A new year, and once again we’re cooking up one of the best events at Drawbridge Games: Knight Night Fight Night! The game where people bring some of the big baddies of the game to slug it out for glory and to be added to the Knight Night Fight Night Trophy! This is the 5th incarnation, and we’re having some fun with the format. We’ve gone big, now time to go mini–in the great tradition of Mascarida Sagrada and Sky Low Low. Instead of big Knights we’ll be doing the smaller classes of stuff just like “Minis” wrestling promotions. It will be taking place on Thursday, January 15th, 2025 with setup at 6:30pm and first dice thrown at 7:00pm sharp. As always, we’ll have a door prize drawing, so just participating gives you a chance to win! Given they’re small we’re doing this one in Tag Team mode again. Players can either field two models themselves, or two players can team up as a Tag Team.
Event Rules
Teams of two models (can be a single player who brings two, or pairs of players who each have one) will be placed in a central, circular Royal Rumble arena–this one will have some notable terrain features to keep it interesting. The goal is to be the last model standing–knocking all of other competitors “out of the ring”–and that last standing model wins the event for their team. See the list at the bottom of this post, but can be summarized as “roughly dreadnaught-sized and walks on two legs.”
To start the event, all teams will have the points of the two models in their team calculated. The highest two points total teams will have their models start in the ring. After each round, the next two teams in points are added to the ring (making their grand entrances, with entrance music if so desired).
Every round of combat all participant models in the ring are dealt a playing card, and play turns will run in that order: lowest numbers first, with suit order high-to-low in reverse-alpha to break numerical ties, so Spades > Hearts > Diamonds > Clubs, with Aces low. The active Knight will move, shoot, can charge and fight. Note that models attacked won’t swing back (there’s no ordinary combat phase). The goal is to incapacitate opposing models by taking all of their wounds, which represents knocking them out of the ring (over the top rope). There are a few different special rules we’ll be using that will both help this happen, and give models a chance to keep fighting in the ring.
“Recover In the Corner” action: Declare at the start of your turn. Roll 1d6 and recover that many wounds. Can move (including advancing) but cannot fire any weapons, charge, or make any melee attacks until the start of its next turn.
“Re-roll Chip”: Every model gets one re-roll chip. Every Tag Team who put up a promo (posted on the Drawbridge Events Facebook page and/or Discord) gets a second re-roll chip per player participating in that promo. The player with the best promo (judged by Enrico) gets a third re-roll chip. Re-roll chips can be exchanged or traded as you wish during the game with other players. They can be spent to re-roll any one d6 roll (including the “Out of the Ring” table or the result of a “Recover in the Corner” action). That can be one’s own roll or an opponent’s. They can also be spent to get rid of the card you’re dealt at any point for turn order, and be dealt a new random card from the deck. Note that no one will have CP’s to keep things simple, this is a sort of replacement for that.
“Out of the Ring” chart: Whenever a model is reduced to 0 wounds, they immediately must roll on the following chart (any model rules that might trigger on “when reduced to zero wounds” such as exploding are ignored). Conceptually a Battle Royale is about throwing your opponent out of the ring and their feet hitting the ground (indicating they’re out). While we don’t have an actual ring to be thrown out of, these are the results when the participants take those devastating finishing attacks.
| Roll | Result |
| 1 “I’ll get you back” | Both feet hit the ground and this model loses. However, they’re not quite ready to accept that. They immediately get a single turn of shooting (regular, not reduced wounds penalty) to try and take an opponent with them, and then are removed from the board. |
| 2 “Ouch, he’ll feel that one” | Both feet hit the ground and this model loses. It is removed from the board. |
| 3 “Thats a tough break, J.R.” | Both feet hit the ground and this model loses. It is removed from the board. |
| 4 “Hanging on the ropes” | The model hangs on, just barely. It is restored to 1 remaining wound, and cannot be targeted any further this round until it acts or until the start of the next round if it has already acted this round. |
| 5 “Push thru the pain” | This model grits its teeth and keeps on fighting. Immediately roll a d6 and restore that many wounds to the model. This model cannot be targeted/damaged any further during the current opponent’s activation. |
| 6 “You just made me angry” | This model channels the punishment into newfound strength. Immediately restore the model to 75% of its normal wounds characteristic (rounding up). This model cannot be targeted/damaged any further during the current opponent’s activation. |
Painting Requirements: All models participating in Knight Night must be painted to a tabletop standard and based. Part of this hobby is, well, the hobby, so I want to encourage people to paint and get models finished for events. There will be additional chances at prizes for those who paint up new models for the event.
Tag Team: Players can choose to field two models from the following lists, or bring one model and team up with another player. You can choose and coordinate teams in advance, and we can also pair up likely allies on the day of the event–so don’t let having just a single model limit you. Come and have fun and game with new and old folks in the community alike. Activations are separate by model, but victory goes to the team (even if one of the team member models has been eliminated). And we’ll have an extra model with rules on hand in case we have uneven numbers to make certain all who show up can join in the fun.
Model Options and Choices
Minis Options: Players can choose any models from the following lists of roughly dreadnaught-sized, walks on two legs, models. Chosen from their codex with gear allowable from the data sheet (no relics or warlord traits). No army rules, detachment rules, or upgrades that aren’t part of the basic datasheet entry for the model will be used. These are vanilla versions of the data sheets folks. If I missed anything definitely message me and we can expand the list.
| Space Marines | Redemptor, Invictor, Ballistus, Brutalis, Venerable Dreadnaught, Murderfang, Bjorn the Fell-Handed, Death Company Dreadnaught |
| Imperial Guard | Sentinels* |
| Adeptus Mechanicus | Ironstrider Ballistarius*, Sydonian Dragoon*, Kastelan Robots** |
| Imperial Knights | Armigers |
| Adeptus Sororitas | Mortifiers*, Penitent Engines* |
| Adeptus Custodes | Contemptors, Telemon |
| Grey Knights | Grand Master in Nemesis Dreadknight, Nemesis Dreadknight, Venerable Dreadnaught |
| Chaos Space Marines | Hellbrute |
| Death Guard | Hellbrute |
| Thousand Sons | Hellbrute |
| World Eaters | Hellbrute |
| Chaos Knights | Wardogs |
| Orks | Deff Dredd, Killa Kans*** |
| T’au Empire | Riptide, Ghostkeel, Broadsides* |
| Aeldari | War Walker*, Wraithlord |
| Drukhari | Cronos*, Talos* |
| Tyranids | Carnifex, Screamer-Killer, Old One Eye |
| Necrons | Canoptek Doomstalker****, Canoptek Reanimator**** |
*Given these are the very lightest of walker vehicles, an additional third model in the tag team is permitted if all are marked with a single asterisk
**Kastelan Robots must be a tag team of two. They cannot be individually taken, and cannot join another tag team. However, they get the inclusion of their “manager” the Cybernetica Datasmith, who accompanies one of the two robots (and can swap to the other one as long as he doesn’t ever end a move action outside of 2” of a friendly Kastellan). The manager is just killed if killed (no roll on the “out of the ring” chart), but this team is not out of the battle until the manager is killed as well.
*** Orks don’t count so well, so players can take one unit of three Killa Kans as their tag team entry. Single Kans cannot be chosen.
****Yes these violate the two legs option, but we’re including them
Sorry Emperor’s Children, Genestealer Cults, and Leagues of Votann. You have to sit this one out as far as I can tell.





