Category: Warmachine/Hordes

Another Journey Ended

Another Journey Ended

Well, the Summer 2016 Journeyman League I’ve been running has finally ended its Week 6, and the results are in: you can check them out here if you’re inclined to see shots of all the armies and the final standings from the various games. It’s been a bumpy road, and choosing Xerxis2 as my caster for weeks 4-6 didn’t help any. That said, I finally think I’m starting to get a sense of what he can do and cannot do–though that latter category is much larger, sadly.

But as always, painting progress first:

1 Minions Swamp Gobbers Bellows Crew

I finished up a Swamp Gobbers Bellows Crew, which was passed on to me by my buddy Enrico. These plus a unit of Paingiver Bloodrunners were my additions for Week 6 of the League. 

2 Skorne Extoller Soulward

I also did up an Extoller Soulward solo for my force (actually for the Champions format Steamroller featured in my last post, but I forgot to take a photo). The benefit of forgetting was getting a great shot of the model on this terrain piece that my buddy Roger built brick-by-brick from plaster molds and painted. 

This week I managed to play three games spanning Saturday to Thursday, and got a victory in each one of them. Two were against Ryan’s Cryx army led by Terminus–we often play because we have matching flexible schedules it seems. And the other was against Roger’s Circle Orboros force.

3 Cryx Terminus vs Skorne Xerxis2

The first match against Terminus this week I realized that I couldn’t go heads-up against his force or him, so I had to carefully attrition the army. It managed to work out, thanks to the deep threat provided by Rorsh and Brine headed toward his deep objective. By pulling just enough of the force in two directions, I was able to piecemeal it. He had to take a shot with Terminus, which failed, allowing Xerxis2 and a Titan Gladiator to combine together to finally take him out via assassination.

4 Circle Orboros Tanith vs Skorne Xerxis2

On Tuesday, I ran down to my buddy Roger’s for another League game. We played on his great fall-themed terrain table. This time, luck was on Xerxis2’s side. Tanith’s gun-and-spell assassination run on her feat turn came up short in killing him, leaving him able to ride over and finish her off. 

5 Cryx Terminus vs Xerxis2 rematch

 

Then on Thursday, after testing out the new Rumble Rules (not a huge fan), Ryan and I happened to be paired up for the first Journeyman game of the evening–having each played someone else in the interim, it worked out. I wasn’t looking forward to facing Terminus yet again (don’t get me wrong, Ryan is a fun player–just the Frankenstein’s Monster of a Xerxis2 list I was running as a result of Journeyman was ill-suited to take on Terminus). This time, my attrition attempts were clearly not working. So I had to take a desperate move and sprint forward, having a few beasts follow for fury purposes while the rest of my force jammed. That left Xerxis2 in his deployment zone behind a forest. I had to weather a turn of Arc Node spells before I charged the objective… and then came up one damage point shy of destroying it. With no Fury left. Yet luck was with Xerxis2 again, and the spells from the Withershadow, spells from Terminus himself, and attacks from two Soulhunters all failed to finish him off (thanks mostly to a splendid run of 3’s and 4’s rolled by Ryan in the process). I stole some Fury off the lone Basilisk Krea that still survived, and smashed the objective for a victory. An epic conclusion to a pretty epic league. 

 

500 Points Challenge Progress (2016):

325/500

Battles (Privateer Press):

Overall Totals 2016: 84 (Win/Loss: 50/34/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 2 Losses (Agathia, Haley, Terminus)

Skorne:

23 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith)/ 16 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Decisions Decisions

Decisions Decisions

Ah, faction-jumping… My favorite pastime. I’d have a completely painted full faction together by now if I wasn’t so torn all the time. Mark III, of course, threw that into over-drive. I was initially was focusing on Protectorate for Mark III. I wanted to take them to GenCon, but the time grew too short. So I swapped to Skorne as I have much more painted for them. Then (of course) couldn’t make it to GenCon, which meant that I’m still suspended between the two: not quite enough Protectorate to be happy with what’s hitting the table, but a Skorne force that I’m not as entirely enthused about as I’ve been in the past. I swapped to Skorne for our Journeyman league, and while I was intending to play Protectorate in a recent Champions format tournament in my area, I ended up taking my Skorne there as well. Again, the curse of wanting to play fully painted.

That said, my painting addition for the Journeyman league this week was at least something that I could use in my Protectorate force as well (actually, designed and painted to accompany them more than the Skorne). Enter, Rorsh and Brine:

Rorsh and Brine in Protectorate of Menoth Minions

I did Rorsh up as a convert to the faith of Menoth, to the point where he incorporated a stolen shoulderpad from some fallen Exemplar into his armor. Sorry the pic is a little blurry on Brine’s face–he’s a long model and really leans forward. 

This past week and two weekends were a flurry of Warmachine and Hordes, with my Skorne getting a lot of action. I played a couple for-fun games, two Journeyman league games, and attended a small Champions tournament at Legions Games.

Makeda1 vs Broadsides Bart

Kicked it off with a battle between Archdomina Makeda and Ryan’s Broadsides Bart Mercenaries list. I wanted to try out the trick of using lots of Scarabs as shield guard targets for Makeda’s Subjugation of Will spell. This was a good list to try it against, as it was somewhat shooty at first. The melee threat after was hard to handle, and my force dwindled. We were playing with a clock, and Ryan timed out ultimately for a win for me–but he definitely was hammering me (Makeda and a single scarab were hiding at one of the flags) and if it had been a more focused tournament situation he would have most likely won in time. 

Journeyman 1

Again, I faced off again (a different) Ryan’s Terminus Cryx list. It doesn’t have many of the things that he would normally include if it weren’t for Journeyman restrictions, and yet it was a very nasty list to battle with Xerxis2. 

Journeyman 2

This time, Terminus beat Xerxis to death rather than Makeda. Outcome was the same. He’s a monster that Xerxis2 simply lacks answers for in the list I’m fielding for Journeyman. 

1 Skorne Xerxis2 vs Khador Vlad

My other Journeyman game for the week was against Paul’s Khador force, led by Vlad. This was a nasty fight, but Xerxis2 did as he always does, ends just a little too close to something. He managed to land a little damage with some ranged attacks as I advanced, and little damage adds up fast on Xerxis2 even with ARM 19 (occasionally 21, thanks to the Razor Wurm). Finally I tried to set up a lane to try and get to Vlad, but just a bit too much could reach him and Xerxis2 was defeated yet again.

2 Skorne Naaresh vs Trollbloods Ragnor

I was glad to get in another friendly game, this time against Michael’s Trollbloods force. I took Naaresh for this one, mainly because Michael is a newer player and hasn’t seen every different type of caster. I wanted to show him what an aggressive caster played like–and Naaresh did it well. He led the charge, stomped around damaging foes and surviving attacks leveraged at him. I ended up damaging his caster with Naaresh, and finishing him off with a charging Gladiator to end the game. 

As I mentioned above, I also played in a Champions format tournament this past weekend. I fielded a ranged attack Xekaar list and the multiple-shield-guard-scarabs melee list with Makeda. I ended up losing all three games, though two of them were very close.

3 Skorne Xekaar vs Cryx Asphyxious

First up, Brandon’s Aspyhxious list. I was doing very well in the match, with my Siege Animantarax and Paingiver Bloodrunners doing great work on my right flank. And that’s why my opponent took a chance at spell assassination. It worked, just barely. Aspyhxious is a good assassin, and Xekaar just didn’t have enough defense around him to survive (note a similar theme next game with Makeda… I need to get a spot for Orrin Midwinter in my lists for my Skorne to be competitive it seems). 

4 Skorne Makeda vs Retribution Rahn

Second game was against Kyle’s retribution. I had the distinct feeling he would play Adeptis Rahn, mainly because both of my lists were going to be awful against that match-up. Lo and behold he did, and I got a bit too close with Makeda… After all the twisting, turning, jerking, and pulling she was backwards in front of a few weapon masters and easy pickings. At least it ended quickly. In retrospect, I should have probably taken my Xekaar list and used the Battle Engine simply to deny line of sight as much as possible to my caster, with hopes that my shooting could clear enough of his stuff to try and slog it out at the end. Either way, it was unlikely, and Kyle ran his list very well. 

5 Skorne Xekaar vs Minions Arkadius

For my third game, I matched up against Andy’s Dr. Arkadius list, complete with four heavy Pigs. I did a good job befuddling him with added fury from the Agonizer and lower thresholds from Xekaar’s feat, but he got to the far flag first and started scoring a bit quicker than I did. I tried to stop him but came up a bit short–the forest in the middle slowing all of my warbeasts besides the Aradus Sentinel, who is just as slow as a Cyclops in terrain anyhow with his Speed 3. A fun and silly game, as Andy is always a pleasant opponent win or lose. 

It was a week of a lot of Skorne, which only increased my thinking that maybe it’s time to put a push into my Protectorate and get them at least a single list that’s really Table-ready at 75 points. With the upcoming Crossroads of Courage league from Privateer Press, I’m all the more torn: do I want to try to pull the character’s narrative toward Protectorate, or would it be funny to campaign for him to be a Skorne model instead… Decisions decisions.

500 Points Challenge Progress (2016):

320/500

Battles (Privateer Press):

Overall Totals 2016: 81 (Win/Loss: 47/34/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 3 Losses (Agathia, Haley, Terminus)

Skorne:

20 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart)/ 16 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

The Archdomina and the Rhino

The Archdomina and the Rhino

Another week of painting resulted in a fair amount of progress. I completed two more Skorne Warlocks: Archdomina Makeda and Xerxis, Fury of Halaak. I’m actually nearing the point where I have every single Skorne Warlock–I’ve ordered the last two that I don’t own, and the ones that I do own that are unpainted are high up in my “to do” list for completion.

3 Archdomina Makeda Skorne Hordes Makeda1 pMakeda

The Archdomina herself. For some reason, I never liked this model when I saw it. Yet now that I painted it, it may be one of my favorites. I feel like I did a good job with her face, which is hardly my skilled area when it comes to painting. And I like where the yellow jewels rest and the pose a lot more when I see it in person. 

4 Xerxis Fury of Halaak Skorne Hordes Xerxis2 eXerxis

One of the two heavyweight Warlocks for Skorne. I need to get some scrub grass for the bases, particularly on these larger models. They need a bit more variation than they have now. But I’m pleased with how he turned out. 

I also got in a few games this week, all for our Journeyman league. I ran Makeda in my first one, but then swapped to Xerxis2. The nice thing about being the event organizer and just being there to help others get games in is that it’s not a big deal if I change things up a bit. Unfortunately, the three games I played this week were all losses. I need to step up my game next week!

5 Skorne versus Cryx Makeda1 vs Terminus

The Makeda attempt. It really suffered by being too bricked up against a force like Ryan fielded. Terminus with a balanced list was too tough a nut to crack, and it ended with pretty much nothing left but Makeda and her flailing wildly at Terminus in an unlikely assassination run. Demoralizing to be sure, but still a fun game because Ryan is a great opponent. 

6 Skorne vs Khador Xerxis2 vs Vlad

My goal was to field the worst Skorne caster, and the internet is divided between Makeda and Xerxis2. So I had to get him done and onto the table as well–first against Paul’s Khador. This match went pretty well for me, as Xerxis2 can be a big bully on the table. Yet it didn’t quite finish my way. I piece-mealed two of his Heavies, but the Decimator landed a shot and the Kodiak inflicted enough damage to get me to a Tough check. To try and make my assassination on Vlad work,  Xerxis would have had to put up Mobility, leaving him precious few Fury in a run–so he needed beast support to help in the attack (the Savage and the Raider could have both contributed). So I had to leave a single Fury on the Basilisk Krea. Who promptly frenzied. And cranked the damage roll on Xerxis2. And I failed the Tough check that time. Ugh.

7 Skorne vs Circle Xerxis2 vs Tanith

My second game with Xerxis2 again saw him being a great bully on the table against Roger’s Circle Orboros. This time, I mucked up what I think I could have gotten done and my defensive stats. I didn’t quite kill the Wold Guardian, but still used Sprint to get away (he killed a Moonhound before turning to the Wold). It’s free strike rolled an absurd amount of damage, that left Xerxis2 way more limited. Strapped for Fury as it is, I didn’t take any time to heal him at all, which meant that a later turn saw two Skinwalkers and an Argus able to get to him and finish him off. I’m starting to see why his defensive situation is as bad as it is. For him to contribute, he’s got to get up and involved. But that limits screening (unless you have two units that can screen back and forth), and dedicated attacks from anything remotely tough or able to take multiple swings can get really ugly fast–and Fury 5 means not enough transfers for an “ugly fast” situation. I’ll have to keep experimenting with him. 

8 Warmachine and Hordes Thunderdome rules variant

This week we got in fewer Journeyman games, because we ran a Thunderdome event as well for fun (for people who couldn’t make GenCon). We had six players who wanted to take part, which made for a very interesting game. Andy dominated with Protectorate of Menoth, while Rogers Circle and Colton’s Khador racked up a fair number of caster kills each themselves. My trio of Naaresh, Xerxis2, and Hexy2 was pretty clunky. Other than a couple of layered buffs, they didn’t do too much together… with two Feats completely pointless it wasn’t going to be a power combo to be sure. The Thunderdome table that Drawbridge Games made looked awesome though!

500 Points Challenge Progress (2016):

305/500

Battles (Privateer Press):

Overall Totals 2016: 74 (Win/Loss: 45/29/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

18 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor, Agathia, Malekus, Durgen, Kozlov)/ 11 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus, Tanith, Vlad)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 3 Losses (Agathia, Haley, Terminus)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Journeys upon Journeys

Journeys upon Journeys

I’ve been updating the full progress of the Journeyman league on that post, but this one tracks my own progress (Weeks 2 and 3 of the event).

I completed Week 2 games with Protectorate, but our league was getting to the point where a lot of the players were fielding Protectorate armies (there was one player who ended up facing Menoth something like five times in a row). Given that I’m the organizer and cannot win any of the prizes anyhow, I figured I’d step aside and field my Skorne starting on Week 3 in order to give people a more varied play experience.

So you’ll see both Menoth and Skorne across the two weeks of progress in the post. I also added two new Paingiver Beast Handlers to my force for Week 3.

1 Paingiver Beast Handlers

The pair in front are the new additions, giving me the flexibility of a minimum or maximum unit. 

Week Two

1 Protectorate vs Cygnar

It was a slug-fest, but my Menoth managed to triumph over the cagey Cygnar by taking them on piecemeal. 

2 Protectorate vs Trollbloods

Jon’s Trollbloods started packed in a corner, so I was able to use that little cabin to my advantage. Despite a bunch of misses on my feat turn slowing progress, I managed to take out Ragnor with Malekus to end the battle. 

3 Protectorate vs Cygnar

My match against Tom’s Cygnar went much the same way–a lot of back-and-forth attacking leaving damaged but not destroyed warjacks. I managed to claw my way to victory mostly through dice rolls being lucky for me and unlucky for Tom. 

4 Protectorate vs Circle

Having the Devout made a huge difference against Roger’s Circle Orboros force, and I managed to defeat Tanith with some well-placed fire sprays. 

5 Protectorate vs Cryx

The Devout’s Shield Guard made the tight brick work against Ryan’s Cryx force and the harpoon-launching Reaper. It enabled me to bully my way up to Agathia and take her out with the Scourge + Fire Type sprays combo. 

Week Three

6 Skorne vs Protectorate

This was the week I swapped to Skorne. Andy, my opponent playing Protectorate here, requested that I field Scarab Packs so I did up a list that had two of them. This match he got really close to killing Xekaar but fell short. Allowed the Cyclops Savage to finish Malekus off in return. 

7 Skorne vs Cryx

Next I played Ryan’s Cryx, and again an assassination fell short–leaving Xekaar freed to take Agathia out himself. 

8 Skorne vs Rhulic Mercenaries

I took on Enrico’s alternate battle box Rhulic Mercenaries in a third game. Despite the crippling effects of my feat, his feat turn proved very successful. However, it came up two points shy of killing Xekaar. He probably would have had it if he didn’t CRA with the Ogrun Assault Corps too. After that, a thrown Warjack into his caster to knock him down and the Cyclops Savage nearby to finish him off won me the closest match of the week.

9 Skorne vs Khador

Paul’s Khador force. He never quite got two Warjacks to bear on my forces at any one time, and my feat turn really slowed him down. I managed to get to a position where he wasn’t going to be able to take the center from my force without losing his own, and we called the game a win for me. 

 

I also managed to sneak in two larger 75 point games against Ryan as well during the weeks… both with High Reclaimer.

15 High Reclaimer vs Agathia

I won the first clash against Bane Witch Agathia (above), but lost a rematch fielding the same force against Terminus. 

500 Points Challenge Progress (2016):

292/500

Battles (Privateer Press):

Overall Totals 2016: 71 (Win/Loss: 45/26/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

18 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor, Agathia, Malekus, Durgen, Kozlov)/ 8 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 3 Losses (Agathia, Haley, Terminus)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Journeyman Mark III

Journeyman Mark III

Mark III of Warmachine and Hordes has brought not only a bunch of new players to our area, but a lot of excitement for switching factions and trying new forces. Thus, we decided to start with a Journeyman League. It’s the best way for new players to get involved and build up to regular-sized army lists. So far we’ve had a whopping 16 players show up and play at least one game in the League. This page will track the advancement of the League, with player standings and pictures of the clashes and painting progress. Players shouldn’t be disheartened though: remember that you get the full starter design patch and three bars for getting a game in all six weeks, whether you win or lose.

Awards

Given that we had so many players, Drawbridge Games‘ order for prize support got listed as two sets, so we had the luck to be able to award the reward patches to the top two in each category.

Destroyer Award: Given to the players who were awarded the most Destroyer points in the league, out of a total possible of 12 (six for painting over the six weeks, and six for tying for most wins in a given week was how we ran things). Ryan Nolte finished with an impressive 10/12 total points. Paul Zellem finished right behind him with 9/12 total points, with his final game of the League a win against Michael De Rosa’s Cygnar (which if Paul lost, could have changed the final standings at the time of the game, as Michael would have had an opportunity to tie Paul with 8 destroyer points and had the tie-breaker game… but alas, sometimes a Kodiak comes along and finishes off your Warcaster).

5 Journeyman End Khador Kodiak vs Major Beth Maddox

The armored fists of the dreaded Kodiak end up sealing the results. 

Creator Award: Given to the players who had the best painted full 75-point army at the end of the six weeks, voted on by the players. We had to use photos shared on our social media coordination page for some who couldn’t make it the final evening.  The winners were Michael De Rosa’s Cygnar (classic blue in the pics throughout the weeks) and Terry Mealy’s Protectorate of Menoth (classic bone and magenta in the pics throughout the weeks). Apparently our group loves classic color schemes done well!

Journeyman Award: Given to the players who were the best Sports-persons of the League, voted on by the players. The winners were Andy Dobies and Roger Coldren, both well deserving as good sports.

Final Standings

Below are the final gameplay results, completed through six weeks of play. The final week of games (75 points) saw a win total of two or more to net the Destroyer point for the week. Paul Zellem’s Khador rocked his way to two consecutive wins, which gave him the edge (I netted enough for a destroyer point as well, but as the organizer my place doesn’t get counted–I’m just glad that I’ve kind of sorted out a strategy for being competitive with Xerxis2). Note that the forward slash symbol divides each week of the league for tracking purposes, to denote when players earned the points.

Name Faction Win – Loss Total Weekly Painted Bonus Points Destroyer Points
Ryan Nolte Cryx 13-11 1/1/1/1/1/1 1/1/1/0/1/0
Andrew Lotz* Skorne 15-6 1/1/1/1/1/1 1/1/1/0/0/1
Paul Zellem Khador 10-2 1/1/1/1/1/1 0/0/0/1/1/1
Andy Dobies Protectorate 7-4 1/1/1/1/1/1 1/0/0/0/0/0
Michael De Rosa Cygnar 4-9 1/1/1/1/1/1 0/0/0/0/1/0
Dan Hodge Circle 8-1 0/1/1/0/1/1 0/1/0/0/1/0
Roger Coldren Circle 5-6 1/1/1/1/1/1  
Terry Mealy Protectorate 2-3 0/1/1/1/0/1  
Brandon Myers Circle 0-3 1/1/1/0/0/0  
Xavier Walker Circle 5-4 0/0/1/0/0/0 0/0/0/0/1/0
Zach Hirsch Khador 3-5 0/0/0/1/0/1  
Steve Yaworski Retribution 3-2 0/0/1/0/0/0 0/0/0/0/1/0
Colton McBryer Legion 2-2 0/0/0/1/0/0 0/0/0/0/1/0
Tom Kelly Protectorate 1-0 0/0/0/0/1/0 0/0/0/0/1/0
Thomas Jarvis Cygnar 1-6 1/1/0/0/0/0  
Jason Arena Cygnar 3-4 0/0/1/0/0/0  
Jon Forrester Trollbloods 0-5 1/0/0/0/0/0  
Enrico Nardini Mercenaries 0-2 0/0/0/0/0/0
Modifications: We’ll have a gold and a silver finisher for each category (as we have two sets of reward patches), so in case of ties destroyer points will be given to all who win the most games for each week of the league. Likewise there will be two winners of the Creator and Journeyman awards. Of course, the final two finishers will still have to battle it out if they’re close on Week 6 for the ultimate trophy (in addition to the patches). *Also, I don’t count for the order of results or any of the awards as I’m the EO for the event.

Week One: 0-point Battlegroup Box games

2 Drawbridge Journeyman Week One 1

Michael’s excellently painted Cygnar clashed against the might of Andy’s Protectorate. Roger faced off against Brandon in a Circle versus Circle grudge match. And Ryan’s Cryx preyed upon Roger’s Circle, obviously exhausted from the internecine clash just before.

2 Drawbridge Journeyman Week One 2

New player Jon arrived with a fully-painted Trollbloods battlegroup box (kudos!), and it started by taking on Colton’s Legion of Everblight. Tom’s sturdy Cygnar force struggled to rid the woods of Dan’s Circle Orboros. Zach and Paul clashed Khador versus Khador to determine who was the king of the north.

2 Drawbridge Journeyman Week One 3

Jon’s Trollbloods went on to face Roger’s Circle. Steve’s Retribution squared off against the burning fires of my Protectorate of Menoth. And Tom’s Cygnar cagily used a farmhouse to try and hold off the onrushing might of Zach’s Khador.

Week Two: 10 point games, battlegroup only

Journeyman Week 2 Menoth x3

This was a strong week for the holy warriors, as the most combined wins for a faction is heavily skewed toward Protectorate (Circle coming in second). Terry’s Menites clashed with Michael’s Cygnar in a war of faith. And while Andy’s Malekus died to Dan’s Winter Argus, the Jon’s Trollbloods were stopped by a brethren Protectorate force. 

Journeyman Week 2 Additional Battles

Steve’s Griffon danced with Ryan’s bonejack, in a battle marked with some of the worst dice rolls on both sides I’ve seen in a long time. Paul’s Khador menace threw their weight around against Tom’s Cygnar force. And hot Circle-on-Circle action happened between Dan and Roger in a slugfest for the forest.  

Journeyman Week 2 Additional Battles more

Andy’s Protectorate survived a nasty attack by Michael’s Cygnar, and managed to finish off Major Beth Maddox with a final spray. Tom’s Cygnar faced Roger’s Circle, and was slowed by both forest and rift. Xavier’s Pureblood (balanced on a pen cap) started the push against Jason’s Cygnar. 

Week Three: 25 Point Games

Drawbridge Journeyman Week Three 1

Paul’s Khador crashed into Roger’s Circle Orboros and triumphed. Andy’s Protectorate came up short assassinating my Skorne. Michael’s Cygnar shot Ryan’s Cryx to pieces. 

Drawbridge Journeyman Week Three 2

Andy’s Protectorate faced off against Ryan’s Cryx near a country farmhouse. My Skorne managed to barely survive the barrage from Enrico’s Mercenaries. And Paul’s Khador couldn’t quite piece trade against my Skorne. 

Week Four: 50 Point Games and Caster Swap

Drawbridge Journeyman Week Four 1

Michael’s Cygnar boys in blue continued to be led by Major Beth Maddox, but faced a new foe in Andy’s Protectorate of Menoth led by Vindictus. Zach’s steely Khador rumbled against Terry’s Protectorate force. And Paul’s Khador saw Vladimir Tzepesci, the Dark Prince take the helm to battle my Skorne, led by Xerxis, the Fury of Halaak. 

Drawbridge Journeyman Week Four 2

Paul’s Khador also managed to triumph in a grind-fest battle against Ryan’s Terminus-led Cryx force. My Skorne pushed hard against Roger’s Circle Orboros, but Xerxis took way too much damage from a free strike early, and got mopped up by a few models at the end. In addition to the Journeyman games this week, we got a bit side-tracked by a Gen-Can’t event that was run: Thunderdome!

Week Five: 65 Point Games

2 Drawbridge Journeyman Week Five 1

Colton was the first to field a Hellmouth with his Legion forces, and Terry’s Protectorate fought valiantly against it… however Kreoss fell to the rampaging Legion beasts. Tom, a brand-new player joining the league in the middle managed the old fastball special with Amon Ad-Raza to take out Beth Maddox and Michael’s Cygnar force. Paul’s Khador clashed against Steve’s expanding Retribution force, and the steady power of the Dawnguard Sentinels wore away even Khador armor. 

2 Drawbridge Journeyman Week Five 2

Michael’s Cygnar is probably used to the religious chants of his foes, as he also faced off against Andy’s Protectorate force. This one was a win for Michael, thanks to a huge swamp that allowed Cygnar to stay at range a bit longer than normal. I took my Skorne into Paul’s Khador, and again got walloped as Xerxis2 is just too fragile for the table it seems. Dan and Roger clashed for the second time with Circle versus Circle warfare–a long grind of a game finally ended with Roger’s version of Tanith defeated. 

Week 6: 75 Point Games

Drawbridge Journeyman Week Six 1

Paul’s Khador successfully defended their icy home against Michael’s Cygnar. Zach’s Khador took the long march, but triumphed over my Skorne. Terry’s religious faithful clashed against Steve’s xenophobic faithful. 

Drawbridge Journeyman Week Six 2

Ryan’s Cryx battled against my Skorne through a ruined forest, and I finally managed to beat Mark III Terminus. Dan’s Circle managed to jam Ryan’s forces between a lake and a house long enough to win their game. And Roger’s fall-time tabletop looked great with his woodland friends themed army, as he and I clashed to get his Week 6 game in.

Full Steam

Full Steam

We ran a Full Steam launch event at Drawbridge Games last weekend, and these are the results. Turnout was okay, but not as many as our usual–mainly because we ran the event on a weekend and the Warmachine/Hordes crew tends to be weeknights. I got a chance to play as well, as we had an odd number of players for the event!

I’ll start with what I prepped for the event:

1 High Exemplar Kreoss

I painted a brand new High Exemplar Kreoss for my force. My old brown-tone scheme is hideous compared to the new red scheme, which I really like. 

2 Devout

I also finished a Devout to help protect him. 

3 Two Vanquishers

And two Vanquishers for shooting power to support his feat turn. 

Below is the full list of what I brought. The goal of the list was the score the bonus 4 points for having an army list that was completely battlegroup models and getting a win. I went for an approach that would hopefully maximize my chances at scoring many of the bonus points for the event.

Full Steam List:

High Exemplar Kreoss

Judicator

Castigator

Vanquisher

Vanquisher

Devout

Revenger

Repenter

Bonus points for Menoth Hat

I even crafted my own Protectorate of Menoth miter hat to wear for the event for the bonus point that wearing a piece of faction gear gave you. 

Full Steam Event:

As I mentioned above, it turned out to be a smaller event  as we only had six people able to make it. The warcasters and warlocks represented were: Terminus, Haley, Lord Carver, Sorscha, Caliban, and my Kreoss.

Round One

 

4 Menoth Vs. Pigs

My list faced off against Andy’s Lord Carver list–also an all-battlegroup list for the points. We fought to a standstill with no control points when round time was called. I had managed to squeeze a few more points killed than him, so ended up taking the victory. 

5 Cryx vs Khador

Nate’s Khador versus Ryan’s Cryx. Cryx triumphed in the grind. 

6 Minions versus Cygnar

Brandon’s Cygnar versus a Minions army fielded by Xavier. Like the others, the first round proved to hinge on who could get an early Control points lead and Brandon won. 

Round Two

7 Menoth vs Cryx

My Kreoss list squared up against Terminus. It went poorly for the Cryx, as they moved into pretty much perfect position for the feat turn to decimate his troops. Terminus’ last-ditch attempt at assassination failed, and I finished him off. 

8 Cygnar vs Khador

Khador tried to weather the hail of bullets, but just couldn’t get there. A group of gun mages got around the side of the Khador line and finished Sorscha off. 

9 Minions vs Minions

Minions versus Minions. A huge bum-rush turn saw the Pigs bully their way right to Caliban and finish him, and only him off, giving Andy the amazing “Seriously, what just happened?” achievement points as well as the “Speed Demon”, “Unstoppable,” and “Blood and Oil” results as well. 

Round Three

10 Cygnar vs Menoth

I faced off against Brandon’s Haley-led Cygnar, and Mark III started just like Mark II left me: unable to win against Haley. I set up a good position, but got assassinated. Just two small cracks for line of sight were enough to let the Cyclone and the Black 13th do the job. 

11 Cryx vs Pigs

Cryx faced Minions, and Lord Carver ended up getting carved by Terminus and his force. 

12 Minions vs Khador

Caliban’s Minions faced off against Khador, and Khador won when time was called for the round thanks to scoring more control points. 

Results:

 

13 Victors with their Medallions

From L-R. Brandon went undefeated for the event with his Cygnar, and yet still won Best Sportsman. Ryan won Best Painted for his great airbrushed Cryx force. Andy secured the Champion award for the event, getting lots of the achievement points with his all-beasts Lord Carver list (and despite going 1-2 with it). 16 total points is really impressive!

I managed to finish the event 2-1, with 14 achievement points, so I was still really happy with myself and my Protectorate force.

500 Points Challenge Progress (2016):

290/500

Battles (Privateer Press):

Overall Totals 2016: 60 (Win/Loss: 35/25/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

14 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor)/ 8 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2)

Protectorate of Menoth:

5 Wins (Agathia, Tanith, Helynna, Lord Carver, Terminus) / 2 Losses (Agathia, Haley)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Protectorate Again

Protectorate Again

I’ve dabbled with Protectorate of Menoth before, and while I like their play style more than any other faction, I never found a color scheme I liked at all. I tried the classic one once, I tried a blue-tone version, and I tried one in drab browns and reds with greyscale for metallics rather than proper metallic paints. I got deepest into the latter, but still the painting did not excite me. As is often the case, without the enthusiasm for the painting it’s difficult to make progress.

So with Mark III I was convinced that I’d be giving Cryx a return for the new edition with Skorne and Trollbloods in support. I’ve been really motivated with my Trolls, but the other two have languished somewhat–getting the new Battlegroup Box painted for Skorne was a struggle. And in the process, I realized that maybe it was time to take care and work out a color scheme that I truly liked for my Menoth–strip them and repaint it all. Thus, the Mark Three Menoth Project was born. I messed around for a long while with colors, and finally settled on something I liked: a red-dominant scheme with dulled metals and bone portions behind any Menofixes (the little cross-looking symbols) and on the steam caps. Finally, a scheme I liked and felt motivated to paint. I finished the new Battlegroup in a single week of painting.

1 Malekus the Burning Truth Protectorate of Menoth Alternate Color Scheme Red

Malekus, the Burning Truth. I love the model, as hefty models are fun and have a lot of persona. He’s no exception, and I really like the balance that the slight portions of white and dull gold provide in the scheme I’m working with. 

2 Castigator Protectorate of Menoth Alternate Color Scheme Red

Castigator. I resolved to have the bone color be very limited, so he doesn’t have any on his shoulders other than the small portions. Basically the theme is red everywhere, except behind a Menofix. The Crusader/Templar/Vanquisher chassis would have more prominent cream sections, but this chassis will be nearly pure red. 

3 Repenter Protectorate of Menoth Alternate Color Scheme Red

Close shot of one of the light warjacks (Repenter) for their look. I was worried the gold shoulders would be too much, but I really liked how they turned out. 

4 Starting Battlegroup Box Protectorate of Menoth Alternate Color Scheme Red

The completed Protectorate of Menoth Battlegroup Box for Mark III.

I also got four games in with the group. Three as part of a Journeyman League we’re running at Drawbridge Games, and fourth just for fun with some expanded models to try a later level build idea for the league.

5 Malekus vs Agathia

First game of the Journeyman was against Ryan’s Cryx Battlegroup. A critical central copse of trees and the Repulsor Shield on the Revenger helped me avoid the Reaper’s Reel-in-and-Kill long enough to get two models onto Agathia and finish her off. 

6 Malekus vs Agathia Again

Ryan and I played a second game, this one with more points than just the Battlegroup boxes (but of course, they’re the only things visible in the picture… /sigh). This time we played the scenario from the Prime rulebook with the five flags, each of which can be scored only once, with scenario victory at five points. It’s a pretty ludicrous scenario, but a lot of fun. Cryx’s mobility proved to be the main advantage, as I couldn’t keep them away and still score the flags myself. Finally, Malekus was assassinated by a rampaging Helljack as he was forced to try and turn the tide himself (and came up short). 

7 Malekus vs Tanith

Second Journeyman game was against Dan’s Circle Orboros and Tanith the Feral Song. This is the caster that worries me the most among the new Battlegroup Boxes, as she’s got some nasty abilities between her gun, Feat, and spells. Mercifully, Dan moved her too close to my Revenger and forgot about the Arc Node. A quick Scourge later and Admonition was not going to save her, which meant flames from Malekus and the Castigator to finish her off. 
8 Malekus vs Retribution and Helynna

Third Journeyman game was against a brand-new player to our group, Steve. He started with Retribution, with I definitely feel is one of the stronger of the starter boxes. Being able to take hits and then under Feat act without any systems being crippled is huge. As it was a new player, a fair amount of the game was helping my opponent with the best ways to assassinate my caster and deal with my own jacks. While I won this one, I think he’s better equipped than other players for what Malekus can do and how to stop him. He got very close to finishing me off, but had just a few critical misses right at the end that kept my caster alive and I could finish his last Warjack. 

A good week of gaming with the Protectorate, and I’m really excited about them and what they’ll bring in terms of painting progress as well as game fun.

500 Points Challenge Progress (2016):

244/500

Battles (Privateer Press):

Overall Totals 2016: 57 (Win/Loss: 33/24/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

3 Wins (Agathia, Tanith, Helynna) / 1 Loss (Agathia)

Skorne:

14 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor)/ 8 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Mark III CHARGE!!!

Mark III CHARGE!!!

Time for an All-Things-Officially-Mark-III post. To kick things off: we did a Battlegroup Box Brawl launch event on Thursday, June 30th, where everyone got to try out their new battlegroups in a fast-paced small-scenario setting. We great turnout for the event: 12 total players, including three brand-new players.

1 Trophies

Trophies for the Event. Officially the Scrap Thrall Brawl I suppose… 

2 Full House

Minds hard at war. We used a variant of the Steamroller Rumble rules for deployment to make the small mats that come with the new Battleboxes useful for the event. I wanted people to play on their neat new terrain!

3 Yes Local Film Crew

Enrico (the store owner of Drawbridge Games) specifically arranged for a local news film crew to come and film the event and interview him about his store and the hobby of miniature gaming!

4 Winners Circle Drawbridge Games

Congrats to the winners for the event. Paul went 3-0 for the gold, with Ryan finishing 2-1 with strongest strength-of-schedule for Silver, and Ray nabbing a 2-1 finish with second strongest strength of schedule for Bronze. Special congrats to Ray, as he’s a brand new player! Terry went 0-3 and scored the lowest number of control points, so he received the bonus “Maybe You Should Play a Different Faction” prize of a new Battlegroup Box. 

I also painted a fair share of new models, as I wanted to get two functional Hordes Battlegroup boxes ready for demos. These were painted by the end of June, so I’m using the Mark II points system to add to the totals for the year completed.

5 Beast Master Xekaar Skorne

Beast Master Xekaar, a model that I really like. The insect-stinger whips are great, and model really came together well. 

6 Ragnor Skysplitter Trollbloods

Ragnor Skysplitter, the Runemaster. I’m not sure his feat is as amazing as everyone is saying it is (if so, then Stryker’s is all the more amazing), but I love the model. 

7 Skorne Cyclops Savage

Finished up a Cyclops Savage. I’m surprised I never ran one before, because the animus ability to let a model boost after attack or damage proved to be amazing in the first game I fielded him in. Definitely will see rotation with my Skorne. 

8 Skorne Battlegroup Box Mark III Trollbloods Battlegroup Box Mark III Xekaar Ragnar

Side-by-side shot of the two finished Battlegroup Boxes: Trollbloods and Skorne. I’m pretty happy with both, and they’ll make for good demonstration boxes for people who want to learn the game. 

9 Skorne Paingiver Beast Handlers

I also finally finished up my unit of Paingiver Beast Handlers. Here they are in front of some funny terrain at my buddy Tom’s place: got to love the stables!

 

While I was running the Battlebox Brawl rather than playing, I still managed to get in four more games of Mark III against various opponents this week. A large clash against Ryan’s Mercenaries, and smaller games against newer players Tom (and his Cygnar) and Michael (and his Trollbloods).

10 Skorne Xekaar vs Mercenaries Ashlynn

My first game of this set was against Ryan’s Mercenaries, led by Magnus2. His list was a number of warjacks, Alexia and the Risen, and some Steelhead Halberdiers. It was my firs time running Xekaar and trying out some various Mark III ideas. While I learned that Xekaar’s feat is definitely defensively nasty (s0 many misses and so little damage), the list itself was clunky and had stuff that didn’t really gel together. 

11 Not Quite Enough Ooomph

It wouldn’t be my models if a number of them didn’t work together and still fail to finish off a single light Warjack (a Renegade). Because I couldn’t clear out my flag fast enough, Magnus was able to move and gradually take the lead away and put the game in a spot where I wasn’t going to be able to reach his total. It was a good clash overall, and I had some plays that pleased me and were effective, but ultimately I’m still going to do a lot of trial and error to get Xekaar right. 

12 Xekaar Skorne List

My next game was against Tom’s Cygnar. As he’s building a force we played a pair of games just under 50 points. This time I went for a beast brick with Xekaar first. So much tusked death, but I’d need it to face off against the wall of Warjack armor I knew I’d be facing. 

13 Stryker Cygnar List

Tom’s Cygnar force: the Stryker starter box plus a Stormclad and a unit of Long Gunners with UA. 

14 Xekaar kills Stryker

The slug-fest went exactly as anticipated for the most part. I hovered at the edge of the zone, waiting for Stryker’s feat. Then it was time to throw/slam jacks and counter-feat with Xekaar for my defense. I survived the trades well, and opened a lane to get Xekaar onto Stryker on a later turn. Prescience from the Cyclops Savage was huge in his successful assassination, as boosting after-the-fact was clutch in getting the first hit in, which enabled Mortality through Witch Mark to make the process easier. 

15 Hexeris2 eHexeris Skorne List

Another game against Tom, and this time I took Hexeris2–because I wanted to try out the long-leashed Razor Worm with him, and to give Tom experience with a variety of caster styles. This time I built a pretty similar to Mark II Hexy list that focused on supporting shooting with Warbeasts. 

16 So Close and Yet so far

It was one of those games where I focused so much on winning, I forgot to not lose. We played a scenario from the basic rulebook, the one with five flags that can all only be scored a single time. It’s a great scenario–not “balanced” per se, but a great one at making both forces really do something different. I had only one flag left to score, and so was angling to get that done. And I moved my Aradus Sentinel just a bit too greedily to try and add his shot to the assault–leaving a knocked down Lancer to sacrifice action to stand and simply move into the center flag and let Tom score his last point. Kudos to Tom for keeping his eye on the scenario and out-foxing me at the end. 

17 Trolls vs Skorne

The fourth game was against Michael, who is just starting into Warmachine and Hordes. He’s a longtime friend, who played Warhammer and Living Greyhawk with me for quite some time, and is just now starting up a Trollbloods force. He’s an amazing painter (look at the Dire Troll Mauler below!!! WOW!), but as he’s just starting out he borrowed the contents of the new Battlegroup box from me so we could play a larger-than-demo sized game. So it was my Skorne, led by Xekaar, versus his Trolls and Ragnor in a 50-point clash. 

18 Agonizer gets a Kill

MVP combo of the game was Xekaar and the Agonizer. The -3 Threshold on Xekaar’s feat, plus the Agonizer’s cry that adds a fury to all nearby Warbeasts was epic. The Dire Troll Mauler that I threw back next to Ragnor turned and attacked him, while most of the rest of his battlegroup attacked each other. After the chaos, in my following turn, the Impaler had only a few boxes left on him–so it was time to Enrage my little Agonizer, put Mortality onto the Impaler, and that was just enough so that the Agonizer got his first confirmed kill. Sure, the Cyclops Savage could have done it and the Agonizer may have better used his add-fury or minus-strength again, but I wanted to let the little guy shine so I went for it. 

19 Xekaar defeats Ragnor

Xekaar tried to finish the game out, but couldn’t quite seal the deal on Ragnor the following turn. It took a few beast attacks after this to finally stop the sturdy-as-nails Troll caster. No knockdown plus Tough means the same 33% survive chance Trolls had all through Mark II, but I finally made my way through it. 

 

I’ve still got some adjustments to make in my mind about Mark III, and I think I need to rethink how I build a list for my Skorne from the ground up, but I’m loving the new edition so far. Definitely quicker play on my turns, even needing to look at cards more often than I did at the end of Mark II.

366 Points Challenge Progress (2016):

209/366

Battles (Privateer Press):

Overall Totals 2016: 53 (Win/Loss: 30/23/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

14 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor)/ 8 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Carnage at the Confluence

Carnage at the Confluence

Well, the Carnage at the Confluence campaign has concluded. This post contains all the battle reports for the entire campaign, and the storyline that was followed. The grand crash between the allied Trollbloods and Khador versus Legion of Everblight ended in a daring raid by Thagrosh himself, allowing him to capture the lost Athanc of Vorspark. For the full details, read the story below. And for those who have been following regularly, note that I reversed the order so the most current week is now at the BOTTOM of the post rather than the lead (so it can serve as a history of what we accomplished in our last hurrah for Mark III event).

Starting Story:

The breeding pens had been set, and the restless howl of the accumulated dragonspawn created a roar in the underground burrows. Thagrosh stalked between the pens, pleased at his plans. Rumors of the bones of a lost kin of Toruk named Vorspark, and the fragmented Athanc they might contain, were turned up by a group of long-ranging Strider Blightblades. They had captured and tortured a Greylord scholar who tended an ancient archive in the northern plains. He revealed a bit of lore that led to more: Vorspark’s Athanc was indeed most likely hidden near the confluence of the Irkel river in northern Khador. 

Yet the location posed a problem. The armies of Khador were spread across nothern provinces retraining and staging for potential southerly pursuits. Even more complicated, the location of the Athanc was right where two large Kriels of Trollbloods had been permitted to resettle as a gesture of good faith by Khador after the Trolls were betrayed by Cygnar. The sheer number of potential foes meant it was time for the Legion of Everblight to strike in true force for the last time.

Thagrosh had summoned all of the commanders, even those he clashed with in the past. The potential of recovering and utilizing another Athanc was too great–especially one that Toruk seemed to have no knowledge about. He sent gangs of captured laborers and the Blighted Ogruns that owned them to hollow out a staging area for the armies of Everblight amidst the winding tributaries of the Tapping River which lay north of the Irkel river. With a huge supply of new beasts created, and tribes of Blighted Nyss creeping southward to support them, Thagrosh and the Legion of Everblight were poised to spread their Wargroups out and drive into the heart of the Irkel river. It would not be long before the ranging scouts of Khador and the Trollblood Kriels would notice them and summon a response in force. It was time to strike, and the howl of beasts in the tunnels would be unleashed in full. 

Starting Position:

Starting Week Confluence of Carnage

Wargroup Legend

Story After Week One:

Scouting parties of Blighted Nyss supported by Beast Mistresses started to appear all through the lands around the Tapping River. With two small Khadorite villages burning, and a small Trollblood kriel decimated, the larger forces of Khador and the united Trolls to the south sent forth their own scouting parties to answer the menace that the Legion’s Forces brought to the land. 

The Trollbloods mobilized Madrak, Borka, and Jarl Skuld to lead their first forays north. Khador, having suffered less losses and not as in tune with the designs of the dragon Everblight as the troll rune-seers, initially only mobilized Forward Kommander Sorscha to investigate the raids. 

eMadrak Madrak2 vs Legion of EverblightMadrak made the initial contact with a sizeable Legion force. Sacrificing a large number of his pledged Fennblades to buy him time, he hoped to stall long enough to get a victory and force a retreat from the Legion. Yet he was forced to flee under the raw might of a Scythean commanded by the tricky assassin Rhyas.

6 pMadrak versus LegionRegrouping his strength with more beasts, Fennblades, and a Krielstone bearer, he returned to the area where Rhyas had last struck, and managed to force a retreat from her by securing the small village after a protracted battle. While it was safe for now, the lingering threat of Rhyas and her fast deadly force kept all of the trolls on edge.

Meanwhile, Forward Kommander Sorscha prepared a larger contingent of soldiers for war. Recognizing the fearsome beasts that might be present in a contingent of Legion, she consulted with the Graylords and recruited a contingent of Doom Reavers to bolster her forces. Prepared and ready, they began the trek northward. Just then, an injured watchman from the town they just left rode up on a winded horse–apparently a sortie of Cryx forces emerged from some hidden chamber the moment Sorscha and her contingent rode off. They had been waiting and used the confusion of the mobilization to strike. 

9 Cryx used a moment to launch a raidSorscha and her force rushed back, determined to protect the town first and foremost. There in the distance, the dead walked and the dead form of Wraith Witch Deneghra leading them all. Sorscha had no choice but to commit her Doom Reavers to defend the town. They managed to strike enough blows to cut through the Cryx line, and once they started landing their magical swords on Deneghra herself she was forced to quit the field. The town was only in partial ruins, as there was much damage done–particularly by a host of noxious Bile Thralls that left their corrosive acid on everything in sight. 

4 Ryans Legion of EverblightWith her Doom Reavers expended in repelling the Cryx menace, Forward Kommander Sorscha turned her attention northward again to march. Gathering what elements she could, including the deadly Behemoth, her forces churned northward. It was not long after that an initial probing raid of Legion of Everblight happened to find their column. Vayl, the Consul of Everblight, appeared leading a host of warbeasts to strike at the Khador exploratory force. 

5 Sorscha2 stopped by Vayl2Forward Kommander Sorscha’s forces engaged at range, with her Winter Guard proving devastating against the lesser warbeasts that formed the vanguard of Vayl’s assault. When the Behemoth demolished her Scythean, Vayl had no option but to take a chance herself at stopping the Khador advance. She strode forward to the spot where Sorscha took cover, and unleashed two deadly bursts of obliterating energy at the opposing caster. While Sorscha had thought herself safe, the power drained from her such that she could not stay in the fight and had to retreat the field to stay alive. She gave commands to Behemoth to follow, but her retreat was so swift the metal monstrosity could not keep up and was captured by the forces of Everblight. 

While Madrak and Sorscha had mixed successes, Trollbloods war leaders Borka and Jarl Skuld had success in eliminating the initial raids of Legion forces that they faced. Both raids were small and tentative explorations by the Legion forces, and while Trollbloods advanced their way forward, their commanders worried that these initial strikes were merely a prelude to further battles when the two forces met on the open field. 

 Week One Results:

Confluence of Carnage Week 1

The Story After Week Two:

The wreck of the massive Khador Behemoth was being dragged northward by a group of conscript Kroaks along a wooded valley. Thagrosh himself had moved to intercept the object from Vayl’s forces, and this road was a good a spot as any. A great Archangel flexed its wings and looked on as Thagrosh himself pried the armor open and extracted the sub-cortex from inside the great warjack. He handed it to one of his waiting attendants, as his cruel voice echoed in the valley.

“Take and bring this to the base we prepared at the confluence. Our forces there may find a use, if Vayl is correct.” 

As the cloaked advisors scurried off, Thagrosh looked to two plumes of smoke rising from a nearby hill. 

“It seems as if the humans in red have come to take their precious prize back. Let’s welcome them.” He mentally directed the Archangel to rest atop the remains of the Behemoth, while the rest of his forces hung back to counter-attack. 

1 Thagrosh defends against Butcher2Forward marched a column of nervous warriors, though whether their nervousness was from the great dragonspawn ahead of them or the bloodthirsty man Kommander Orsus Zoktavir that followed. Their mission was clear: recover the Behemoth from the Legion forces. 

2 The Battle for the Behemoth Thagrosh Butcher2However, as they fought their numbers failed to hold. More than a few Winter Guard were slain by the Butcher’s own frenzied swipes with his axe. While some managed to get close to the wreck of the Behemoth, the furious push back from the deadly beasts and the cruel toadmen that inexplicably served the cause of Everblight kept the Khador forces from moving the heavy object back to their lines. 

3 Legion Scythean finishes off Butcher2It ended with the Butcher himself under assault from all sides. While he single-handedly killed the Archangel for a second time after Thagrosh recreated the blood-built monstrosity, the Butcher could not continue his assault and finally had to withdraw from the field. 

4 Doomshaper2 Doom2 chases ThagroshFollowing standard Legion doctrine, Thagrosh split his force into small bands to move across the lands to regroup. It was one of these bands that caught the attention of Hoarluk Doomshaper, Rage of Dhunia. A small knot of Trolls decided that it was time to attack. While other Trollbloods warlocks may have done it to avenge the loss of their now-allied Khador friends, Doomshaper’s motives may have been a bit more simple: elimination of Thagrosh and the Legion menace, humans be damned to the Wurm. 

5 Mulg finishes off ThagroshThagrosh himself led the band which Doomshaper’s force clashed against, and while the Dragonspawn definitely had the upper hand in the alpha strike when the group met, it was Mulg’s great club and surprising speed when backed with the Doomshaper’s power, that shattered the body of Thagrosh. With a last wave of his hand, he blasted a nearby Ogrun with power and shifted his entire consciousness and form through the writing and screaming Ogrun and out of harm’s way. His advances momentarily checked, no doubt both Troll and Khador leader alike were left wondering where Thagrosh may appear next. 

Completed Legion Armies for Carnage at the ConfluenceThe strength of the Legion has been increasing considerably, with the various war commands joining the fray and bringing deadly dragonspawn into conflicts. At the same time, other factions used the chaos to strike. 

4 Trollbloods vs CryxAnother Cryxian foray was launched along the riverways, just as a command was set to press out to challenge the Legion of Everblight. This time, they struck against Borka Kegslayer. While the deadly Bane Thralls did their work, the Cryx forces were too clumped together, leaving the Trolls able to take more ground quickly. Eventually Skarre recognized the depth of Troll control of the area, and escaped with her life. The Cryxian menace seemed to be building toward something big. They had designs on the southern river–is it just strike during instability as normal, or adding up to a larger scheme? Especially given that activity of the faithful of Everblight was up in the area, there has to be some method to the madness. 

5 Trollbloods Grissel vs Circle Orboros Fox ThemeAlso, in the wilds at the center of the disputed territory, the forests were seemingly suffering. Between Trollbloods logging for structures and supports, Khador cutting trees for fire to keep their men warm, and Legion preying on the fauna as victim and food, it was no surprise that the Circle Orboros dispatched one of their number to look into what was happening. Kaya the Wildborne emerged from the woods with a small force, challenging both Lylyth and her Legion hordes to the north of the central woods and Grissel and her Kriel to the south. While Legion forces were forced to flee, the Trolls proved to be much tougher. Literally. Grissel seemed to be in dire trouble, with both the Feral Warpwolf and Kaya herself assaulting her. Yet even as she fell, she resisted the mortal blow–and rose to finish Kaya with a mighty blow from her own savage maul. 

While Legion was victorious against Khador, the remaining battles swung in favor of the Trollbloods. The alliance advanced across the land at better pace. It is time for the Legion to strike back, and in true Legion fashion, that means a covert mission to accomplish in small force what a grand army sometimes cannot. 

Week 2 Results:

Confluence of Carnage Week 2

Here is the Downed Behemoth special mission that we used for Week Two of the campaign (referenced by the battle between Thagrosh and the Butcher above):

Downed Behemoth Special Mission

Story After Week Three:

Licking his wounds from his run-in with Mulg, Thagrosh retreated back to the confluence where he had set up his base for the assault. An unexpected development (the sub-cortex of the Behemoth), had given him an idea. Now it was time to get information to support that idea, and coordinate the strikes of his forces to get a definitive lead on where the bones of his dragonkin Vorspark may be interred. 

That meant sending forth agents on his behalf. He tasked the twins, Saeryn and Rhyas, to press forward on one side and Vayl to take the battle to the other side to build a strategic envelopment of the enemy forces. 

1 Saeryn and Rhyas Talons of Everblight versus Kaya

The first task of Saeryn and Rhyas was to try and root out the Circle Orboros force that was striking from the central woods on the battlefield. The sisters took to their task with ease, and quickly set up a trap for Kaya to reveal her forces. When she finally did, the Legion army encircled the Circle force–stealing a definitive tactical advantage and forcing Kaya to quit the field lest her entire force be eliminated. 

3 Trollkin Scouts and Legion Shredder

Meanwhile, Vayl continued her trajectory toward the Trollbloods commanded by Borka Kegslayer. They clashed yet again on the field, and again Borka was triumphant. This time, he slipped away from a screeching Carnivean that stood before him, buying his trolls time to bring down the beast with multiple smaller strikes from axe and hammer. Vayl tried to bring all of her spellcasting power to bear against the drunken lout, but to no avail–once he closed the gap to her and threatened her in melee, Vayl fled. She vowed to regroup, and knew that perhaps her agents could accomplish in secret what she was unable to do on the battlefield. 

3 Legion of Everblight IKRPG group

Later, a hand-picked group of Legion of Everblight warriors assembled around a campfire. These were seasoned warriors whose wargroup leaders had picked them for a special mission. While the battlefield was fresh, it was time to strike at the regrouping Trollbloods and Khador forces. Thagrosh himself oversaw the mission, and his booming voice spoke to the group as if directly from their blood. 

“We need more intelligence, and the officers of these feeble races have it. Your mission is to follow the regrouping elements from the most recent battles, isolate them, and slaughter all save their commanding officer. Bring the commander back to our forces, and we will insert a shard into them that will allow us full information of the enemy. Go now, without delay.”

The group–two Ogrun Warspears, two Nyss Legionnaires, a Blightblade, a Stalker, and a Sorceress–packed up their things and marched to the site of the battlefield. Finding the remnants of both Khador and Trollbloods, the group debated which path they would take. Deciding that the Khador officer may have more information than some illiterate Troll, they followed the tracks of an organized (thus likely to have an officer present) withdrawal from the battlefield. 

Their pursuit took them into a forest that was aflame with a forest fire, but their keen Nyssian tracking skills kept them on the path correctly with little more than some coughing from the smoke here and there. Continuing their trail, the tracks led to a small ruins just past the forest that was clearly the spot chosen by the Khador as a fall-back rally point. 

4 Chaaad the Blighted Ogrun Warspear advances

Because there were two Winter Guard soldiers guarding the entrance to the ruins, the group endeavored to be stealthy in their approach. All was going fine, except for Ch’aaad, one of the Warspears. As they approached, he felt a sudden rumbling in his stomach–and made a great commotion as he withdrew a snack from his satchel. With the guards alerted, the Legion task force had no choice but to spring their assault. With one being killed right away, the other sounded an alarm and dashed down into the hallway beneath the ruins. 

5 Winterguard Ambush in a ruin

Giving little thought to their own safety, the group charged after the soldier. Underground the landing led to a long hallway, with strange crenelations lining it. As the faster runners moved up, the purpose of the crenelations became clear: an ambush by the Winter Guard for any who pursued them. 

The hallways of the chamber rang with gunshot and scream as the two forces clashed. However, the Winter Guard could not hold up to the sheer fury of assault brought by the Legion force. As their numbers dwindled, the Kovnik Officer continued to fight desperately. He was finally slowed by freezing magical ice from the sorceress and a knock-out knee from the Strider. 

The force tied up their quarry, and lugged him back northward toward Thagrosh. Each of them may have served different masters, but the victory in that abandoned ruin advanced the entire cause of the Legion. 

2 Another Cryx Attack on Sorscha2

Oblivious to the machinations of the Legion and the loss of one of their officers, Forward Kommander Sorscha continued to deal with the occasional risings of Cryx forces along the southern waterways. While she wanted nothing more than to stop the advance of the Legion army in the north, Skarre the Pirate Queen was still moving along the waterways with a slippery little raiding force, causing havoc while the troops of Khador marched northward. Hoping to break Skarre’s force once and for all, Sorscha managed to score a victory, but failed to capture Skarre who slipped away yet again in the chaos. Kommander Sorscha sighed yet again. If only the might of Khador could be simply directed at one foe, they would truly crush that foe under their might. It was the multitude of foes that they faced on all sides that continued to keep the Motherland from victory. 

Week Three Results:

Confluence of Carnage Week 3

This week we had Ryan run a special Iron Kingdoms Role Playing Game mission for everyone in the campaign to participate in. The portion about the Legion of Everblight Strike force was our RPG element. Afterward, when the mission was proven successful, every player wrote down the caster they were “working for” as part of the mission. All those that got more than one vote were granted an additional hex for their wargroup on the campaign board space.

 

Story After Week Four:

The time had come. Thanks to cooperation with agents from Vayl and Kallus, Thagrosh had the information he needed about the enemy defenses. It was time to hit the weak spots, and press onward to the confluence. The bones of the ancient Vorspark, and the athanc they housed, were at the center of the confluence and his for the taking if he could break through the enemy lines. It was time for an intense push. Khador field engineers had been constructing fortified bunkers along much of the frontier, while Trollbloods labored to dig trenches throughout to prepare for the larger attack. By striking at the weak points that they had uncovered, he hoped for a breakthrough.

1 Thagrosh vs Butcher2

Thagrosh personally led the point of the spear, driving directly at a bunker to the northwest of the confluence. That bunker was held by Kommander Orsus Zoktavir and various Khador military assets. However, the rapidity of Thagrosh’s strike left the bunker empty and undefended. While the Butcher dealt out massive casualties among Thagrosh’s warbeasts, his force couldn’t survive on the fury of the Butcher’s attacks alone. Eventually the Butcher was surrounded by Thagrosh and his surviving warbeasts, and forced to retreat from the field. With the bunker lost, the Legion forces pushed closer to their target. 

2 Jarl Skuld Troll Axer Swamp Troll

All that stood between them and their goal was a thin line of earthworks dug by the Trollbloods forces. Jarl Skuld commanded the side closest to the river, while Hoarluck Doomshaper, the Rage of Dhunia, held the more western advance. Jarl paced in his trench, steeling his forces for the inevitable attack of Thagrosh as his forces turned toward their target. 

3 Trollkin Fennblades vs Carnivean

Many Trollkin sold their lives dearly in the attack, but they managed to hold the trench through the fighting. As his forces thinned, Thagrosh felt the momentum flagging. He sent couriers to Lylyth and Kallus, his two reserve forces, that they should launch their attacks against the beleaguered Trollbloods and break the line for good. 

4 Doomshaper2 Doomy2 Epic Doomshaper vs Lylyth

Lylyth, the patient hunter, was already carefully in place and awaiting the word to strike. She unleashed her beasts at the Trollblood contingent led by the Doomshaper. The forward trenches were already empty, the Pyg Burrowers tasked with digging them silently slain by Strider arrows. Her onrushing force had but one more trench to clear and they would breakthrough and force the Trollbloods to turn… which would let Thagrosh’s assault continue. 

Scythean Troll Bouncer and Doomy2 Doomshaper2 Epic Doomshaper

However, the indomitable will of the Rage of Dhunia was not going to be over-run that day. A surge of howling Trollbloods warbeasts and foot soldiers from the Kriels rushed forward out of the trenches. Instead of hunkering down and awaiting their fate patiently, they took the battle to Lylyth’s forces instead. Two huge Dire Troll Blitzers led the way, propelled deep across the battle lines into the midst of the Legion troops. Under the sudden assault, Lylyth found herself exposed to the hungry Trolls and her two heavy beasts too far away (frenzied and chasing down a troll whelp no less) and too mired in the enemy to save her. She had to quit the field, allowing the Trollbloods a scant moment of breathing room. 

If only Kallus’ forces had made it to the Trollbloods lines, they surely would have been shattered as well. Yet his strike on the strung-out defenders never came, as his assault was slowed before it even started thanks to an unexpected enemy. Without Legion’s second reserve making it to the fray, the Trollbloods’ line held long enough that Thagrosh and Lylyth had to withdraw their forces, for now. 

Converted Kallus Legion of Everblight vs Cryx

The puzzle of why Kallus was delayed only reached Thagrosh’s ears later. After many assaults on the southern front, Legion intelligence suggested that Cryx was making their move against the Khadorians and Trollbloods in the confusion of the Legion attacks–it seemed like the Dragonfather’s minions were helping them for once. Yet suddenly, a new assault was launched, this time against them. Again striking from the waterways Skarre, the Pirate Queen, targeted Legion forces. Kallus was newly promoted to reserve commander after supplying agents for the small raiding party that captured the Khador officer. Donning a steel plate armored helm to signify his station, Kallus was marshaling his troops to join the attack on the Trollbloods–and that’s when Skarre’s band struck.

Cryx versus Everblight

The rapid assault of the undead forces caught the Legion elements unaware. The sheer brutality of the attack quickly decimated their reserves, with warbeasts falling to the deadly steamfists of a swarm of Mechanithralls. 

Croak Raider Manages to fell Skarre

Things looked extremely grim for Kallus and his forces, as the push enveloped his army. However, he was determined to keep the field. He surveyed the last of his beleaguered force: a handful of Croak Raiders and a Shredder. With a shout of command, he urged the vile frogmen that served him to finish off the leader: “Cut off the head of the snake and we live!” his voice boomed. With cruel rumblings in their larynxes of acknowledgement, they rushed forward and loosed a last volley of oil and flaming dart. First targeting the weaker support staff surrounding Skarre, they managed to get her doused in the highly flammable oil. Then a lucky shot from a flaming dart managed to strike her cloak. The Pirate Queen was lit ablaze by the attack, accelerated by the viscous oil. With a screech she was damaged, and it took all of her energy to run back toward the river and keep her magical field intact to protect her. Her fleeing the field was enough that the command of the various thralls on the board was lessened, and the remaining Legion troops managed to just barely stop the assault. They had won, but at tremendous cost of life and resources–not to mention loss of time. 

The delay proved costly, as Kallus’ reserve force failed to make contact with the Trollbloods lines in time. The defense held, and a tense standoff between the two advancing forces was beginning throughout the woods that separated the two confluences that formed the base of operations for each group. Who would break the impasse? Only time would tell. 

Week Four Results:

Confluence of Carnage Week 4

This week’s missions were both variants of missions from the Company of Iron campaign that Privateer Press ran. The Trollbloods were defending a trench, using the Chain of Command mission, while Khador forces protected their initial defensive earthworks via the Bunker Raid mission.

Story After Week Five:

The ravages of war continued, as the battles became almost daily across the frontier between the two rivers and their tributaries. A major battle unfolded between Borka Keglsayer and the twins, Saeryn and Rhyas. Borka had seen victories against Vayl, and so the Legion strategists sent a differing force to try and break his battlegroup’s progress. 

1 Earthborn versus Scythean

The valiant trolls of Borka’s retinue hit hard and worried both Saeryn and Rhyas, but they did not have the numbers to handle the massive number of ambushing troops that came from the two sides to envelop them. Finally, the Blightblades cut their way through the troops and reached Borka himself. With their attacks, and his Keg Carrier slain, Borka was forced to retreat from the field–leaving the flanks of a neighboring Khador force exposed. 

Karchev led that force. It was sent to retrieve the missing Khador officer through sheer decimation of enemy assets, but quickly got into difficulties as the column was attacked on two fronts. Kharchev was surrounded by two armies: one led by Saeryn and Rhyas–rushing forward after defeating Borka–and one led by Thagrosh himself. It was then that Kaya, striking with Circle Orboros forces, charged from the woods to help balance the battle. The twins were deadly in their fighting, and just as they seemed to die they revived again to strike in different spots. Rhyas managed to strike down Kaya, and then the combined might of the two armies drove Karchev from the field with their control of the strategic high ground. 

Karchev Menace

Given that the direct approach seemed to be failing, the leaders of Khador and the Trollbloods convened a special group to try a more stealthy approach. They hastily assembled a unit dubbed Combined Assault Team 9 (CAT9), which reported directly to Kommander Strakov, the warcaster serving as the chief Khador/Trollkin coalition intelligence officer. CAT9 consisted of a Man-o-War, a Pyg Burrower, a Field Mechanik Officer, and an apprentice Trollkin Warlock.Having spoken to the lone Winter Guard survivor from the ambush at the Orgoth ruins, CAT9 was tasking with retrieving Kovnik Officer Kerensky, who had been captured by Thagrosh’s Legion forces. The team grabbed their gear and tagged along with Forward Kommander Sorscha’s battlegroup as it returned to its defensive position in the north. Breaking off from the battlegroup, CAT9 headed east to the Orgoth ruins in the hopes of picking up the trail of Kerensky’s captors. 

CAT 9 team assembled

CAT9 located clues under melted snow, and followed the path of the captors back past where the great Behemoth was lost to their foes as well. Finding fresher tracks at that point, they picked up the pace eventually reaching the banks of the Tapping river. Searching the banks they found the body of a dead Nyss Sorceress who had drowned in her attempt to cross the river. Thanks to some strong swimmers and creative use of ropes, they managed to get the whole team across the flooded river including the Man-o-War armor and the Mechanick’s light jack. Picking the trail back up the realized they were deep in enemy territory when they could see numerous enemy patrols in the distance. For reasons unknown to the Khador troops, the Trollkin Warlock on their team decided to fire a burning arrow into the sky which attracted the attention of a nearby Blighted Nyss Strider patrol.

The members of CAT9 attempted to flee pursuit but realized they were quickly leaving the Man-o-War behind–they turned to make a stand against their pursuer. The Striders engaged the team in a shallow valley. The Trollkin Warlock and his bonded beast caught a majority of the arrows with their bodies, but the rest of the group managed to slay all of the Blighted Nyss harriers. With their presence discovered, the team was forced to slow down their search. By nightfall the team had located the enemy encampment where Kovnik Officer Kerensky had been taken, but the strength of the camp had been doubled by the cautious Legion commanders. Out-numbered and out-gunned, CAT9 returned south to the coalition headquarters to report the encampments location and to gain further reinforcements.

Week Five Results:

Confluence of Carnage Week 5

This week was the second of the Iron Kingdoms RPG games that we included in the campaign. Ryan did a great job yet again, and it sounds like players had a lot of fun (I had to miss this one). This time the Trollbloods and Khador team rallied up, and they were mostly successful–at least in discovering the prisoner location before time ran out–so they earned a board space for the wargroups of Sorscha and Strakov.

Story After the Two-Week Campaign Finale:

Things were growing to a head in the confluence, as each faction received their final marching orders. The information from Kovnik Kerensky had led Legion to their goal, but the Khador forces and Trollbloods were racing to try and rescue him. Would they find out in time if they saved him? Would the Athanc be placed in a more secure location? 

1 Sorscha2 Beast 09 Crush Circle Orboros

Khador’s first mission aimed at enabling their columns to reach their chosen destinations. That meant eliminating the presence of the Circle Orboros agent Kaya from the woods at the center of the battlefield. Luring Kaya to engagement thanks to clear-cutting forests, they proved successful thanks to Forward Kommander Sorscha’s deadly assault, and the frozen destruction of Beast 09. 

2 Legion Grotesques vs Skarre

Meanwhile, Legion was experiencing supply-line problems of their own. Saeryn found her forces ambushed by the crafty Pirate Queen Skarre, who continued to strike from waterways. Did she know that they were getting close to finding the lost Athanc of Vorspark, or was it merely Cryx’s interest to seed chaos among both sides so that they had to expend additional military might in these battles?

3 Cryx Seether vs Legion Carnivean

Skarre’s force triumphed, dealing a blow to Saeryn and causing her force to turn back for reinforcements. She would miss out on her chance to try and capture the Athanc, and it left only Vayl, Consul of Everblight and Thagrosh, Prophet of Everblight, with effective positions on the battlefield. 

4 Khador Attempt at the Safe House

Thagrosh’s force began in possession of the captured Kovnik Officer Kerensky, hiding him in an abandoned farmhouse while extracting information from him. With the Circle interference taken care of by Sorscha, Karchev the Terrible marched his engines of war straight into the foe. 

5 Repulsed by the Legion Forces

While his steam-powered offensive grabbed a side of the shack, Karchev did not realize just how fast the massive Archangel was, and its shadow soon fell over the Khador forces. Its massive jaw clamped around Karchev, shattering the metal machinery that kept him alive and functioning. It was all Karchev could do to have on of his warjacks grab his inert metal form and drag him away from the scene. 

6 Grissel Attempts a Rescue of Kovnik Kerensky

Alerted that a rescue attempt of Kovnik Officer Kerensky was underway, Thagrosh quickly transferred the target to a different safe house–this one guarded by Vayl, Consul of Everblight. However, an enterprising gang of Trollkin Scouts watched the transfer and gave their force an extra chance to try and save the lost Khador officer. Grissel was tasked with this action, and rushed a fast-moving wargroup forward into the face of the enemy. 

7 Grissel Fails to Free Kovnik Kerensky due to Vayl2

Grissel had counted on her Fell Calls and the magical field produced by Mulg to limit Vayl’s effectiveness as a commander, and in that she was absolutely successful. Vayl found herself unable to concentrate and manifest spells. However, that meant she turned to other methods. Using her strange Oraculus, she struck multiple Trollkin and killed them, leaving a path for her Carnivean to throw a warrior directly at Grissel. In the confusion, Grissel dropped her defenses for just a moment–and sustained a horrible attack from the Scythean. Wounded, Grissel was forced to withdraw, despite the fact that she was standing just outside the safehouse where the captured Kovnik Officer was restrained. 

8 Skarre vs Vayl2

With Kovnik Officer Kerensky safely held, Vayl marched her forces south to assist with recovering the Athanc. Yet again, Pirate Queen Skarre struck the Legion as they were moving their forces. The deadly Banes and their leader Tartarus struck down both beast and Blighted Ogrun, and managed to force Vayl to quit the field with only her own self intact. 

9 Vayl2 Tries to get Past Doomy2 Doomshaper2

Vayl managed to reach Thagrosh and reunite with him, but her force was considerably smaller thanks to the Cryx attack. He gave her command of some forces, and allowed her to make the first attempt at recovering the Athanc from the ruin at the heart of the confluence. Whether it was a legitimate attempt, or Thagrosh’s cagey intention to wear down the Troll defenders before committing his own forces, remains unclear. 

10 Vayl2 Eaten by Earthborn Dire Troll

Thanks to the deadly rampage of the Dire Trolls, Hoarluk Doomshaper, Rage of Dhunia, managed to stand firm and defend the secret tunnels of the ruins. Vayl herself was beaten to near death by an Earthborn Dire Troll and left for dead. 

11 Thagrosh Makes His Assault Against Doomy2 Doomshaper2

It was then that Thagrosh struck, his own forces seeking to penetrate the ruins that Doomshaper held so savagely. His troops fought a strange battle–trying to defeat the Trolls that opposed them, but also search the various potential entrances to the tunnel system beneath the ruins where his information showed that the Athanc of Vorspark was held. 

12 A Scythean penetrates the ruin

Finally, one of Thagrosh’s Scytheans pried open a sealed catacomb door. As it dropped down into the underground chamber, Thagrosh magically watched through its eyes. At the end of the short chamber, a strange stone floated under magic power. He could make out the familiar runework of Hoarluk Doomshaper, and knew that this must be a protective stone cover that was designed to contain the Athanc. 

13 Doomy2 Cannot keep the Athanc safe

Thagrosh commanded the beast to rush and obtain the Athanc, which it did with ease. Despite sending an Earthborn Dire Troll down to try and stop the Scythean, as well as his own self (and magical might) Doomshaper was unable to prevent the Scythean from fighting its way to freedom. Only the Scythean crawled out of the catacomb, and it went directly to Thagrosh to deliver the stone case. With a quick swipe of his weapon, Thagrosh shattered the protective runes and the stone crumbled before his eyes. He had recovered another Athanc, and would return it back far north for its immense power to be incorporated into Everblight’s plans. 

The field of battle was scarred from the weeks of fighting, with both sides having suffered losses and managing victories. With their prize in hand, however, the Legion forces fled the field as quickly as they could. Their path led north, toward a spot where they could experiment on the Athanc in relative protected safety. Already, word was spreading in Khador and among the Troll Kriels that the Athanc was lost. Soon no doubt spies for other factions would carry the same words. 

Alone, wandering through the mudded fields, walked Kovnik Officer Kerensky. He finally reached a picket line of Winter Guard, and gave the correct call sign. They embraced him, and questioned how he got free. He related a tale of heroism and daring-do of his own accord, managing to free himself amidst the chaos of the retreat to the north. He was taken back to his command bunker at the rear, and rewarded for his bravery in the face of capture the enemy and ability to free himself. He provided detailed plans of the Legion’s operations, and the Khador war machine was grateful: offering him a promotion to Lieutenant Kommander, which he accepted right away. 

That night, when all the meetings were finished and the pomp of his promotion subsided, Kerensky finally found himself alone in a bedroom. He walked into the bathroom, and stood before the mirror. Taking off his shirt, he carefully tugged on the strange flap of skin that the Succubus skin-grafters had grown for him. It came free, and he could see the shard implanted deep into his heart. He smiled at himself in the mirror as he covered it back up, and carefully obscured the cuts where it was placed. His eyes flickered with only the smallest hint of blight. He didn’t have long, but he would turn the operations of the Khador war machine toward the goals of his new master: Everblight. 

 Final Campaign Results:

Confluence of Carnage Week 6Wargroup Legend

The final two weeks featured two missions. The first one represents the chance for Khador and/or Trollbloods to recover the captured Kovnik Kerensky: “Road to Recovery”.

Campaign Special Mission 2 - Road to Recovery

The second special mission represents Legion of Everblight finally reaching the Confluence and plumbing the hidden catacombs they’ve been seeking the whole time: “Extraction Protocol”.

Campaign Special Mission 3 - Extraction Protocol

Finally, a big thanks to all of the various players who joined in for the event. Thanks to Dan and Colton for fighting on behalf of Khador, and setting up a great storyline for when we return to this story for the next phase of the campaign (the “Manchurian Candidate” Kerensky). Thanks to Tony for joining me in the cause of Trollbloods protecting their settled homes and the Athanc. Thanks to Roger and Terry for running Circle and Cryx as spoilers throughout the campaign. And a huge thanks to all the players who started brand new Legion armies for the event and offered such great diversity of foes for everyone to face: Andy, Ryan, Enrico, Kevin, and Brandon. Congrats to the Legion of Everblight side of things for triumphing in their battles and ultimately winning the Campaign for the forces of the dragon. It was a hell of a great send-off for our final games of Mark II.

Swan Song

Swan Song

I got in my first Mark III games the other day, playing a pair of games against Tom’s Cygnar forces, as well as my final Mark 2 games against Andy’s and Ryan’s Legion of Everblight forces. However, before I get into any of that, time for painting progress.

1 Troll Impaler

Troll Impaler ready to help complete my Battlegroup Box. All that’s left is to paint Ragnor when I pick him up on the 29th. 

First up, my last three games of Mark II, and the culminating games of our Spring Carnage at the Confluence campaign.

2 Earthborn Eats Vayl2

First I brought my Doomshaper2 Tier 4 list and clashed with Ryan’s Vayl2 army, playing a special mission of them trying to recover an Athanc within a ruin. The Blighted Nyss made a run for it, but an Earthborn Dire Troll got up to Vayl2 and ended her chances at getting into the ruin. 

3 Doomy2 versus Thagrosh

The second game was the same mission, and I fielded the same force. This time Thagrosh made an attempt at getting into the vault, and he was successful thanks to Andy’s good general skills. 

4 Grissel dies to Scythean

The third game I switched up casters to Grissel but happened to face off against Ryan’s Vayl2 once more. This time I was on a rescue mission for a lost Khador Kovnik officer. While I got close to saving him from the building, I was not counting on Vayl2 herself shooting her way to victory rather than spells (under Grissel’s Cacophony fell call). She shot free a couple of critical models, which opened up a perfectly-lined throw attack that knocked down Grissel and let a Scythean right up to her. Needless to say, the captured Kovnik remained unsaved. 

As I said above, this week I also got a chance to get in my first two Mark III games. I was very excited to play them, as I really like the changes to the rules system. There are some ups and downs for certain models (poor Troll Impaler, completed just in time for me to think “why would I field you now?”), and there’s plenty of salt out there on the internet about which factions gained and which factions lost in the switch to Mark III. I figure that until the meta forms, and people start to work out what clicks in each faction, it’s time to spend less time worrying and more time getting in practice games. So I cruised over to my friend Tom’s place and we got in a set of clashes.

5 Mark III Mordikaar Skorne Army

Of course the first warlock I tried in Mark III was Void Seer Mordikaar. He’s probably my favorite caster in the game, so I wanted to see how he fared in the new edition. I was a little worried about some changes (I understand his Hollow spell not having tough, as the point is to get the souls, but I thought I would miss it). Tom is just starting, so we played to a pretty odd points value (46). I fielded something pretty similar to what I’d normally field with him: Bronzeback, Gladiator, and Cyclops Brute for my battlegroup, plus a Scarab Pack to see how they’re doing in the new edition, with Beast Handlers, Bloodrunners, a Feralgeist, and two Void Spirits to round things out. 

6 Army Tom's Cygnar

Tom’s force is pretty Warjack-heavy, and led by Commander Coleman Stryker. It’s the classic Battle Box, plus a Stormclad, Squire, and a unit of Long Gunners with Officer and Standard. Additionally, I love the green Cygnar look Tom is using on his models. Definitely striking for the Swans. 

6 Skorne Bronzeback versus Cygnar Ironclad and Stormclad

Initial impressions of Mark III from the game: Scarab Swarms still suck. Well, they unfairly had to face off against a Stormclad so they were going to get pulped no matter what. And my dice still betray me: the Bronzeback is a heck of a beater, except when rolling nothing but 4’s on two dice. However, the game plays clean and despite having to confirm abilities constantly, plays as quick as Mark II (so once I get rolling with my Skorne it should be even faster). 

7 Skorne Gladiator Tramples Stryker to win

The first match against Tom I won thanks to a trampling Titan Gladiator that bowled over Stryker and damaged him, leaving him easy pickings for a Cyclops Brute to finish off on the ground. As always, playing against Stryker is an exercise in patience: his feat turn is time to throw, knockdown, and jam–all the more so when he’s going to be even more Warjack heavy due to big battlegroup sizes in Mark III. 

9 Naaresh Skorne Army Mark III

For the second game, I wanted to try out Master Ascetic Naaresh. I painted him up right at the end of my time playing Skorne in Mark II, and he impressed me then in those initial games. He looks even better now–the question is what list to put with him. I wanted to give a more shooting-heavy look, but still needed to crack Cygnar armor, so I went with much the same troops and slightly different beasts package: swapping in a Titan Cannoneer, an Aradus Sentinel, and an Agonizer to debuff strength when things got into melee.

10 Standoff Skorne and Cygnar

The battle went fairly well at first, as I was able to wipe out the Long Gunners with a far-charging, Cyclone-using Naaresh and pulling my battlegroup far to one side. Two sets of trees helped me bottleneck, and while I lost some stuff to get that positioning, I was feeling pretty good about it: he had used his feat, so I could back up and damage his jacks enough as they approached, then hope to survive the initial assault (thanks to the Agonizer). 

11 Ironclad Trips Naaresh

However, sometimes the gods of dice are cruel.  Naaresh needed to make a charge past the Ironclad. I had high defense, plenty of fury, and ample Blood Tokens increasing my armor thanks to some whipping by the Beast Handlers. Even if I took a hit, it was going to be fine and my plan would cut his force in half. What I missed, was critical knockdown on the Quake Hammer. And of course, two 6’s on the free strike. That made it all over but the crying. Naaresh survived the assault from the Ironclad, Stormclad, and Lancer–because he’s tough as hell and sitting on six transfers lets that happen. But it left me denuded with only a single warbeast remaining (with no fury). Getting the fury from dead warbeasts helped, but not enough. Naaresh got into Stryker’s face, but he lacked the fury and support from beasts to get the job done, and I was smushed the following turn. 

 

All-in-all a great end to Mark II and a great beginning to Mark III. For now, my focus will be on Skorne in Mark III as I want to get them down pat. My Cryx and Trollbloods are fun, but they’ll get to wait just a bit as I’m buying in to make Skorne my faction to “master” first.

366 Points Challenge Progress (2016):

194/366

Battles (Privateer Press):

Overall Totals 2016: 49 (Win/Loss: 28/21/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker)/ 6 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)