Tag: Skorne

Company Continues

Company Continues

Week 2 of the Company of Iron league at Drawbridge Games continues, and that meant more playtime for my Skorne. That said, painting-wise I finished up the final touches on my Trollbloods Pyg Bushwhackers Officer and Mortar UA.

1 Pyg Bushwhacker Officer and Mortar UA TrollbloodsI just love the character of these models. The officer especially. They add 2 more points to my painted total as well. 

One of the other developments in the league is that people can build terrain to earn the pins of the factions that don’t have any players in the league. Check out the following amazing entry:

2 Minions in TrenchRyan (whose Cryx you may often see on these posts) completed this awesome double-size Trench for the special mission as part of the League. He’s also working on a similar bunker for the other mission. Andy’s pigs on display in the trench to give a sense of scale. 

This week I managed to get in two games. Just timing-wise other players were paired up elsewhere, so Colton and I faced off first in a small Platoon Skirmish, then in a larger 35 points game using the new trench system.

3 Khador defending Old Witch HutThis smaller platoon game was the “Sabotage” mission. We decided that a small Khador force was protecting the Old Witch’s hut from being blown up by marauding Skorne forces. Colton’s forces surround the hut in readiness. 

4 Company of Iron EnvelopmentThe fun thing about this mission is getting to deploy all-around the central models. The above is a shot of my attempt at envelopment. 

5 The Hedges Do NothingWell, the Void Spirits are just sad in this match-up. Denied their Incorporeal protection, and with Khador’s starting promotion making the entire army fearless, these boys had little to do. Even hiding behind the hedge for the good defense bonus couldn’t save them. That said, I was able to slip my Bloodrunners in close enough to the cabin to set a charge, then got lucky when I pulled away and managed to detonate it on the first roll. Finally, a win for my Platoon–which gives a promotion that makes them slightly better in large games (pretty much all of the Skorne platoon promotions improve their abilities in the bigger games, not platoon combats). 

6 Skorne Trench DeployI was the defender in the second game. Colton had to merely get Sorscha2 completely into my trench and then start his maintenance phase with her still standing there (before the end of the eighth turn). I brought a force led by Mordikaar, as he’s my preferred slow-down and denial caster for the faction–the ability to bring back grunts in annoying places to force you to deal with them again really helps delay opponents. Otherwise it’s my usual shooting-focused beast package, which hopefully had the oomph to soften up his forces at range. 

7 Khador ForcesThe besieging Khador force. Winterguard deathstar in the middle, platoon on the right, and Sorscha2 with Beast 09 on the left. 

8 Close Up of Command PostClose up of Mordikaar, his Cyclops Shaman, and a Void Spirit as they hold firm in the trench waiting for the advance of the enemy infantry. 

9 The AttackMy shooting decimated the enemy infantry, but that didn’t stop Beast 09 and Sorscha2 from drawing up into range of my forces. Too little shooting too late, but I didn’t have to defeat it–I just needed to keep her out of the trench. 

10 Mordikaar vs eSorscha AssassinationOf course, that’s easier said than done against a caster with the Cyclone spell. As time started to run out on the game, Colton had to take a chance and rush her forward and hope she survived. She ended up in one end of the trench, with Mordikaar at the other. Then it was just a hope to weather storm. Unfortunately for Sorscha2, she couldn’t quite get it done. My Cyclops Raider managed to get up into position fully within the trench and land a bit of damage on her, only to be followed by his insides exploding all over her in a shower of gore (good old Essence Blast from Mordikaar) and finishing her off. 

Another good week of scenarios. Privateer Press really out-did themselves with this league. There’s some moaning on the forums about the various platoons, but in my experience and from the rest participating, they’re great little games with good scenarios and some solid balance in most cases. And the larger game missions are definitely great–they really put a different set of pressures on the players, which leads to some really fun moments.

366 Points Challenge Progress (2016):

75/366

Battles (Privateer Press):

Overall Totals 2016: 21 (Win/Loss: 14/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

9 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company of Iron Begins

Company of Iron Begins

This week marked the first week of Company of Iron games.* First up, the painting progress I made:

 

Trollbloods Pyg BushwhackersPyg Bushwhackers add 5 points to my total. I think they turned out really nicely. 

Void Spirit SkorneThe Skorne Void spirit on the right adds another 2 points. I also added the Heap of Corpses that I created and painted myself as we’re doing some terrain modeling competition as part of the league. 

Why the Skorne Void Spirit when I was working on Trollbloods for the league? Well, because as the Press Ganger running the event it felt like a bummer doubling up Trolls when one of the players decided to run them for the league. So I decided to run my Skorne in the league instead (there’s also a Cryx player, so my third army was no-go too). I don’t mind, as I love my Skorne and there are some upcoming tournaments that I’m leaning on taking them too over the summer. I’ll post updates on those, especially my entries for a regional Tier Four tournament in June.

My first battle of the league was a larger game against Ryan’s Cryx, followed by a platoon skirmish against Andy’ Minions. Because I had been focusing on painting the Trollbloods, my Skorne Platoon is sadly only partially complete in the pictures below.

1 eHexeris SkorneMy Hexeris2 list with the Platoon included. The list is pretty shooty, with the Platoon intended to be a skirmish screen and contest objectives while the shooting core whittles the foe down. 

2 pSkarre CyxMy opponent Ryan’s Cryx. Led by pSkarre and containing the Cryx Platoon, this was going to be a tough fight for my force.

3 Cryx vs Skorne Companies ClashPlatoon on Platoon action… the Void Spirit slowed the Black Ogrun crew down, and took a free strike at the last one to leave his range (but missing, of course). 

4 Cryx vs Skorne ScrumThe center was a jammed, overlapping mess. Skarre has a real advantage in a grind situation, so I had to get some quick success or Hexy2 would not be able to finish things. 

5 eHexeris vs pSkarre assassinationThe Cannoneer is normally a shooter, but this time he had to clear the path with his melee ability (and present his back to Hexeris2 as a Ashes to Ashes target should I need an easy defense to hit). Skarre was on only a single Focus point, so Hexeris2 charged and lit into her with his spells (all the more powered by his feat). He cut her down with a final blast of magical force. 

6 Company of Iron SkorneThe second game saw my Skorne Platoon defending a safe house that my opponents were trying to get a military officer into. It’s a great little mission that plays well with the small forces. 

7 Company of Iron MinionsAndy’s great-looking Minions Platoon for the league were my opponents. 

8 Skorne vs Minions Company of IronThe clash with the Croaks was just too much for my forces in this scenario. I had a couple of shining moments where the granted Poltergeist ability for the Platoon made for good protection, ultimately I wasn’t able to seal down enough space nor able to reach out and take out the Military Officer. 

So far so good for the Company of Iron League. The Platoon Missions especially seem promising, and I’m excited to see how my Skorne fare in further battles. I’m thinking that I need to swap Hexeris2 for Mordikaar, as the Void Spirits and the Paingiver Bloodrunners both seem to really fit his abilities well.

*Note that I’m going to only count the 35 or 50 point games for my battle total. The Platoon Skirmishes are fun, but much more story than something to reflect in my battles total. 

366 Points Challenge Progress (2016):

73/366

Battles (Privateer Press):

Overall Totals 2016: 17 (Win/Loss: 13/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

8 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 0 Losses

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Martyrs and the Dead

Martyrs and the Dead

The past Thursday night I snuck in a pair of games against Terry’s Protectorate of Menoth and Ryan’s Cryx.

My list ran Morghoul2 beast-heavy with a Bronzeback, Gladiator, Cyclops Brute, Cyclops Shaman, and Razor Worm, supported by Mortitheurge Willbreaker, Agonizer, and the Paingiver Beasthandlers.

First up was Terry’s Protectorate of Menoth:

SKorne vs Menoth 1The force was led by Severius, with Errants, Bastions, Choir, two heavies, a light with an arc node, and a paladin solo. Despite being a dangerous force, Terry’s classic Protectorate painting work is absolutely beautiful. 

Skorne vs Menoth 2My force at the start of turn two. The problem with Morghoul2 is that he needs to get a lot of work done himself to contribute at all, so he’s got to rush up with the rest and hope his high defense holds. 

Skorne vs Menoth 4My Warlock after diving into the Errants and clearing out most of them himself. There was a good landing spot where he could take out a number of them with Flashing Blade–then all that’s left is to move the beasts into position around him to minimize attacks back.

Skorne vs Menoth 5I suffered some pretty heavy losses to the enemy attacks. As is often the case with Skorne, I had a big turn of killing Bastions and putting the hurt on Warjacks and Errants… only to be followed by an equally bloody reprisal turn. The Razor Worm had eaten a Choir member, allowing him to do his Drag Below action to get right up into Severius. The Paladin missed his attacks, so Severius turned around to kill him in melee. While he finished the worm, that left Severius open to my forces getting to him and finishing him off in my subsequent turn.

It was a great game, as I got to see a very different Protectorate force on the table than I faced last week. Terry is a great opponent, and the sting of getting my Titans slaughtered by Warjacks is greatly lessened by how beautiful the enemy models were.

My second game of the evening I took the same exact Morghoul2 list. He’s generally seen as a sub-par caster, but I really like the way his threat can work. I mean, he generally is assassination-only in focus as he doesn’t have the buffs, tricks, or feat to win attrition or scenario games (well, his theme list can put on scenario pressure, but I don’t run that often). I faced off against Ryan’s Cryx, and his newly-painted Skarre.

Skorne w Cryx 1As a Skorne player, it was my fault in forgetting Counter Charge. I knew that Barathrum has it, I knew I needed to be careful about it, and yet… My plan to set up a top-of-two assassination shot on Skarre by running my Mortitheurge Willbreaker forward (for control range to allow the slamming Gladiator to buy attacks after the fact) was foiled by Barathrum simply Counter Charnging the Willbreaker and putting him into the dirt. Luckily (or not) he used Drag Below to go back to a point that I could still pull it off. But the Gladiator would end out of control range. For some reason I still made that play, which in hindsight both helped (made a huge distraction for his force by having a Gladiator standing over Skarre) and hurt (I lost my Gladiator). 

Skorne w Cryx 2Meanwhile, Morghoul2 was the only source of magic weapon I had besides the Cyclops Shaman. So he spent his turn putting up Beat Back, charging Blackbane’s Ghost Raiders, and then sliding around using Flashing Blade to clear them out. 

Skorne w Cryx 4As the battle continued, as always with Morghoul2, my side started to lose the attrition war. Too many weaponmaster Bane Thrall attacks took their toll on my medium and heavy warbeasts, and things were looking grim. I had placed Morghoul2 up near the Banes thinking he’d have to do some fancy footwork with more Beat Back to clear them all out. Then I realized that Skarre was standing at the edge of the zone and was likely within range–and was without focus. I just needed to hit with the fan to blind her, and while it was close (he is kinda feeble for a Lord Assassin) he finally managed to finish her off. 

Another good game as Ryan is always a fun opponent (and his Cryx look great). He really likes Barathrum, and I am really agreeing with him about how useful that character jack can be. He’s got super-high hitting power, good interrupt with Counter Charge, and crazy protection from the Dig In… plus the usual Focus-efficiency of a Seether. As for my side, I think Morghoul2 is going to sit on the shelf for a while. Even when pulling Fury off of the Agonizer he still sometimes cannot finish off even moderate targets. Master Tormentor Morghoul does far better at the “I run beasts and I kill infantry, nothing else” package than this Epic version does, so I think it’s the Prime version for me more often.

366 Points Challenge Progress (2016):

50/366

Battles (Privateer Press):

Overall Totals 2016: 15 (Win/Loss: 11/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

7 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Burning Sensation

Burning Sensation

Another week and one more game to add to the story. I’ve been making a lot of painting progress on my Siege Animantarax, but he’s not quite done yet–so he doesn’t get a solo picture. You can see the progress in some of the pictures as I did field him in this battle, but you can also note the difference of not being washed, recessed, and highlighted like the others.

This week I got a game in against Scott’s Protectorate of Menoth force. Scott is a great dude who runs the gaming events up at Legions Hobbies and Games. Because he’s usually running the tourney rather than playing in it, it was a fun chance to squeeze in the game.

We played it Steamroller style with ADR, bringing two 50 point lists and then each selecting based on the others’ choices (Scott was dutiful about writing his down, I had to describe mine to him). His were Severius and Feora2, and he went with the Feora2 list. I brought my experiment with Morghoul’s Big Game Hunters tier 4 list, and a shooting-focused Hexeris2 list.

Skorne Protectorate of Menoth 1I ended up choosing Hexeris2, knowing that my shooting would be blunted a bit by his magical protections but having more diversity of options than the Morghoul list I’ve been working on sorting out. My list had the Siege Animantarax, Aradus Sentinel, Titan Cannoneer, Cyclops Shaman, and Cyclops Raider all adding to the volume of fire–plus various support staff and sexy Hexy. The above was my initial deployment (still waiting to deploy the Aradus Sentinel with AD–he’s close to the final spot I set him in. 

Skorne Protectorate of Menoth 2Scott’s Protectorate force. Feora2 and a battlegroup with a Judicator, a Reckoner, and the Hand of Judgment. Supporting them were a Choir, two Vassals, a big group of Exemplar Errants with UA, Alten Ashley, and Saxon Orrik. Scott got the first turn, and rushed his forces up to claim a deeper line of battle. 

Skorne Protectorate of Menoth 3I made an initial mistake with my Aradus Sentinel and its positioning in the worst possible spot to see through the forest in between the two zones. 3″ is such a short distance, and he doesn’t have eyeless sight like the Razorworm (which I run very often with Hexeris2 as his bonded channeler). He recovered well with his Carapace special rule boosting his armor against the assaults of the Errants and Alten Ashley. Then he managed to line up a charge that let him eat both Ashley and Saxon Orrik on the same turn. 

Skorne Protectorate of Menoth 4I managed to take an early points lead when the Protectorate Warjacks didn’t move up into my zone. Hexeris2 braved the long range firepower of the Judicator and toed in, scoring me three points over bottom of two and top/bottom of three. At that point, I was starting to take heavy losses so my game plan became block and score as best I could. The Siege Animantarax, the Titan Gladiator, and the Cyclops Brute all laid down their lives drawing the colossal and heavy jacks toward my zone. Skorne armor is good, but it wasn’t standing up to the sheer beating that Scott’s Protectorate forces were meting out. 

Skorne Protectorate of Menoth 5Meanwhile my ranged warbeast package were nibbling away at the Errants holding the enemy zone. The Hand of Judgment moved to bring pressure onto my zone, so I just needed a round of good shooting and supported by a quick dash to the middle by Hexeris2 to provide control area for the shooty beasts to get the job done. The Cyclops Shaman eventually downed the objective with a Mortitheurge-assisted shot, and with my beasts controlling the zone I managed to squeak out 5 control points before what was sure to be the inevitable smashing of Hexeris2 by a combination of Judicator shots and Reckoner assault. It was a really fun game, one of those down-to-the-wire can I survive long enough to get the last points kinda games that make for good drama. Scott is a great opponent as well, which always helps with enjoyment of a match. 

I’m painting like a fiend to get ready for some upcoming fun events. I’m running a Who’s the Boss Tournament at Drawbridge Games coming up on Sunday, February 28th, so look forward to coverage of that and the slew of casters we get to turn out for the madness.

366 Points Challenge Progress (2016):

50/366

Battles (Privateer Press):

Overall Totals 2016: 13 (Win/Loss: 9/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

5 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

The Empire Advances

The Empire Advances

I managed to get in a couple of games over two weeks, and have made some progress painting–managing to finish up a Cyclops Shaman for my Skorne forces.

Skorne Cyclops ShamanThe Shaman is a great support and shooting light warbeast for Skorne, and his 5 points brings me to 18/29 for February and 50 points total so far in 2016. 

I was pretty excited about the newest issue #64 of No Quarter as it had a fun Three Player (sorta) mission in it: Fury of the Wurm. The idea of the mission is that the Great Devourer Wurm is striving to break loose, and two factions are battling to contain it in ways that benefit their ends (the original was Circle versus Trollbloods in the fluff). What makes the mission three players is that a third player has an investment in keeping each of the casters alive to a certain point–if the game reaches Turn 7 and both casters are alive, the Wurm player wins the scenario. Otherwise, the player who assassinates the other caster is the winner. The Wurm has two special powers per turn that it can use, all of which hinder and denude both forces’ ability to cause harm to each other. It’s a fun take on a mission, as it gives a different sort of impetus to get to the enemy caster without being to wary with your own.

I fielded 35 points of Skorne led by Void Seer Mordikaar against Colton’s Khador, led by Sorscha2. The battlefield was mostly woods, with three central obstacles–the emerging multitude of maws of the Devourer Wurm itself.

Skorne Khador Fury of the Wurm 1My Bronzeback and Void Spirit flank the cluster of forest, and draw the line of  battle close to the emerging point of the Wurm’s gibbering mouths. 

Skorne Khador Fury of the Wurm 2The might of Khador advances in formation toward the site of danger. So many Winterguard, supported by the Great Bears and two deadly Warjacks in the distance. 

Skorne Khador Fury of the Wurm 3Spacing, my old foe. I got too aggressive with my Warbeasts, and lost both the Bronzeback (to two Warjacks) and the Gladiator (to the Great Bears) in a single round (thanks to Sorscha2’s feat). Leveraging threat was hard in this game because of the unpredictability of decisions being made by the Wurm player (placing huge spots of rough terrain, clouds that blocked line of sight, and simply removing key support models by swallowing them whole.

Skorne Khador Fury of the Wurm 4With both my heavy warbeasts lost, and Mordikaar standing way too close to danger, I had to make a play to assassinate Sorscha2 before it was too late. The good news was, I had a void spirit that had been lurking amidst the magic weapon-less Winterguard. Within Mordikaars control area, it received boosted attack rolls, and with a high MAT and Annihilator to do an extra dice of damage to living models it was able to take a healthy chunk out of Sorscha2 when it charged her. She was on zero focus from powering her Warjacks to reach and take out the Bronzeback, so the hit certainly hurt. Then Mordikaar simply did what he did best: an essence blast spray attack using the Void Spirit ended the game with an assassination of Sorscha2. 

It was a good, fun game, and a fun mission. Mordikaar did as he does best–turn a bad situation into a success, and have his feat counter and blunt the enemy for a turn to give me position advantage. Now to just not get too aggressive with that approach. Finding a way to get a bit more pressure on the Winterguard early would have helped as well.

I also managed to sneak in a quick, smaller-points game against against Kevin’s fledgling Talion Charter force, led by the inestimable Captain Phinneus Shae.

Skorne 3There were some shining moments for the force and their deadly old character cannon, but Morghoul and his rampaging Titan Gladiator proved to be too much for the piratical forces. 

Two good games and at least some painting progress. Pretty good.

366 Points Challenge Progress (2016):

50/366

Battles (Privateer Press):

Overall Totals 2016: 12 (Win/Loss: 8/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

4 Wins (Butcher, Deneghra, Shae, Sorscha2)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Maltreatment Time

Maltreatment Time

Another week of open gaming at Drawbridge Games, which meant it was time for progress with my Skorne. First up the painting, then the two games I got in.

I’ve had my Master Tormentor Morghoul (pMorghoul) model for ages, but because I was more excited to play Lord Assassin Morghoul (eMorghoul) when I started Skorne, it’s sat unpainted on the shelf for ages. He’s in the Season Three ADR list of casters for 2016, so I thought that I would get him painted and give him some consideration. I’ve always heard and read that he’s a great beast-heavy caster, and playing beast-heavy is always my M.O. so I figured he’d be a good fit. It was time for a bit of Maltreatment!

A pMorghoul and Cyclops RaiderI also finished up a Cyclops Raider. He’s mainly a support beast for his animus (which gives Snipe), but he can get some work done in shooting himself if needed. His best ability is that if he takes the time to aim, he ignores Stealth–which is huge for cutting out those frustrating solos in an enemy force that rely upon Stealth to protect them. With these two added to my painted total, I hit 13 total points painted in February, and 45 total points finished so far in 2016. It’s a long road to 366, but not that long!

I got in two games at Drawbridge. First was against Colton’s Khador, led by the very dangerous pButcher. That mission was Incursion from the 2015 Steamroller list: three flags along the center line. The second game I faced Ryan’s Cryx, commanded by pDeneghra. That mission was Incoming from the 2015 list: two lateral zones with two objectives.

b1 Skorne versus KhadorThe Great Bears made a mess of my Aradus Sentinel, as Beast 09 and a Kodiak watched. Colton’s awesome-looking Khador filled the center with very tough models, which meant I had to focus on the sides and be careful about my placement in the middle.

b2 Void Spirit Man o WarI got out to an early lead thanks to the flanks. On the left, two light beasts finished off some solos while pMorghoul himself did a dance of death through the Widowmakers who had ran up to take a shooting position. On the right, my Void Spirit grabbed a quick point facing down the intimidating Man-O-War Shocktroopers. They weren’t quite within range of the flag, and their lack of magic weapons meant they simply had to bypass the Void Spirit and leave a trailing couple of members to contest the flag in the later turns. 

b3 Titan Gladiator assassination pButcherI finally managed to finish off the Great Bears, and drew Beast 09 to the right, which left a straight shot for my Titan Gladiator to slam the Kodiak right through the Butcher. With the Gladiator’s follow-up ability, he rolled right up to the Butcher and bought a couple of attacks to finish him off for assassination. It was a good game, and I was lucky to get the kill as things were starting to get pretty beat up on my side of the table–and the Man-O-Wars were about to mop up all the damaged light beasts on my right side. 

c1 pMorghoul Blackbane Skorne versus CryxMy second game was against Ryan’s excellently painted, classic-look Cryx. His force was heavy on infantry with Bane Thralls and Blackbane’s Ghost Raiders, along with a couple of arc node bonejacks and Barathrum. I started realizing that I had only a couple of magic weapon options, so Blackbane’s were going to be a definite concern. I decided to play Morghoul up and make a tight line of my stuff on their side, hoping that he would come to me an jam with the Incorporeal models. He did, and that let Morghoul have a turn of absolute destruction. With his super-high MAT, Overtake to let me slide down the line with each kill, and Doublestrike to allow two swings for each fury spent on additional attacks, Morghoul killed a whopping nine raiders and then sprinted back to safety behind him lines. 

c2 Agonizer and Cryx BarathrumThen of course, it was Deneghra’s turn to shine. Her feat is utterly crippling for a turn. I had to try and weather the storm–the only model that wasn’t caught in the feat was the little Agonizer. He used Spiritual Affliction to deny Barathrum and a Bonejack focus for the turn, which bought me some breathing room as I traded blows and suffered heavy losses from the Bane Thralls. 

c3 pMorghoul versus pDeneghraWelcome to the slap-fight. Deneghra got aggressive, moved up and used Crippling Grasp to further limit Morghoul, then laid into him with melee attacks. However, he didn’t quite get finished off and was sitting at a miserable 2 health boxes at the end of the Cryx turn. While I didn’t have a way to shake the Crippling Grasp (my kindgom for a Cyclops Shaman!), I was right in her face and had most of my Fury plus one for Maltreatment (having to shake Shadowbind was a pain), so I thought I’d return the favor. The Cyclops Raider set up the attack, slamming a Bane Thrall into Deneghra–knocking her down and killing the Bane. Yet even with the flurry of attacks Morghoul was coming up short. P+S 7 was simply not getting the job done. I got too close to empty Fury and she was still reasonably healthy–so I put up Admonition and took a swing at another close model and killed it to be able to Sprint away. I rolled my Razorworm up and he finished the job of the assassination. It was a fun game, and while my blending through Blackbane’s was a morale buster, the fight could have cut either way multiple times throughout the battle. 

So far so good with pMorghoul. I’m looking forward to giving him another try in my next games. However, I am definitely finishing my Cyclops Shaman, as debuff removal is pretty much essential it seems.

366 Points Challenge Progress (2016):

45/366

Battles (Privateer Press):

Overall Totals 2016: 10 (Win/Loss: 6/4/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

2 Wins (Butcher, Deneghra)/ 1 Loss (Rask)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

One Itchy Rask

One Itchy Rask

Now that our Journeyman League has concluded, I was keen to get back to painting and playing some of my Skorne. As always, I endeavored to add something new to my force for the game (a clash against Andy’s Minions). Given that I’m fiddling with a shooting-heavy Hexeris2 list currently, a Mortitheurge Willbreaker was a key addition that was needed. Ancillary Attack allows a warbeast to take another shot, beyond even ROF limitations. Thus, the heavy-hitting Cannoneer and Aradus Sentinel become all the more deadly with his help–and doubly evil if Hexeris has Black Spot on the target (that allows another additional shot if the target dies!).

Mortitheurge WillbreakerThe Mortitheurge Willbreaker brings my points painted up to 34 so far in 2016. I’ve got a lot more Skorne and Cryx on the table, so the target of 366 seems not too far from reach! Skorne really helps, as each caster needs such different pieces to be effective… ah, the joys of Skornergy. 

Skorne 2.jpgThis battle I faced Andy’s Blindwater Congregation, led by Rask. It was two big Gatormen Posses, an Ironback Spitter, a Bullsnapper, some Bog Trog Ambushers, and support staff. I was definitely not ready for Rask, both in caster choice and in tactics. I should have played back more and waited out his feat, then done some close range chain-elimination: kill a unit in melee to free the next unit to shoot deeper. Instead, the Posses hit like tons of bricks. 

Skorne 3.jpgIn the end I made a game of it, as Hexeris2 went on a personal rampage. He wrecked nearly a whole Posse himself with combination of attacks and spells, and took most of the Ambushers out on another round. He got very lucky, but not lucky enough to pull out anything close to a win. I lost pretty clearly (assassinated at the end by the remaining Trogs), but felt good that I recovered from a derpy start like I did. All told a fun game, as Andy is a great opponent with a fun force. Now at least I’m ready for Rask again!

366 Points Challenge Progress (2016):

34/366

Battles (Privateer Press):

Overall Totals 2016: 5 (Win/Loss: 2/3/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

0 Wins / 1 Loss (Rask)

Cryx:

2 Wins (Caine, Karchev)  /  2 Losses (Asphyxious, Lylyth2)

Warmachine/Hordes: The Goldun Ogruns

Warmachine/Hordes: The Goldun Ogruns

It’s tournament season! Something about November apparently means that every place I game is hosting Warmachine and Hordes tourneys. The first one was at Drawbridge Games, a 35 point three-round tournament with variable missions chosen from the Steamroller 2015 pool (each table rolled randomly at the start of each round). The tournament was dubbed the Goldun Ogruns 2015, by me, as I was the one who made the trophies by cobbling together a few pieces of display wood, some metallic paints, and a commandeered set of Blighted Ogrun Warspears from prize support. With three trophies on the line: Tournament Winner, Best Painted Army, and Best Painted Model, I was excited to get some games in!

Skorne Tournament Roster

My 35 point Skorne force for the tournament. I went with Hexeris2 and a warbeast heavy approach. It includes the Bronzeback, a Cannoneer, an Aradus Sentinel, a Cyclops Brute, and my favorite model for Hexeris’ bonded channeler: the Razorworm. Rounding out the force were some Beast Handlers, an Agonizer, and a Void Spirit. The force is pretty general, relying upon his Black Spot to enable my shooting beasts to do their damage on enemy forces as they arrive, and the arc node, Bronzeback, and in a pinch Hexy or the Void Spirit to be the threat vectors for the enemy casters or specific model removal. I knew that this force would struggle with scenario points unless my foes were smaller in size and/or lacked the magic weapons/spells to deal with the Void Spirit, so I kept caster kill at the front of my mind in games. Trollbloods Borka Opponent List My first matchup was against Tony’s Trollbloods. They were a solid list of Warders, Krielstone bearer, and Northkin Fire Eaters, backed by Janissa Stonetide. The Warlock was Borka1, with an Earthborn Dire Troll, a Troll Axer, and a Pyre Troll as his warbeasts. Trollbloods Borka Shirt

You know you’re in trouble when the person you’re playing against is wearing a shirt with a picture of his own painted model that you’re facing! This was going to be an uphill battle. Troll Axer and Razorworm HordesThe Troll of the match proved to be the Troll Axer. It got an initial lucky charge in by a squeeze–just slipping completely past the flag marker. That locked me down in the middle. While I was getting lucky on my right flank (the Warders were inexplicably missing my Paingiver Beast Handlers that I had to draft into emergency speed bump duty), my own actions led to my demise in the center. I enraged my Aradus Sentinel, only to find that Borka ended up on the subsequent phase with his back to it. It would have been a perfect back shot with poisoned weapon, but sadly the Enrage compelled him to charge or slam so he slammed the Axer out of the way of my other models to set up spell and ranged attacks on his caster.

The critical mistake was not remembering the difference between Hordes and Warmachine for a moment when it came to my Agonizer. I was counting on its cries of baby elephantine misery to prevent forcing… but no, it prevents allocation of focus to Warjacks but only turns of the animus of affected warbeasts. I had forgotten, and it cost me. The Earthborn two-handed threw the Cannoneer right through Hexeris, leaving both knocked down. Then the Axer simply forced his stand up and rolled in to finish my Warlock with ease.

Axer Assassination Trollbloods Skorne I don’t want to take anything away from my opponent with this, as he played a great game that kept me really on my toes. It was a tough assassination to set up even if I hadn’t blundered on the Agonizer. All in all a very fun game.

My second round draw was against Kevin and his Puppet Masters Mercenary Contract list. Headed by Exulon Thexus, the list was three big groups of Drudges, a number of Cephalyx Agitators, a Pistol Wraith, and two of their Heavy Monstrosities. Skorne vs CephalyxMy Advance Deploy warbeasts got up field as fast as the two insectiwurms could scurry, which let Hexeris start unloading his spells through the channeler on turn two, joined by the Aradus Sentinel belching out its poisoned AoE. I cleared a whole lot of chaff in my first turns–using my feat early to get a second casting of Ashes to Ashes off. While the Cephalyx left some dents and dings in my warbeasts, they weathered that storm. Exulon was as sneaky and manipulative as he should be, sliding my melee pieces all over and allowing his Heavy Monstrosities to get advantageous positions.

It quickly became clear that I’d need to press the assassination vector, as getting control points was going to be tough given the closeness of objectives and manipulations my opponent was using. The Razorworm was able to chomp its way to freedom thanks to Drag Below, and advance through a gap to leave the Warlock and a Cephalyx Agitator in its sights. Hexeris was then able to use the presence of the close model to shunt AOE damage onto Exulon without directly hitting him (to avoid his Sacrifical Pawn ability to pass hits to nearby Monstrosities). The Warlock had taken the rough end of some Warbeast ranged weapon blast damage on prior turns, so this strike was enough to finish him off. Razorworm Bonded Cephalx assassination

I was pleased with the win, but I managed zero control points for my trouble, leaving me still back in the standings for the tournament. It was a three-round affair, but it became clear at the end of round two that two of the players were ahead of the rest and would be the tourney deciders (due to victories and points)–so the rest of us took a break and watched the “championship” match up. I was glad to see that my opponent from the first round, Tony, managed to win the final “championship” game and the trophy.

Goldun Ogrun TrophyThe first-annual Goldun Ogrun “Tournament Victor” received by Tony’s Trollbloods

All in all it was a great little tournament. I need to work out a way to put the squeeze on my opponent with objectives when playing my Skorne. I have a unit of Paingiver Bloodrunners that I’m thinking of prioritizing on the painting table, as a way to put quicker pressure on foes with my Skorne lists (plus they’ll suit Morghoul2 just wonderfully). Even with the advance deploying warbeasts, they’re not speedy enough to really give the scenario pressure I need and they’re further hindered by control range. Until I get that sorted out with the Skorne, my options are limited because I always seem to be the one who’s falling behind in scenario points–a problem which I don’t seem to have with any of my other forces. Soon enough I’ll crack that code. More tournaments like the Goldun Ogruns can only help!

While I didn’t win the overall victor, I did manage to win one award: Best Painted Army. I was really pleased about that result, as it wasn’t chosen by the TO/store owner but rather voted on by the other players. It was a little odd winning a trophy that I had made and donated for the event, but I’m still pleased.

Battles (Privateer Press):
Overall Total 2015: 25 (Win/Loss: 20/5/0)

Skorne:
12 Wins (Fiona, Sorscha, Morvahna2, Ossrum, Borka, Kaelyssa, Stryker, Venethrax, and Butcher, Thagrosh, Exulon)   /   3 Losses (Kromac, Kaelyssa/Kaya, Borka)

Trollbloods:

0 Wins   /   1 Loss (Kaelyssa)

Protectorate of Menoth:
3 Wins (Morvahna2, Kaelyssa)   /   0 Losses

Legion of Everblight:
5 Wins (Caine2, Kaya, Sorscha, Rahn)   /   1 Loss (Fiona)

Warmachine/Hordes: Butchering the Butcher

Warmachine/Hordes: Butchering the Butcher

I dropped by local Pittsburgh game store Phantom of the Attic to play a quick match against my buddy Mike’s Khador force. We had clashed once before recently, and both of us were ready for a rematch. It was a 35 point game, pitting his Orsus Zoktavir, The Butcher of Khardov (otherwise shortened to Butcher1) against my Lord Assassin Morghoul (Morghoul2). It was going to be a tough, uphill climb for my lightly armored assassin and his strike force to deal with the heavy armor and sheer-murder-ness of this Khador brick. Skorne Line

His forces were all heavily armored: the Butcher controlled a Destroyer and a Kodiak, and was supported by a big unit of Man-o-War Shocktroopers, a group of Man-o-War Bombardiers, and a few support solos. My force was my usual for Morghoul2: the Cyclops Brute and Razorworm for their animi and protection and then a whole heap of heavy Warbeasts including a Bronzeback, an Aradus Sentinel, and a Gladiator. With Paingiver Beast Handlers to help control all the fury and a Void Spirit for objective and annoyance duty, I felt as ready as I could be for the clash.

Bronzeback AssaultedThe first two turns were maneuvering, with some ineffectual shooting exchanged by both sides thanks to the inaccuracy of the Aradus Sentinel but also its Carapace that protected it from return fire. The Kodiak rushed forward to engage the Sentinel, landing some damage and throwing it. Then the Bronzeback returned the favor–sending it crashing through the Widowmaker Marksman. Normally the Bronzeback is the model that hits like a truck, but it found itself on the receiving end of the on-rushing bus that was the Man-o-Wars. On the feat turn from the Butcher. With Weaponmaster. And the charge. The Bronzeback went from perfectly healthy to crippled in an instant, and with my Beast Handlers committed to making other parts of my force continue fighting the Bronzeback was easily finished on the remaining turn–albeit taking a few of the Man-o-Wars with him.

Morghoul v Butcher

With my forces dwindling, and the Butcher near thanks to having used his feat, I had to take a shot. I moved some remaining force to draw his into deeper combat, leaving an open lane for some of my forces to slide in via envelopment. The Razor Worm used its Drag Below ability after killing the last Man-o-War to leave space for the two-sided assault. The Gladiator arrived first, and while he got a few licks in on the Butcher it still didn’t finish him. Thus Lord Assassin Morghoul had to try and finish the job, and he was narrowly able to get it done. If he had missed, or done just a bit less damage on any swipe, the Butcher would have been able to end things in his usual, sudden, axe-tastic fashion. That tense ending made it a very close and entertaining game, which is one of my favorite parts of Warmachine and Hordes. When you decide to go for it, it’s either succeed or fail. This time Morghoul2 had the luck of the dice on his side.

Battles (Privateer Press):
Overall Total 2015: 21 (Win/Loss: 18/3/0)

Skorne:
11 Wins (Fiona, Sorscha, Morvahna2, Ossrum, Borka, Kaelyssa, Stryker, Venethrax, and Butcher, Thagrosh)
2 Losses (Kromac, Kaelyssa, Kaya)

Protectorate of Menoth:
3 Wins (Morvahna2, Kaelyssa)
0 Losses

Legion of Everblight:
4 Wins (Caine2, Kaya, Sorscha)

1 Loss (Fiona)

Warmachine/Hordes: Exploding Elephants

Warmachine/Hordes: Exploding Elephants

I gathered for my usual Thursday night Privateer Press gaming with friends at Drawbridge Games, and managed to face off against a faction that I’m very familiar with: Legion of Everblight. Rico kept his Rhulic Mercenaries on the shelf and instead pulled out his amazingly-painted Legion forces. They’ve got a great bone paint scheme which really makes them pop more than a lot of Everblight schemes. We faced off in a 35-point match with a three-objectives scenario. His Warlock was Thagrosh, while I fielded Void Seer Mordikaar at the helm of my Skorne army.

Everblight Advance

Thagrosh’s force was a Scythean and a Carnivean for the heavy lifting, along with a Naga Nightlurker, a Shredder, and a unit of Legionaires. He was also accompanied by a Beast Mistress that was running three Shredders of her own. My own list was not a particularly great one for Mordikaar, but just one that worked for the points value while I’m working on painting all the parts of my new Skorne experiment. I brought a Bronzeback and a Gladiator, and a Basilisk Krea, a unit of Cataphract Cetrati, and the usual complement of supporting Skorne solos and units.

Everblight Attack

The forces largely clashed over the center and left objective. On the left flank, the Beast Mistress and her horde of Shredders turned their attention to the Cetrati. They made a fair mess of them, as the sheer amount of dice that the Beast Mistress gives them is bound to make an impact even from a low strength model like a Shredder against the high armored Skorne heavy infantry. Then once one gap appeared in the shield wall, the surrounding isolated models got further assailed by the gnashing teeth of the annoying beasts. In the center, I was luckier in that the Scythean fell just short of the Gladiator in its charge, while the Carnivean tried to control the objective that lay in the center. Most importantly to my eye was that Thagrosh decided to use all of his Fury that turn. I’m relatively new to Void Seer Mordikaar (only my second game with him, and I’m relatively new to Skorne as a faction overall), and he has an ability that I’ve been wanting to pull off for some time: Essence Blast.

Essence Blast is an attack that sacrifices a model to generate a spray from its location using the model’s Strength. It seems custom-fit to use one-wound infantry models for this, as Mordikaar can replace them and they’re expendable anyways. Despite my Titan Gladiator being entirely undamaged, I saw that the opponent’s caster was open and without fury. Pulling off the maneuver proved to be a case of perfect timing and rolls. It began with the Bronzeback clearing some of the path of advance with a throw, and then the Gladiator doing what he does best: slamming a foe. It had to suffer a free strike from the Scythean to do it, but the damage was inconsequential. The Gladiator slammed the Naga Nightlurker, who flew backward and hit Thagrosh–leaving the warlock knocked down.

Elephant Explosion

I took a few swipes with the Gladiator at the Naga just in case of retaliation, and also advanced up the Agonizer in case the Titan didn’t get the job done and I needed to Essence Blast from the mewling, tortured baby elephant as well. Turns out I didn’t need it: Mordikaar cast the spell, completely destroying my Gladiator but also delivering a fearsome spray that combined with the bit of collateral damage to slay Thagrosh before he knew what hit him. I was shocked that it actually worked that easily (expecting to need a shot from the Agonizer and maybe even some whip-wielding charging Paingivers to make the gambit finish him), and my opponent was shocked that hit happened so quickly.

While we were busy with exploding elephants, the other table saw a clash between Retribution and Trollbloods–I snapped a picture of their battle too because the Glacier King was just too cool to not discuss.

Glacial Fun

And discuss him we did… to the point where I talked myself into starting (yet) another faction. I’ve always had my eyes on Trollbloods (even had a Madrak2 model that I bought a long time ago and never built around but never got rid of). I’ve loved the look of the trolls for a long time, and I’ve always found them to be tough foes… well, not too tough (someday I’ll tell the tale of an old battle where my Lich Lord Venethrax decided that taking out a Mountain King himself was the plan). But the discussion of trolls got my own troll-blood flowing, so you can watch for them to begin to appear on this blog as I finish a few.

Battles (Privateer Press):
Overall Total 2015: 20 (Win/Loss: 17/3/0)

Skorne:
10 Wins (Fiona, Sorscha, Morvahna2, Ossrum, Borka, Kaelyssa, Stryker, Venethrax, and Butcher, Thagrosh)
2 Losses (Kromac, Kaelyssa, Kaya)

Protectorate of Menoth:
3 Wins (Morvahna2, Kaelyssa)
0 Losses

Legion of Everblight:
4 Wins (Caine2, Kaya, Sorscha)

1 Loss (Fiona)