Siege of Terra – Drawbridge 2024

Siege of Terra – Drawbridge 2024

This is the vision for a big set of narratively-driven games between Drawbridge Games players designed to culminate in a couple set-piece mega battles near the end of the year. The campaign will make use of the Horus Heresy board game from Games Workshop (an absolute classic), with the twist that results of battles will determine the outcome of the conflicts on the board. Players can include games of Warhammer 40k, Horus Heresy, Legions Imperialis, Kill Team, and even Aeronautica to affect the outcome of each round of conflicts. Players can also take multiple sides and fill multiple forces (e.g. I may usually fight with my Astra Militarium, but I can also contribute my Nurgle Daemons to a different battle). There will be a “Lead” for each major grouping present in the war, which will be discussed below–their role will be to confer with players to get games played, encouraging painting of forces for their faction, and choosing the movements on the map each round. The goal is to fight a number of games and track them here as the Drawbridge community together builds a heap of forces that all re-fight this most classic story in 40k together. Then we’ll hold (likely in August or September) a huge mega-battle to finish things up with the final massed assault on the walls–followed by a special event where the Emperor and his chosen few do a teleport attack onto Horus’ battle barge to end things once-and-for-all.

Siege of Terra – Initial Landing Location

That’s the initial map of where the Imperial Forces set up (rounded corners and blue borders) and where the Chaos initial invasion forces landed (pointed corners and red borders) plus spots where Imperial Guard Regiments turned traitor and an initial surge of Cultists as well (Chaos’ initial stratagem card played). Here’s the legend:

And lest you think that the Chaos forces have only a few attacking units, don’t forget that they’re trying to create a landing zone to bring down their overwhelming numbers in Orbit. As well as weaken the Emperor’s aegis that prevents a full-scale demonic incursion from the warp.

And yes the close-eyed amongst you: Leagues of Votann will have a role in this too due to the Chaos Squats amidst the Khorne and Nurgle forces.

Faction Leads and Initial Battles

You’ll notice that despite being able to do so, we didn’t start any of the Chaos in spots with Imperial Forces–which would force an immediate battle there. Instead, we’ll round up interested players and put together the database of info of who is playing what, then allow those player numbers decide where the first attacks are launched. Do we have a lot of Death Guard players or Traitor Guard folk? This story will start with the factions present but be ours to tell with what we the players focus on making, painting, and fielding. Players will be assigned specific missions to play with each round and game style, so that everyone can be a part of the telling of this grand tale.

Imperial FactionLeadPlayers
Imperial GuardAndrew Dave F., Sean, Tony, MegaBlazeiken
Imperial Fists Tony Brian (Imp Fists Templar Brethren)
Blood Angels Gwen 
White Scars  
Adeptus Mechanicus Sean 
Loyalist Titan Legions and Knights Sean Andrew
Custodes Colton Alex, Tony
Arbites  
Fortifications and TerrainAndrew 

That’s the Loyalists, now here’s the Chaos Leads:

Chaos FactionLeadPlayers
Sons of Horus  
World Eaters Alex Enrico
Emperor’s Children Dave F., Philip (?)
Death Guard Ron 
Thousand Sons Mike T. 
Iron Warriors  Alex
Night Lords  
Word Bearers Ray 
Alpha Legion Alex 
Dark Mechanicum Amos 
Traitor Guard and Beastmen  Dave F., Andrew
Chaos Squats (Votann)  Ron
Khorne Daemons  
Slaanesh Daemons  Philip (?)
Nurgle Daemons Andrew
Tzeentch Daemons  
Chaos Titan Legions and Knights Dave F. Ray
Siege Terrain and Oddities  

So first things first. Reach out to me. Let me know what you’d like to field, what you’re willing to field, and what you’d like to work on. This is the perfect opportunity to build a small force for a new faction, or go hog wild on a faction you’ve always wanted to do. As the battles unfold we’ll have special rules, immortalize commanders who distinguish themselves, and just plan have fun sets of games together re-telling the Siege of Terra with our own forces! Even a single unit is welcome to paint up and pair up and be part of the chaos (pun intended). From small forces to massive clashes, we’ll tell some great tales.

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