Heya Drawbridge Games (Pittsburgh PA) players and hobbyists. I’ve conferred with Enrico and we’re going to do a version of the Games Workshop “Armies on Parade” hobby modeling, terrain, and painting competition. It’s called “Armies Across the Drawbridge”, and it’s a chance to show off a force of painted models on a custom-modeled display base. Judging will take place on September 29th, when the Games Workshop competition is also happening. And entrants must register their participation by signing up in the store by June 30th. Entry fee is $10 and participants must be Gatecrasher Members.
Photos from the 2023 GW Armies on Parade, and here’s the FAQ from that event: https://www.warhammer-community.com/armies-on-parade-faqs/
For Armies Across the Drawbridge 2024 we’ll have the following categories for winners:
Best Army – Best Terrain/Display
Judge’s Choice (Best Overall) – Drawbridge’s Choice
Participants will be invited to bring their board and set it up for the Sunday, September 29th judging session. Judges will do careful consideration (they will do the Best Army, Terrain/Display, and Judge’s Choice), and at the same time visitors to the store will be permitted to cast their votes for the Drawbridge’s Choice winner. And the Judge’s Choice/Best Overall winner will be awarded one Combat Patrol or Vanguard box of the winner’s choice (based on availability).
The Army award will be focused on painting of the models and the Terrain on the actual display board. Judge’s Choice / Best Overall will be for the overall combo of model painting and display creativity. And the Drawbridge’s Choice will be the one that wins the public’s vote.
The display must fit within a board with base dimensions of 2’x2’ (61cm x 61cm). The board and models must be painted to a minimum standard (three colors and based miniatures), but it can certainly be simple. Even just a 2’x2′ piece of chipboard with textured paint and a drybrush will make the army on it pop! And I’m sure people will do even more creative things.
The army must be between 1,000 and 2,000 points for Warhammer 40k, Horus Heresy, Age of Sigmar, or Old World. Models must be a majority Games Workshop models (70%) tho conversions and custom models to enhance your armies are certainly welcome.
Board and miniatures must both be constructed and painted by the participant themselves.
We’ll host some hobby nights where folks can sit and paint and discuss plans/materials/painting/theme. So start getting your force ready to march out!
Source: https://www.iwm.org.uk/collections/item/object/205323007
If you have any questions contact me here on the blog, on Facebook Messenger, or in the Drawbridge Discord. I’ll update our own FAQ below as needed.










My second match was against Les’ Circle Orboros force–a beast-heavy list led by Kromac.
My list on their side of the battlefield. I was hoping that the Sorcerer could do some work by shutting off Pathfinder–hoping to catch his forces on one side of that center lake with the Sorcerer doing his thing on the far side. Alas, that was hardly what happened.
I lost the Earthborn to the Ghetorix, as Kromac’s ability to get beasts deep and everywhere is just amazing. Sensing the jaws closing again, it was time for another attempt at ill-advised assassination run. Kromac was close enough that my Dire Trolls Blitzers could get some shots on him, and then Doomshaper2 could potentially Primal Shock from the closer one. I did just that, but Dire Troll Blitzers are just terribly awful shots who need to boost too often. Because of that, the hits didn’t quite do enough damage… leaving him able to simply take some of the hits and not transfer, so that as I worked through the couple of transfers I was left without a way to finish the job. He quickly killed Doomshaper2 in return to end the game.
Third game was against Bill’s Mercenary-heavy Caine2 list. I felt like I had a decent shot against this list, as long as I could build my defensive fortress for Doomshaper2 each turn closer to Caine2, I could eventually launch a feat-driven assassination into him to finish him off.
My forces arrayed with a refused flank, ready for the wall of troll warbeast meat to advance right into the enemy guns.
This was probably my best-played game of the tourney. I did a few good things, and felt like I started to get better use out of my two Dire Troll Blizters (not just saving them to be assassination threats). They needed to get work done, and that meant getting situations against multiple targets where they could shoot and swing (and snack). 
Pyg Bushwhackers add 5 points to my total. I think they turned out really nicely.
The Skorne Void spirit on the right adds another 2 points. I also added the Heap of Corpses that I created and painted myself as we’re doing some terrain modeling competition as part of the league.
My Hexeris2 list with the Platoon included. The list is pretty shooty, with the Platoon intended to be a skirmish screen and contest objectives while the shooting core whittles the foe down.
My opponent Ryan’s Cryx. Led by pSkarre and containing the Cryx Platoon, this was going to be a tough fight for my force.
Platoon on Platoon action… the Void Spirit slowed the Black Ogrun crew down, and took a free strike at the last one to leave his range (but missing, of course).
The center was a jammed, overlapping mess. Skarre has a real advantage in a grind situation, so I had to get some quick success or Hexy2 would not be able to finish things.
The Cannoneer is normally a shooter, but this time he had to clear the path with his melee ability (and present his back to Hexeris2 as a Ashes to Ashes target should I need an easy defense to hit). Skarre was on only a single Focus point, so Hexeris2 charged and lit into her with his spells (all the more powered by his feat). He cut her down with a final blast of magical force.
The second game saw my Skorne Platoon defending a safe house that my opponents were trying to get a military officer into. It’s a great little mission that plays well with the small forces.
Andy’s great-looking Minions Platoon for the league were my opponents.
The clash with the Croaks was just too much for my forces in this scenario. I had a couple of shining moments where the granted Poltergeist ability for the Platoon made for good protection, ultimately I wasn’t able to seal down enough space nor able to reach out and take out the Military Officer. 
This brings me to 37 points painted this far in 2016. I’m a 10th of the way to having painted a point per day! I did him in the colors I’m doing the rest of my Cryx in, as he’s likely to only ever hit the table alongside my Cryx force.
First up was a pretty balanced Skarre list run by Ian. My Shrike actually did a pretty impressive job in this game. I got jammed by a group of Satyxis Raiders early, so to make sure I could contest I had to use Goreshade3’s feat on the top of turn two. The good news was, that meant the Shrike auto-hit on a long line of tramples and he soared a whopping 13 inches (thanks to Infernal Machine) and obliterated one half of the jammers in a literal fell swoop. The rest of the game he spent dodging attacks from the Bane Knights thanks to his high defense, until one finally tagged him and destroyed the little birdjack.
Skarre’s alpha strike really hurt, especially the Soulhunters simply annihilating my Revenant Crew. However Goreshade3 was able to rush back and apply some scenario pressure, dominating the zone and getting some points for me while my opponent never quite cleared their zone. It meant that Skarre needed to go for the assassination, but it didn’t quite take. Goreshade was left in range of Skarre with a Helldiver behind her: the little jack surfaced, headbutted her to the ground, and Goreshade3 finished her with a charge.
Round Two I faced Cryx again. This time I was facing Ryan, who dropped his Goreshade3 versus mine. Our lists were pretty different except for Mechanithrals and Bile Thralls, and Ryan got the first turn–which proved to be pretty decisive. He played his Bile Thralls up, charged and destroyed some with Goreshade3, then used Mockery of Life to get them placed even further up the field. A variation I should have done to him if I had gone first–but instead I had to play a bit defensively and creep around the sides.
My Goreshade3 played up to the objective between two forests, recognizing that if I was going to do anything I’d need to increase the scenario pressure a bit.
The problem was that I had to keep flooding the middle to keep him from scoring, and the Kraken and Bane Riders kept him well ahead of the curve. I kept the pressure up as much as I could, but once he got my objective dead and dominated the center for a round, it was all over but the taxes for most part. I crowded the zone once more, but his Kraken did its thing and I was too little too late. Still a fun game, as Ryan is always a great opponent who I learn a lot from when I play (he went on to win first place in the event).
My third round match was against Justin’s gorgeously painted Khador force. Just look at that Behemoth. He fielded Vlad, which meant that my forces would have to sell themselves dearly–whenever he attacked me he was sure to hit and damage because of the added dice. I started my pressure early with the Mechanithralls and Revenant Crew, and while they did indeed die in droves they at least took some stuff with them–in particular heavily damaging the Behemoth.
I ended up winning thanks to the death clock–Justin timed out for the round. It was a lucky thing too, as I was definitely losing the attrition game. My jacks were intact, and I was deciding whether I could try to scenario or simply had to nudge an arc node up and hope for a Hail Mary assassination through spells. Thank goodness for the Revenant crew in this game–I think a lot of time was spent dealing with them. Though I never got any back from their unit’s ability (only through Captain Rengrave adding models), the question they ask of “can you kill enough and then get the job done on the unit leader?” is a time sink for the opponent. Overall a great game, as Justin was a really fun player to face and his army was wonderfully painted.
Completed my Shrike bonejack. Modified slightly to be flying, rather than taking off. Takes me to 34 points painted for the year!
My army arrayed for battle. Even at 35 points, Cryx makes for a fearsome large battle line.
Colton’s Khador line of battle, led by Karchev the Terrible at the front. Less widespread, certainly, but equally imposing as the Cryx line. I had my work cut out for me.
The battle was joined, and Karchev led the way all across the board to the flag on my side. My poor Defiler was no match for the armored destruction.
Goreshade3 followed suit, and rode across to the opposite flag himself. To win the game, I merely needed to defeat one destroyer. It took me a full turn of Goreshade3 and the Mechanithralls, then surviving the return attacks from the crippled warjack, and finishing it off the next round. Man, those crabjacks are tough! I managed to pull off the win, but only just.
Other games from the evening. Andy’s Thornfall Alliance hog squad against Terry’s Protectorate of Menoth–the smell of bacon grilled on the flames of the righteous!
Brandon’s Trenchers dig into the zone, firing madly at Dan’s advancing Khador line.
Another game for Brandon’s Trenchers, this time facing fellow Cygnarian compatriots in Tony’s force.
Careful application of force can sometimes trump raw numbers. Ryan’s Cryx had been the most successful faction at racking up caster kills through the league, but this time the kill went to Rico’s Legion of Everblight. A bow shot and Parasite from Lylyth onto Asphyxious made him quick work when the Carnivean trampled in.
The conclusion of the Protectorate/Thornfall match between Andy and Terry. Beautiful models on both sides lured me to get an extra shot of the action.
Most of the Journeyman crew. From left to right: Andy, Tony, Ryan, Rico, Dan, Brandon, Colton, and Terry (I took the photo). We had a grand total of 13 players who participated in more than one evening of the event, with 11 who participated in all but 1-2 nights.