skarre was on only a single Focus point, so Hexeris2 charged and lit into her with his spells (all the more powered by his feat). He cut her down with a final blast of magical force. 

6 Company of Iron SkorneThe second game saw my Skorne Platoon defending a safe house that my opponents were trying to get a military officer into. It’s a great little mission that plays well with the small forces. 

7 Company of Iron MinionsAndy’s great-looking Minions Platoon for the league were my opponents. 

8 Skorne vs Minions Company of IronThe clash with the Croaks was just too much for my forces in this scenario. I had a couple of shining moments where the granted Poltergeist ability for the Platoon made for good protection, ultimately I wasn’t able to seal down enough space nor able to reach out and take out the Military Officer. 

So far so good for the Company of Iron League. The Platoon Missions especially seem promising, and I’m excited to see how my Skorne fare in further battles. I’m thinking that I need to swap Hexeris2 for Mordikaar, as the Void Spirits and the Paingiver Bloodrunners both seem to really fit his abilities well.

*Note that I’m going to only count the 35 or 50 point games for my battle total. The Platoon Skirmishes are fun, but much more story than something to reflect in my battles total. 

366 Points Challenge Progress (2016):

73/366

Battles (Privateer Press):

Overall Totals 2016: 17 (Win/Loss: 13/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

8 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 0 Losses

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company is Coming

Company is Coming

At Drawbridge Games we are starting a Company of Iron organized play league starting on March 10th. I wanted to get a bit of practice with the stuff I’ll be fielding in the league, so this past Thursday night of gaming was the perfect time to do so.

After much rumination, I decided to play Trollbloods in the league. I play Cryx and Skorne as well, but I already had both the Skorne platoon for the campaign and the Trollbloods platoon (both are completely unpainted except for the Mortitheurge Willbreaker for my Skorne). I thought about each of them and what I’m feeling like playing lately, and I felt the call of the Trolls pretty strongly. While I like my Skorne, painting them is not as rewarding as painting the trolls. I like the color scheme of my Skorne, but it’s labor-intensive and doesn’t always “pop” on the tabletop. My trolls are just as much labor of course, but the green gemstone look I’m going with is fun and makes them very neatly visually different on the table.

Trollbloods PlatoonThe platoon gathered. It’s composed of a minimum unit of Pyg Bushwhackers, a unit of Trollkin Scouts, and a Stone Scribe Chronicler. I love the Trollkin Scouts models–the one stealing the pig is priceless. 

We wanted to give the platoon scenarios a test run so we could make sure things did indeed work in tidy fashion for the league. Thus my sadly unpainted Trollbloods faced off against Enrico’s Legion of Everblight for a game.

Platoon Skirmish Scenario 1His force, arrayed to protect the safehouse from being reached by my Officer. 

Platoon Skirmish Scenario 2I managed to sneak my officer (represented by the Pyg Keg Carrier companion of Borka) just far enough around to make a run for it. The Legionnaires almost caught me, but he managed to slip free and get to the safehouse. 

Definitely a fun way to play–I’m looking forward to both more platoon games and larger games with the Platoons included.

I also had time to squeeze in a 35 point regular game. I wanted to use my new models in what I’m thinking of generally running in the league–a pBorka list. I matched up against Colton’s Khador. I’ve played before against his Karchev list, but Borka and Trollbloods bring a very different look than the Goreshade3 list I faced him with last time.

Borka vs Karchev 1His deployment and cluster of warjacks around Karchev. 

Borka vs Karchev 2My force after my first turn of movement–sending the Scouts and Pygs on both edges to clear out his support, and hoping Borka, Janissa, an Impaler, and two Dire Troll Blitzers can stand against the onslaught of Jacks down the middle. 

Borka vs Karchev 3My feat turn was going to be perfect. One of his Warjacks had ended slightly in the water of the river. With Knockdown on all my models, and the Devastator Open after shooting, it meant that a charging Stone Scribe Chronicler had a pretty good shot at knocking the warjack down thanks to Borka’s feat and his engine going out. It was a great plan until the Trollkin missed his attack roll.

Borka vs Karchev 4The conclusion was climactic simply because of how long it took. Karchev got a shot at killing Borka personally. So he took it, only to have Borka stumble away after the first attack hit him (and transfer the damage). Then it was my turn, and despite Borka’s attacks, the Blitzer’s full compliment of firepower, and Janissa’s armor piercing swing, Karchev lived. His next turn saw Borka stumble away yet again at the improbable last moment… And I finally finished him on my following turn. 

Once I get my platoon models painted, Borka will be my next target. I love him as a caster and he was a blast to play–such amazing survivability. It was a great game, as we both had so many chances that went awry there was a great deal of laughter (punctuated with occasional kindly but understandable swearing).

366 Points Challenge Progress (2016):

66/366

Battles (Privateer Press):

Overall Totals 2016: 16 (Win/Loss: 12/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

7 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 0 Losses

 

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)