Category: Warmachine/Hordes

Journeyman 2017

Journeyman 2017

Our local Crossbones Crew gaming club kicked off 2017 with a bang: a Journeyman League. All the details on the league can be found here, and this page will track the League standings and feature pictures of the clashes and painting progress. Players shouldn’t be disheartened if they’re not in first place: remember that you get the full starter design patch and three bars for getting a game in all six weeks, whether you win or lose.

Final Standings

Skorne started strong and remained strong in the event, with both Brad and Ryan finishing at 3 total Destroyer points. Adam was the third who managed to net three, with his Gaspy1-led Cryx. Andy and I each earned two Destroyer points, with Andy playing the role of spoiler in the final week: none of the leaders managed to beat his final week record, so they split at three–meaning that we had to run a tie-break championship event. Kevin also managed to sneak in a Destroyer point in an early week to reach the upper standings.

All told, we saw 74 games of Warmachine and Hordes played during the event over all six weeks. It was a great Journeyman league, and people really stepped up their play and their painting for this one.

When looking at the standings, remember that as a Journeyman things are a bit different: so best record is first destroyer points, then wins, and then third total games (rather than ratio of wins to losses as would be usual). Better to play a bunch and lose than not play at all!

Name Faction (Caster) Win/Loss Weekly Painting Destroyer Points
Brad Randall Skorne (Zaadesh2) 12 – 4 0/1/1/1/1/1 1/0/1/0/1/0
Ryan Nolte Skorne (Xekaar – Makeda1) 10 – 7 1/1/1/1/1/1 1/1/1/0/0/0
Adam Rutledge Cryx (Gaspy1) 9 – 5 1/1/1/1/1/1 1/0/0/1/1/0
Andrew Lotz* Skorne (Hexy1) 12 – 5 1/1/1/1/1/1 0/1/0/1/0/0
Andy Dobies Khador (Strakov – Butcher3) 8 – 4 1/1/1/1/1/1 1/0/0/0/0/1
Kevin Finch Circle (Tanith) 3 – 8 1/1/1/1/0/0 0/0/1/0/0/0
Joe Seals Trollbloods (Ragnor – Borka1) 2 – 7 0/1/1/1/1/1 0/0/0/0/0/0
Steve Yaworski Retribution (Kaelyssa) 6 – 3 0/0/0/0/1/0 0/0/0/0/0/0
Scott Kinola Cygnqar (Maddox – Nemo3) 1 – 7 1/0/1/1/1/1 0/0/0/0/0/0
Colton McBryer Khador (Kozlov) 3 – 1 0/1/0/0/0/0 0/0/0/0/0/0
Tom Kelly Protectorate (Thyra) 2 – 1 1/1/0/0/0/0 0/0/0/0/0/0
Gary Hart Cygnar (Haley 0 – 4 0/1/0/1/0/1 0/0/0/0/0/0
Brandon Mozingo Legion (Kryssa) 2 – 2 0/1/0/0/0/0 0/0/0/0/0/0
Ian Fielder Khador (Sorscha1) 1 – 2 1/0/0/0/0/0 0/0/0/0/0/0
Dana Babal Protectorate (Malekus) 1 – 2 0/0/0/0/0/0 0/0/0/0/0/0
Terry Mealy Protectorate (Malekus) 0 – 4 1/0/0/0/0/0 0/0/0/0/0/0
Kyle Tanczos Cryx (Deneghra3) 0 – 4 0/0/0/0/0/0 0/0/0/0/0/0
* As the event organizer, my standings don’t really count as I don’t win prizes.

Week One: 0-Point Lists

I missed a fair number of photo opportunities in the madness of getting all 14 players signed up and set up for the games. But we had a full house, and everyone is excited about the fact that Drawbridge Games will be nearly tripling their amount of gaming space starting in February.

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Some of the pictures I did get of games. Clockwise from top-left. War of the Skorne between Brad and Ryan. Adam’s Cryx move in against Kevin’s desert-themed Circle Orboros force. Andy’s Khador brick pushes toward Terry’s defensively-postured Protectorate on a hill. Tom’s great purple-scheme Protectorate man the walls against my Retribution. 

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Didn’t get as many shots of the games this first week, but I got one of FOUR games going on at once. Heated warfare across the Iron Kingdoms! Everyone is concentrating except for Brad–I guess when you go undefeated for the day you can mug for the camera. 

Week Two: 10-point Lists

Clashes continued as Battlegroups expanded in all sorts of ways.

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Andy’s war-worn Khador trade blows across a stone wall with Gary’s sleek Cygnar. Tom’s Protectorate deal with the pain that is Admonition on Kevin’s heavy Warpwolf. Adam’s Asphyxious plays keep-away with the onrushing Skorne forces of Brad. Dana’s Protectorate get in a shooting match from the trench system with Colton’s Khador. 

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Joe’s amazing addition for week 2, a Pyre troll smashing through a tree, gets into the face of Adam’s Cryx. Dana’s friend is fire as his Protectorate sears the paint from Gary’s Cygnar. Scott’s Cygnar grind a long game against Steve’s Retribution. And Ryan’s Skorne watch carefully for Brandon’s Legion creeping through the treeline. 

Week Three: 25-point Lists

Troops arrive on the scene, making the battles a bit more varied!

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Ryan’s Xekaar faces Kyle’s mighty Deneghra3, and manages to assassinate her. Kevin’s Circle found the path through Elara2’s defenses to victory. It was a battle of Red-on-Red as Ryan’s Skorne managed to triumph over Andy’s Khador. And the Pirate Fleet arrived in force as Adam’s Cryx took the fight to Steve’s Retribution. 

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Kevin’s Warpwolf slips away from Joe’s Dire Troll Mauler thanks to Admonition. Adam’s Gaspy1 makes his heroic last stand in the face of Andy’s Khadorian might. Scott’s Cygnar face the rush of Brad’s Nihilators. Kyle’s Deneghra3 towers over the battlefield as Brad’s Skorne press forward. 

Week Four: 50-point Lists

The fight was on as lists really fleshed out. Almost everyone added some measure of troops by this point, and some people opted for Warcaster and Warlock changes this week.

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Steve’s Retribution manage to weather the storm against Andy’s brick of Strakov-led warjack fury. Adam’s Reaper goes toe-to-toe with Scott’s light warjack. It was a clash of Cryx-on-Cryx as Kyle’s Deneghra3 squared off against Adam’s Gaspy1: “Now, the Student will become the Master!” And Joe’s Trollbloods, led by Borka1, duked it out against my Retribution force. 

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More and more Retribution and Skorne action this week. Steve’s Retribution managed to stop the advance of Brad’s Skorne, while my Retribution took out Kevin’s Circle Warlock, Tanith. Brad then got in a double-header on Sunday against two different Cygnar players. First (on the left of the image above, rather than clockwise) he faced Scott’s Cygnar, then Gary’s Cygnar. He managed to get a win in both, but Adam and I still ended the week as the top scorers overall.

Week Five: 65-point Lists

Games got a bit less frequent as they start taking just that little bit longer at this points value (closer to two hours rather than one). Still, ample clashes to observe!

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Steve’s Retribution force, commanded by Kaelyssa, comes under assault from Adam’s ghost pirates. Clashing Skorne forces of Ryan and Brad form the “my tusks overhang my base” conga line of death. Adam’s parrots of death (Carrion Thralls) rush into Brad’s Skorne front line. Gary’s Cygnar take refuge behind a building as Andy’s Butcher3 slowly advances. 

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Metal meets stone as Steve’s Chimera faces down my Hakaar the Destroyer. Andy’s Khador force takes the battle to Brad’s Skorne. Scott’s journeyman-guided Charger blasts at Joe’s Fire Eaters. Ryan’s Makeda1 tries to finish off Brad’s Zaadesh2, but comes up just short. 

Week 6: 75-point lists

Week six was for all the marbles, when people brought out all the stops in their lists.

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Joe’s Dire Troll Mauler EXTREME crashes into Ryan’s Cyclops Raider. Steve’s Retribution manage assassinate Kyle’s Denny3–it’s hard to hide that big base. The Jade constructs of my Skorne crashed into Brad’s Zaadesh2 list–Hexeris1 managed to win the battle through extreme luck of cutting his way to the enemy objective despite losing on attrition. Andy’s Khador press into Adam’s Cryxian forces, inflicting terrible losses. 

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Steve’s lone Chimera faced down the entirety of Adam’s Cryx. Ryan’s Ferox cavalry manage to put out Joe’s Fire Eaters. Adam’s Satyxis Gunslingers take out Andy’s converted ash-wastes Kazazy Assassins. And Joe’s force fought hard, but couldn’t stop Ryan’s Bronzeback from reaching the objective. What the elephant will do with all those sacks of potatoes is anyone’s guess, but it won Ryan the game. 

Fully Painted Journeyman Armies

I wanted to make a separate space to recognize all the players who fielded a fully-painted force through the entire event. I need to get a couple more shots to complete things, but the first two were Joe’s Trollbloods (which won the Best Painted award for the league) and Ryan’s Skorne.

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I love the snowy basing and the fire effects. Great stuff! This force won the Best Painted award, and was very deserving of the recognition chosen by the players (via vote). 

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That’s a beautiful classic Skorne color scheme.

New Year New War

New Year New War

Well, it’s 2017 and time for a brand new year of Warmachine and Hordes battles. As I mentioned in my past post, I have four goals for 2017:

  • Settle on a caster pairing and play a majority of games with them
  • Focus on a single Hordes and a single Warmachine force for the year
  • Play in more “away” tournaments
  • Paint at least 365 points this year
  • Play 150 games or more this year

Points two and four I’m doing the best on, as I’m really making myself limit to Trollbloods and Retribution of Scyrah for 2017 as best I can. I really like the paint scheme I’ve worked out for both, and painting them is smooth and quick for me, and that’s a big part of what I need to stay focused on factions. On the painting side, working through the models I’m using to jumpstart Retribution is a good start to the year. Here are my completed models for 2017 so far (I painted the Griffon in 2016):

retribution-of-scyrah-elara2-alternate-color-scheme

I wanted to try something different, so Elara2, Death’s Shadow, seemed like a fun option. Her running pose made her miserable to take a good close-up photo. I’m looking forward to learning her play style, and I really encouraged by how far she can project melee threat with her force. 

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Retribution of Scyrah Chimera warjack.

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And of course, the Manticore to go with it. 

elara2-and-retribution-of-scyrah-warjacks-alternate-color-scheme

This is the combined photo for what I’ve finished in the faction thus far. I’m really liking their look on the table, and I think it will be all the better when I get infantry and more Warjacks mixed in. 

For points one and three, things are a bit less clear. I need to get some tourneys on my schedule–I wasn’t able to go to the Las Vegas Open, though I truly wanted to. I’m eyeing GenCon, and I’m inclined toward Lock and Load and NOVA if I can swing them. I’ll also keep my eyes peeled for more single-day-away tourneys during the year. And on the caster side, I’ve got my Warlocks pretty well refined: Borka1 and Hunters Grim seem like my go-to pair for a while, though I may paint up Calandra to give her some reps and I’m tinkering with a Jarl list that might be fun. Warcasters is where I’m a bit behind: I’m going to give Elara2 a try for a while, and maybe spread into another from their current ADR list or out into the faction.

As for new year games, I’ve gotten a couple in. Of course, my Retribution games are going to be small–but I hope to remedy that soon (even if I have to play unpainted a few times… I’ll just limit photos to the good-looking portions).

jarl-skuld-versus-gaspy1-trollbloods-cryx

The first real game of 2017: My Jarl Skuld test using the Power of Dhunia theme list. This game was a friendly practice game, where I asked my opponent to bring an infantry-heavy list, as that’s what I’m worried about with my Jarl force. I ended up clearing some infantry, but Gaspy1 was left a bit open so I engineered an assassination. It nearly went awry, but thank goodness for the Bulldoze ability through the Blitzer’s animus! He managed to get into range and land the last shot to win the game. 

retribution-vs-protectorate-of-menoth-thyra

Thyra bunkers up behind a wall to receive the charge of the myrmidons! A quick clash against Tom’s Protectorate ended with Thyra taking out my Warcaster after I completely flubbed my own melee charge attacks. 

retribution-vs-circle-orboros-tanith

The Manticore lays down covering fire into the forest, sensing that the beasts of Circle Orboros lurk behind. Kevin’s beautifully-painted desert theme Circle were a pleasure to play. I managed to pull out a win. 

I also played Brad’s Skorne led by Zaadesh2, which was a fun upgraded journeyman casters/warlocks clash. However I failed to get a photo. Zaadesh was able to man-handle my forces effectively–by the time I got to a point to handle the clouds on a dense terrain table, I was too behind in attrition to be effective.

All in all an average start to 2017. I’m looking forward to many more games!

365 Points Challenge Progress (2017):

28/365

Battles (Privateer Press):

Overall Totals 2017: 4 (Win/Loss 2/2/0); 2016: 123 (Win/Loss: 74/49/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

1 Win (Gaspy1) / 0 Losses

Retribution of Scyrah:

1 Win (Tanith) / 2 Losses (Zaadesh2, Thyra)

2016: Faith and Fury

2016: Faith and Fury

This is it, the final update of 2016. I got behind in updates due to the madness of the holiday season, so pardon the fact that this one is a LONG one.

The big highlights: I painted 727 total points (converted to Mark III costs) in 2016, and played 122 games fielding four different factions (Trollbloods, Protectorate of Menoth, Skorne, and Cryx).  I finished up with a 60% win rate overall, which I’ll take as pretty good for the sheer number of Warcasters and Warlocks I plunked onto the table during the year (27). I played the following Warcasters and Warlocks in at least one game this year: Feora2, Amon Ad-Raza, Kreoss1, High Reclaimer, Malekus, Durant2, Goreshade3, Asphyxious1, Scaverous, Skarre2, Deneghra1, Borka1, Grissel1, Doomshaper2, Hunters Grim, Jarl, Madrak2, Ragnor, Makeda1, Xekaar, Hexeris2, Morghoul2, Hexeris1, Naaresh, Morghoul1, Mordikaar, and Xerxis2.

My goals for 2017 are fourfold: Settle on a caster pairing and really play a lot of them, focus on a single Hordes and single Warmachine force, play in more “away” tournaments to get more exposure to players outside of our local meta, and paint at least 365 points again for the year.

On the painting side, here are the models that I completed to finish off 2016:

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The Scourge of Heresy prepares to cleanse the unfaithful. 

2-protectorate-of-menoth-vigilant-alternate-color-scheme

Not a great photo, but the Vigilant stands ready to defend my warcasters.

3-trollbloods-hunters-grim

The Hunters Grim, which were a super-fun unit to paint up. I really love Krump in his little bowler hat and stogie. 

4-trollbloods-dire-troll-bomber

Dire Troll Bomber stands ready to blow up some foes. 

5-retribution-of-scyrah-griffon

And my final addition of 2016, a hint of my 2017 project: a Retribution of Scyrah Griffon. 

 

I got a heap of games in to finish out the year as well. Some brief photos from each:

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Mortenebra could not handle the charge of the Allegiants of the Order of the Fist under Durant2. They gummed up the works long enough that I could get her into the range of the Book, and once she couldn’t cast spells she was done. More of a grind than an assassination, but it ended with her dying. I also got in a game with Malekus, who lost to Deneghra3 (but I failed to get a photo of them). 

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Kreoss1 faced off against Fyanna2. It’s a rough match up for Fyanna overall I think, as his feat hurts her. After the knockdown, it only took an Eyriss1 shot and a single Vanquisher shot to finish her off. 

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Did I mention that my meta is chock-full of Cryx players? Because it is. These are Terry’s amazing Bloodgorgers opposing my Malekus force. I managed to carve my way to Gaspy1 and finish him off. 

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My newly painted Vigilant hits the field… and immediately loses me the game. Forgot the Banshee shot, having a medium as part of my bunker (rather than just heavies) turned the Vigilant into a slammed knockdown on Kreoss1. And Kreoss did not like the taste of his own medicine as he was promptly shot to pieces. 

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With a sour Protectorate taste in my mouth from my blunder, I decided to play some Trollbloods for a bit. It also helped that I finally painted up the Hunters Grim and really wanted to give them some table-time. This is list absolutely not the list I want to field with them, but it was good to give a go with. I’m still finding Dire Troll Blitzers to be somewhat bland (the change of their animus is the worst part… as I loved the hijinks that I could do with their Mark II animus). My force took on Absylonia2, and I managed to triumph after a long grind of a fight. Abby2 came up just a bit short on killing Grim2 personally, which let me finish her off in return. 

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Next I took the Hunters Grim into Deneghra1. Overall I think I played okay in this game when it came to attrition but ended up losing Grim2 when my center couldn’t quite hold to protect him. 

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The Denny1 game had been against my buddy Ryan in prep for a Tournament we were headed to. Sadly, nasty ice and snow managed to keep us from heading down into the hills of West Virginia, so the four of us who were going to carpool played the “Bummer Bowl” instead at Ryan’s place (as so very much went wrong that morning it got to be absurd). I got paired against Ryan’s other half of his pairing: Aspyhxious3. It proved to be a very rough game, but the Hunters Grim managed to hold on for the win. Grim2 got a Blood Lure shot onto Gaspy3 and put up Rage on the Mauler, and I cleared the path with the remaining Blitzer. Despite being way behind in attrition, a single Dire Troll Mauler can get the job done when he can play with all five Fury. 

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Another day, another Hunters Grim day. I faced off against Skorne this time, and my first chance to play Zaadesh2. The good news was that Grim2 had many of the tools to help against Zaadesh2. The bad news was that it took too long to get them leveraged in the right places. I lost by points on two opponent-turn dominates as I just couldn’t contest the left zone in the picture. 

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Finished 2016 with a game against my buddy Michael’s Trollbloods and Horgle2. I fielded Ragnor, as Michael is just starting out–so seeing his other caster is almost like getting reps himself. Horgle2 puts on a heck of a nasty show. We played the scenario “The Pit”, and my early scores on my friendly flag left me able to steal a dominate of the zone in the middle of the game to win. I’m definitely nervous about the next time I face off against Horgle2’s flaming fury!

 

 

All in all, a heck of a 2016 year of gaming. I painted a ton of models, got in heaps of games with lots of casters while maintaining a solid win rate, won a best-painted award for my Trollbloods force at a Steamroller, and ran two amazing (I thought) home campaigns for a dozen players in our local meta each time. I’ll take it! Here’s hoping to make 2017 even better!

500 Points Challenge Progress (2016):

504/500 (actually 727 if I convert everything to Mark III points)

Battles (Privateer Press):

Overall Totals 2016: 123 (Win/Loss: 74/49/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

18 Wins (Karchev x3, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3x2, Venethrax, Deneghra, Grayle, Absylonia2, Horgle2) / 14 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2, Sturm and Drang, Deneghra, Zaadesh2)

Protectorate of Menoth:

25 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x3, Ragnor x2, Sorscha, Stryker2, Rask, Xerxis, Butcher, Sorscha2, Haley, Aiakos, Reznik, Deneghra3, Mortenebra, Fyanna2, Asphyxious) / 12 Losses (Agathia x2, Haley, Terminus x2, Kaya2, Rhyas, Amon, Tanith, Deneghra3 x2, Helynna)

Skorne:

25 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith, Kallus, Harkovich)/ 19 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius, Deneghra, Gorten, Asphyxious)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Homebrew Campaign

Homebrew Campaign

My main gaming lately has been the homebrew campaign that I’m running at Drawbridge Games here in Pittsburgh, PA, which has taken on a life of its own. I’ve been fiddling with all sorts of factions as part of it, working with whichever sides need more assistance in getting onto the map. Thus, my painting over the last few weeks includes some for each of my armies. After that, I’ll talk about the games I’ve gotten in lately.

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Dire Troll Mauler. Yeah, this guy is an absolute monster in Mark III. Had to add one to my force, and I really like how he turned out. 

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Lord Tyrant Hexeris. Really pleased with the model, even if his rules leave something to be desired. 

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Finally, I added a minimum unit of Flameguard Cleansers (forgot to take a pic on the gaming table, so one on the shelf will have to do). For some reason infantry take me soooooo long to paint. 

On the gaming side, I got in a heap of games recently against a variety of different players and factions. I’ll dive right in:

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Since my last update, I started with some Skorne. Having finished Hexeris1, I had the idea of a pairing with him to be anti-infantry and Morghoul1 as an armor-cracking/counter-punch list against heavy spam. My first game was against Kommander Harkevich and a whole heap of Khador warjacks, so Morghoul1 it was. His feat really helps Skorne heavies survive the initial attack, and then answer back. I got to the point where too much was able to get in on Harkevich (two void spirits and an Aradus), and managed the assassination. 

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My other game was against Asphyxious1, and there were enough troops that I took Hexy1 for a spin. He was… less than impressive. I’m not sure which types of troops are best for him and his feat. Satyxis Raiders proved to have too high a DEF value to hit each other in melee, making my feat turn quite lackluster. I got caught having to catch up, which meant an over-extended Hexy1 and an assassination against me. 

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Onward to some Trollbloods. I swapped to them mainly to balance out the sides in the campaign we’re up to, and started out with a Doomy2 loss to Andy’s Sturm and Drang. I played a lot of Doomy2 at the end of Mark II, so he was easy to plop on the table for a game to give it a go. My wall of heavies got close to sealing the deal, but I ended up losing after not quite getting an assassination. There was no way I was going to stay in the game when it came to scenario, so I had to make my move. My list needed a few more troops to really make it work. 

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I followed that game with a match using Borka, against Scott’s Deneghra1 and Cryx force. He’s a newer player who has gotten good ahead of the curve, but the classic “understood that Borka is hard to assassinate but didn’t realize just how hard” problem manifested itself, and Mulg was able to get into Denny and finish her off in the turn after she went for it against him. Borka may be my favorite of the Trollbloods casters, as I simply love his dare: “go ahead and try, I’m right out front”. 

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Had an old friend, Charles, who used to play Warmachine and Hordes reach out and say that he was returning to the game and wanted to get a match in–so I jumped at the chance. Faced off against his Grayle list with my Jarl force. Mauler smash-and-grab was the name of the game, managing to cripple his Satyr and knock down Grayle with the throw. Thanks to Fury issues, and some lucky misses, the Mauler survived the retribution. Snacking down a few whelps, he then rocked into Grayle and finished him off. Was a great game, and Charles’ stuff is beautifully painted so always a joy to face. 

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I’ve been bugging my buddy Ryan to finish up his Deneghra3 model ever since it took flight when he was bringing it on a windy day last year (the wind legit lifted the model off the top of his case and crashed it to the street, breaking it). He finally finished her up, so we nabbed a couple of matches as I was keen to face her. The first game I took my Protectorate and Amon Ad-Raza. Scenario was the Pit, so it was somewhat of a dead letter due to positioning. I almost got her assassinated, but came up just short. Having to trample to get there rather than charge hurts, and Amon’s feat still doesn’t fill up warjacks particularly well. Ryan managed to get a functional warjack onto Amon thanks to Ghost Walk, and that was a game. 

protectorate-of-menoth-feora-2-versus-cryx-deneghra3

The second game I fielded Feora2, as I wanted to have my painted Flameguard Cleansers on the table. I managed a win over Deneghra3 this time, in large part because lighting my own jack wall on fire with Cleansers then swapping it over to key enemy models is just awesome. The kill came down to the continuous fire. Always my favorite type of assassination… wait, no it’s AWFUL to win that way. Shouldn’t go in if I need to get lucky to finish the job. Great game as always with Ryan, and it was fun to see Denny3 hit the table.  

500 Points Challenge Progress (2016):

445/500

Battles (Privateer Press):

Overall Totals 2016: 113 (Win/Loss: 68/45/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

23 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x3, Ragnor x2, Sorscha, Stryker2, Rask, Xerxis, Butcher, Sorscha2, Haley, Aiakos, Reznik, Deneghra3) / 10 Losses (Agathia x2, Haley, Terminus x2, Kaya2, Rhyas, Amon, Tanith, Deneghra3)

Trollbloods:

15 Wins (Karchev x3, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3, Venethrax, Deneghra, Grayle) / 12 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2, Sturm and Drang)

Skorne:

25 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith, Kallus, Harkovich)/ 19 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius, Deneghra, Gorten, Asphyxious)

 

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Scream-Roller and Open Warfare

Scream-Roller and Open Warfare

Another blog post for another few weeks of gaming madness. This time, it’s a Halloween event, some painting for one faction, and even a few games played with my other two factions.

First up, I ran the first of what I hope becomes a regular fall thing: a Scream-Roller tournament at Legions Games. You can see the close up of all the Jack-O’-Lantern objective markers I painted up for the event above. I also made key trophies for the winners and arranged for some “scary” door prizes (a Wraith Engine and some “Beware of Nerfs” Bane Warriors). You can read more about this event on Bell of Lost Souls, and the prizes and winners are below.

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The Prize Collection. Players got to keep their pumpkin objective markers if they wanted.

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Front Row (L-R): Nicholas Caruso (3rd Place, Legion – Lylyth3/Abby2), Paladin Larry (1st Place, Cryx – Coven/Scaverous), Andy Thompson (2nd Place, Khador – Strakhov/Harkevich). Back Row (L-R) Door Prize Winners: Mike M. and Justin Shannon. 

 

I made a bit of progress on the painting side, in addition to painting all of those Pumpkins (which took a fair amount of my painting time this month).

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I painted up a second Wrack and a Vassal of Menoth, ready to help Amon Ad-Raza scourge all non-believers. 

On the gaming side, we’re starting a new narrative campaign at Drawbridge Games, which you can read all about here: Dragons at the Drawbridge. I wanted to get some experience with Madrak2 before the big January errata, so I began the campaign with my Trollbloods. However, seeing a player working to make Skorne effective made me miss my true love faction a lot, so I swapped to Skorne in the second week and will likely continue them forward for a while. The announcement that the designers at Privateer Press recognize that the faction isn’t working as intended is a really welcome one, which has gotten me excited about getting play in with them now to be ready for when changes come in January.

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My first game fielded Madrak2 into Ryan’s Cryx, facing off against Venethrax. Madrak2 did exactly as he does, and chewed through all the infantry (even though they were undead) in a single glorious Pacman-style turn. Then I simply jockeyed for scenario victory and counted on his quite-powerful survival rules to keep him alive. 

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My next game was against Colton’s Khador list with Karchev, which was definitely warjack heavy–so I swapped to Jarl Skuld for that game. It was a well-fought clash, again with my victory coming from scenario. I managed to survive the tide of warjacks by trading 2 for 1 (the Mauler’s buff really helps). It would have helped to have feated one turn earlier, but I still managed to get the win.

skorne-mordikaar-gunline-vs-cryx-deneghra

Week two my Skorne appeared to help carry victory to the empire. Though my first battle didn’t help. I’ve been fiddling with a Void Seer Mordikaar shooting list (counting on the spell that gives the entire battlegroup ghostly to free ranged warbeasts to slip back without free strikes and shoot again). It didnt’ fare particularly well in its first outing, however, and I lost to Ryan’s War Witch Deneghra. I was just going in on Denny with essence blast assassination when time ran out. It was a desperation move anyhow, as the list was absolutely unable to cope with the amount of infantry that he fielded. Back to the drawing board!

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And to a different Warlock: Master Tormentor Morghoul. I played a very brutal game against Andy’s Legion of Everblight with Kallus at the helm. I manged to get a win with my force largely thanks to Morghoul’s buffs and feat: denial of transfers and the ability to throw a Bronzeback way further than one things due to Rush + Abuse managed to net me an assassination. 

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My third Skorne game this week was Lord Assassin Morghoul2 against Enrico’s Rhulic Mercenaries with Gorten at the helm. I went for the cannonball special assassination as I was getting boxed out on scenario and it was my only hope. Gorten was on no Focus, so it would have totally succeeded. If the throw hadn’t deviated Morghoul2 directly back toward the throwing Bronzeback just enough that I was an inch short of being able to reach Gorten and Flashing Blade him to death. The best I could do was scamper to a safe-ish spot, which proved not so safe as Morghoul2 was assassinated in the following round. 

500 Points Challenge Progress (2016):

418/500

Battles (Privateer Press):

Overall Totals 2016: 106 (Win/Loss: 64/42/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

24 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith, Kallus)/ 18 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius, Deneghra, Gorten)

Protectorate of Menoth:

22 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x3, Ragnor x2, Sorscha, Stryker2, Rask, Xerxis, Butcher, Sorscha2, Haley, Aiakos, Reznik) / 9 Losses (Agathia x2, Haley, Terminus x2, Kaya2, Rhyas, Amon, Tanith)

Trollbloods:

13 Wins (Karchev x3, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3, Venethrax) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Dragons at the Drawbridge

Dragons at the Drawbridge

This post details the story that the Dragons at the Drawbridge campaign is following (you can find details about the Campaign Rules here). Dragons at the Drawbridge is a race against time, as the Legion of Everblight seeks to complete a ritual with a stolen athanc, Cryx forces seek to locate them and steal the athanc for themselves, and the remaining factions of the Iron Kingdoms uncover this threat and race to stop both sides from draconic apotheosis. The campaign follows the story of events that we first started with Carnage at the Confluence back in late Spring 2016. While the campaign is taking place, the most current week’s events will be listed at the top of the post (will be reversed when the campaign is finished in December).

Story Week Seven:

[In progress]

Malekus over Grayle

Durant2 over Mortenebra

Denny3 over Malekus

Kreoss over Fyanna

Fyanna over Helynna

Malekus over Gaspy

Hunters Grim over Abby2

Denny1 over Hexy2

Naaresh over Abby2

Vindictus over Abb2

Denny over Kaylssa

Durant2 over Kaylssa

Progress Week Seven:

dragons-at-the-drawbridge-campaign-map-after-wk-7

This was it: the final week before the finale battle. Cryx and Legion are neck-and-neck between clues and unlocking the Athanc, so no advantages on either side there for the final clash. Legion managed to circle their entire base as of last week, so they’ll have a more defensive set-up overall to protect the Athanc. Though the strange powers of magic can have some really odd effects upon what is about to occur! And Trollbloods and Circle sadly failed to make it to either Legion or Khador squares, so they’ll start at a distance disadvantage in the event. But don’t count a wounded Troll out ever!

Story Week Six:

Victoria Haley was skeptical about this whole thing. The strange envoy from Khador who started it all was a bad enough sign. “Kommandant Kerensky or whatever his name was,” Haley thought to herself. “The very fact that our diplomats listened to him was a bad, bad sign.” It had only gotten worse. 

Ostensibly it was a joint training exercise. A celebration of culture and mutual recognition between two longstanding foes. A new ground to forge better relations between Cygnar and Khador. “Peace and prosperity in our lifetimes” the diplomats had crowed. 

“Bullshit,” thought Haley. “More like human shields.”

skorne-vs-cyngar

Haley had definitely realized that there was more afoot than it seemed. The Khador “joint exercises” never took place, and they only got mumbled excuses when they sought to pursue them. “We’re working out some disciplinary issues, Comrades” said Kerensky when he finally appeared. “Next week we will begin.” That was two weeks prior. The Khador forces had marched out from their encampment many times, and came back looking battle damaged. Haley finally realized the truth when a Skorne scouting party led by an unfamiliar Warlock with a massive sword attacked her advance camp. She suffered losses and had to retreat closer to the main concentration of Cygnar might. As her cavalry slowly trotted past on their retreat path, Haley realized that they weren’t there to actually train or cultural exchange or anything. They were just positioned to hold the flank for the Khadorians. 

Her blood boiling, Haley channeled her energy into her magics. She had already unlocked the notion of time more than most anyone, and it was time to use those same powers over space. Effectively conjuring shadowy echos of her future and past self, Haley used them to in a sense scry on the battlefields around her–the histories of the blood spilled. She caught only fleeting images, but they disturbed her greatly. 

legion-typhon-vs-skorne-bronzeback

The first flash was three sets of teeth tearing into the hide of an elephantine beast. Beyond it a strange bent woman with a whip led her forces against a man covered in scars, whose own  warriors seemed to be flailing him in some ritualistic manner. The flayed one’s forces were losing, and the howl of the strange hunting dragonspawn seemed to echo in her brain.

retribution-vs-khador

Sorscha1 over Helynna

protectorate-vs-retribution

Helynna over Kreoss

cryx-vs-legion

Abby2 over Denny1

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Abby2 over Goreshade

gaspy1-over-baldur

Gaspy3 over Baldur

 

 

 

Progress Week Six:

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This was a big week for the Legion-Khador alliance, netting four total wins between them and finally encircling the Legion base. That means that for the final battle, the Legion forces will have a more protected side of the table and a central strange hideout tower that will help defend their ritual for the Athanc. However, the other forces are closing in–Skorne and Cryx have now earned starting spots in the final battle opposite Legion, and Retribution secured the starting spot opposite Khador.

Story Week Five:

“Filth. Impurity. Grotesque monstrosities.” muttered Magister Helynna as she stood in her command tent, gazing at a map of northern Ios. Tiny ivory pins, carefully carved by Iosian artisans to represent various armies in exquisite detail, were pushed delicately into the map. Helynna’s gaze reviewed them with disgust, as if the beauty of the carvings made the presence of the forces all the worse. 

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Scout patrols had first located Legion activity in the northeastern reaches, just beyond the border. Assembling a battlegroup in force, Helynna had ventured out to perform reconnaissance in force. She quickly found much more than just mere activity. Her army first encountered a Legion command led by a strange winter witch. Could this have been Vayl, the Disciple of Everblight? The forces engaged with deadly vigor, and while Helynna’s suffered losses she managed to drive the strange winter witch from the field. 

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Counter-attack from regrouped forces was swift. Again, a host appeared and struck. The strange Vayl again led her forces, acting as Consul of Everblight itself. Helynna used her magics to bolster her forces and weather the storm, which she again managed to do. The Legion was clearly emplaced in force up in the barren valley, and these attacks were sure to continue. Helynna sent word back that she was going to withdraw to the border line to resupply then advance once more toward the foe and root out the source of corruption. 

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Unfortunately, that had not gone as smoothly as she wished. A column of Cryx warjacks had struck from the woods, seeming to pass unhindered through the dense forest as they crashed into her army. Helynna was stunned. First, Legion, now Cryx? What was happening in this valley. Why were the sources of discord and corruption rampaging in the territory. She was forced to flee in the face of the Cryx and their deadly commander Bane Witch Agathia. As Helynna regrouped, scouts came to report more and more activity in the valley. As she marked her map carefully, she planned resurgence. “The filth will be driven from the lands that border ours” she swore to herself. 

While Helynna brooded over her next conquests, one force not yet marked on her map was making advances of their own, unknown to the Iosian commander. With the grind of gears and clouds of steam, the Protectorate of Menoth had finally arrived at the valley. The order from the Harbinger had been clear at first: “after the non-believers have expended their strength, we will drive the power of faith where it wills to go.” Yet the waiting had been difficult on some. Amon Ad-Raza, Feora, Malekus, and Tristan Durant each had reasons and ambitions they wished to drive northward. While Malekus and Durant dutifully obeyed, it was the hot-headed Amon, egged on by a communique from Feora, who had finally broken from the church-army’s grand camp and taken a force into battle. 

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Amon’s forces quickly raced into the face of the enemy, servants of the Dragon led by Deneghra the Soul Weaver astride her foul flying monstrosity. With trademark abandon, Amon pressed all-out attack against his foe, sending waves of steaming Warjacks trampling across enemy lines and into Deneghra herself. Only through the power of Grave Wind did she manage to survive, her fearsome mount protected by swirling mists of the undead. With terrible vengeance she commanded her Inflictor to strike at Amon himself. In his haste, Amon left himself open to attack and suffered grievous harm, forcing him to retreat from the field… yet leaving the Protectorate’s presence clearly announced. 

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This forced Feora’s hand in the matter, meaning she had to move her troops to support Amon’s retreat. She rushed toward Deneghra’s position, eventually engaging the deadly witch in single combat after surviving a battering blast of spellfire. While the Grave Winds had protected against the dull clockwork minds of Amon’s warjacks, Feora leveraged her warjacks to strike via ranged, somehow faring better. With Deneghra’s horrific mount alight with fire, Feora herself dashed in to try and land the killing blow. It seemed for a moment that Deneghra would stand firm, but somehow the burning flames that continued on the great beast managed to dissolve too much of it for Deneghra to remain. Her steed flapped awkwardly into the setting sun, still flaming, as she fled from Feora’s wrath. 

Progress Week Five:

dragons-at-the-drawbridge-campaign-map-after-wk-5

This week Retribution made a huge surge forward in their progress on the map nabbing two hexes, with Cryx also gaining two. The other new event of the week was the appearance of the Protectorate of Menoth, who started to campaign up from the wastelands and got onto the map.

Week Five also featured a special IKRPG mission run by one of our players, Ryan Nolte. Everyone participated in the big spy-mission show-down detailed in the story above. Big thanks to Ryan for running it for everyone, as it’s cool to vary the pace of things sometimes with some role playing.

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Story Week Four:

Agathia’s vaporous form glided over the ridge, the grass lining the path withering at her passing. Behind her trundled a few helljacks and bonejacks, then a long column of banes. Concentrating on the optical receptors of the Stalker that was ranging ahead, she led her force through the hills just below the timber line. Cryx had finally arrived in force, fighting to establish a cleared basecamp in the mountains. They were drawing close, and the Legion were definitely hiding the Athanc in the cluster of small hills that lay in the midst of the valley. It was time for open battle. 

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Her own force had discovered the truth. After a pitched battle, her soldiers managed to capture one of the strange forsaken from a Legion patrol led by Absylonia. By smashing the great warbeast it followed, it was denied enough magical protection to resist being pinned by her Seether. Agathia summoned her magical power and delved into the strange mind of the former elf. Finally she caught a glimpse of the goal. The Athanc, and a flash of a lonely castle nestled in the hills. The pitiful creature must have gathered there at some point, or been part of the ritual. Agaithia severed the connection, killing the enfeebled creature, and smiled to herself. She had succeeded where her peers struggled. And it was at her evidence, the command to establish a war front was given. 

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Aikios had led the charge, his helljacks screaming into the ranks of the Khador forces. Why Khador was encamped to defend the Legion base was confusing, but such was Aikios’ zeal to engage the enemy that distinction was overlooked. Agathia laughed silently to herself at his misfortune, as his warriors and jacks crashed into the unyeilding wall of Khador iron to no effect. Khador required subtlety and guile to defeat, and Agathia prized her ability to shine in that role.  

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Asphyxious had taken the central line directly toward Legion forces, and struck another blow against Absylonia’s battered army. A number of Kraken had been deployed to the front now, and one used its might to bully its way through the scattered Legion defenders. 

borka1-trollbloods-vs-deneghra1-denny1-cryx

Deneghra had been assigned the duty of defending the rear approach of the Cryx army, and she had quickly found herself in battle with the Trollbloods that had been lurking in the hills behind where the Cryx forces set their camp. Deneghra herself was knocked flying from the mightly club of Mulg, and only managed to escape with her life after her army was crushed. The call went out to the Cryx commanders that they needed to turn back and press against the Trollbloods first, lest they be caught in a pincer. Agathia knew that she was favored, as it was Asphyxious who was commanded to turn back rather than her. 

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Asphyxious’ forces entered into a slug fest with Calandra’s warbeasts, which suited Asphyxious just fine. He bode his time and hid behind a farm house as he slowly drew magical soul energy from the expressions of rage all the warbeasts generated. Then in a turn of destructive force, he unleashed the energy into Calandra, whose star-crossed magics still could not turn away. She was forced to flee the field, leading the Trollbloods back into the lower hills. 

doomshaper2-doomy2-trollbloods-vs-sturm-and-drang-minions

Unfortunately for the Trollbloods, the lower hills were no safer than the upper hills. As the Trollbloods reeled, they split into multiple Kriels to find a space to regroup. Doomshaper’s went east, where they encountered a force of Minions led by Strum and Drang. After a fierce battle, the Trolls had to retreat yet again into the hills. 

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A similar fate met Calandra’s fleeing force, though this time in the lower badlands near Ios. A contingent of Retribution, led by Magister Helynna, turned the Trollbloods away as well–their firepower proving too overwhelming for the Trolls to weather. 

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It was only near the edge of the woods of Ios that the Trollbloods managed to fight their way to a moment’s respite. Led by Jarl Skuld, they pushed southwest to find an encampment in the foothills. A Circle Orboros force appeared and attempted to harry them just as the other Kriels. Jarl’s troops and warbeasts managed to strike with better speed than the others, with a rampaging Dire Troll Mauler leading the charge into the Circle lines and felling Grayle the Farstrider where he stood. The Trolls had earned a brief peace, but Agathia and her Cryxian forces held the better half of the hills and better vantage to push on their true objective: the Legion base that hid the Athanc. 

Progress Week Four:

dragons-at-the-drawbridge-campaign-map-after-wk-4

The big event this week was that the Cryx generals united and decided to place themselves on the campaign map. They chose a spot in the northwest, boxing the Trolls out in a grab for access to Legion forces. Skorne, Trolls, Khador, and Legion (thanks to Minions working for them) all expanded some. In addition, Retribution of Scyrah, which has been competing for a while, managed to score a victory and made advancement onto the map.

Week Four also had a special mission, where forces got their first attempts to notice the machinations of Kommander Kerensky behind the scenes. In every case where he took the field, he managed to remain hidden and undetected by opposing forces.

shadow-kommander-mission

Story Week Three:

Asphyxious tried to recall what exhaustion felt like. His body and soul were eternal and tireless, yet the strain of his long campaigns seemed to still affect him somehow. He stood on a hill overlooking the great valley northeast of Ios, and that sense of having been long at war crept into his mind. So many clashes, so many battles, so many opportunities to prove himself Lord Toruk’s most useful commander. And somewhere in this valley lay another such opportunity. 

Two weeks prior, Venethrax had found a lead on another Athanc and led forces into the valley to seek it out. Asphyxious reveled in the fact that Venethrax made the critical mistake of including Skarre in his initial forays, not knowing that the Pirate Queen’s force included informers loyal to himself. Recognizing he could make a push for the prize himself, he rallied a fast-moving force and marched north. 

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While Venethrax crept through the hills, Asphyxious marched straight into the central plains. The best intel would come from the various forces that moved through the area–reanimating their commanders for interrogation would be the critical edge that Asphyxious hoped to exploit. He first came upon a column of Khadorian warjacks, and trailed their fuming smokestacks. Setting up his Satyxis raiders for a pincer, the Cryx army struck and managed to tear apart the metal monstrosities and sent Kommander Harkevich scurrying back to the safety of his lines. With a few corpses in tow to examine later, Asphyxious set his sights on other prey. 

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Turning to the East, his force twice clashed with the forces of the Skorne Empire. Asphyxious had respect for his foe, Lord Hexeris, as few others who walked the soil of Western Immoren had the power over death that Hexeris could command. The first clash of their forces ended with a rushed retreat of Hexeris, his armor badly damaged from the cruel assault of a Inflictor. Asphyxious was not prepared for the return engagement. Hexeris returned, his armor repaired and elaborated upon with magical protections. The onslaught of magical bolts from Hexeris and firepower from the Skorne force managed to drive Asphyxious’ own forces back to regroup. 

Having withdrawn into the southern hills where his necrotechs repaired his helljacks and necrosurgeons stitched together more bodies for his cause, Asphyxious the Lich Lord continued to survey the valley. The reports from his scouts confirmed that the Legion of Everblight were indeed actively defending territory throughout the valley. All he needed was to pinpoint the source of their lightning raids.

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Pirate Queen Skarre had faced one such assault recently, which proved another setback for her advances. Asphyxious was somewhat pleased, as her loyalty was with the other Lich Lords–whatever could weaken her was in the end an advantage. This time it was the strange blood-beasts that Legion could field. According to his spies, Skarre personally took ill from the poisonous injections that spewed from the vile abominations. Having to flee the field, his spy noticed the winged form of Absylonia prowling about the battlefield in victory. 

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The other information was less pleasing. His protege Deneghra had clashed with a scouting party, and had her forces mauled. Lylyth stalked the area close to where Asphyxious had clashed with the Skorne. Deneghra had been his support, but the ambush by Lylyth and subsequent retreat meant that his force remained somewhat unsupported in the region. 

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Reports detailed the other clashes observed in the valley. The Withershadow Combine had consulted powers of divination to foretell what was happening in the woods of northeastern Ios. Lylyth’s raiding parties had been spotted there first, engaging in battle with a Retribution force led by Magister Helynna. They had driven her forces from the woods, and unexpectedly she led her warjacks and infantry northeast in their escape. 

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Helynna found herself trapped. In the vacuum left by Asphyxious’ withdrawal, Skorne had made their way entirely across the eastern mountains. They rushed forward, meeting Helynna’s forces in the marshy lowland. The terrain slowed the Retribution army further, and Lord Arbiter Hexeris used the power of his ranged might to inflict crippling wounds on the elf commander. With few places to flee, things looked grim for the interests of the Retribution in the valley. 

1-skorne-morghoul1-vs-harkovich

Skorne, on the other hand, surged forward even further. With such gains by Hexeris, other leaders followed in his wake. Just when Kommander Harkevich had been able to repair his damaged and beaten battle group, he found himself the target of Morghoul and his vicious beasts. Morghoul’s ability to sew discord and disrupt even steam-powered cortexes with waves of tormented energy proved costly. Harkevich’s warjacks foundered in stopping the wall of Titans and bugs, leaving the deadly Aradus access to strike at Harkevich himself. Severely injured by the desert creature and harried by the strange spirits that flew as part of Morghoul’s host, Harkevich gave the command for yet another withdrawal. 

As he stumbled back into camp weary and exhausted, Harkevich saw the general operations leader directing orders to various people in the camp: Kommander Kerensky. His arm was still in a sling, injured from a long-past battle with the forces of the Legion. Harkevich wondered how bad the injury was, and why his express order was to avoid engagement with the Legion patrols that were seen in the woods and instead focus on meeting other forces in direct battle in the field. Perhaps Kommander Kerensky was more injured by the forces of Legion than he revealed, and he was worried about facing them again. “Surely, that must be it,” thought Harkevich. “The man is a wounded war hero. We’ll renew the fight for him and carry the campaign forward. For Kerensky, and for the Motherland.”

Progress Week Three:

dragons-at-the-drawbridge-campaign-map-week-3

Week Three was all about Skorne and Legion. Cryx won games against Khador, which meant that they advanced their searching track this week. The thundering might of the Skorne army in the East versus Legion may become a deciding factor in the shape of the campaign. Time for Retribution and Trollbloods to step it up!

Week three also featured a special mission representing forces seeking to make territorial gains against others–critical to that is command structure. Thus, the “Chain of Command” special mission:

chain-of-command-mission

Story Week Two:

Kallus, Wrath of Everblight, had sent observers out over the high plains that filled the valley around the hidden Legion castle. Some, using Kommander Kerensky’s assistance, were informers hidden among the Khadoran picket lines. Others were lithe Nyss scouts, ready to hide in the shadows and note the tides of war for him. Their mission? Track the progress of the forces of Dragonlord Toruk. 

Thagrosh had been angry, the magical energy narrowly remaining contained within his form, at the news that Cryxian agents had found a definitive lead toward the location where the Athanc was being prepared for the ceremony. He tasked Kallus to take over the network of operatives and stay informed. The Skorne empire’s emergence on the east had fouled up everything. The Skorne had already unwittingly stumbled on clues that could only help Cryx if discovered. 

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The first reports were not promising. Cryx may have already have extracted what they needed. It seems as if a ruse army of Skorne had been operating deep into enemy lines. Their commander was supposedly Void Seer Mordikaar, but Kallus’ spy (hiding in a copse of battlefield trees) reported that they were an impostor: just an ordinary mortitheurge of no particular skill, dressed up to appear as threatening as the deceased Void Seer had been in life. Deneghra’s forces defeated this impostor, only to fall into the trap in which the force was bait. 

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Lord Arbiter Hexeris had lured the Cryx force forward, and they had plunged ahead in their clamor for any and all information. He swept down upon Deneghra’s host and defeated them soundly. Seeing the military defeat, Deneghra retreated and used magical communication to ask a fellow Cryxian commander for assistance. 

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Goreshade answered the call. Leaving his horse behind due to the tundra-like terrain, he led a force forward in relief of Deneghra’s disintegrating army. Rushing forward, he managed to claim the information that Deneghra had first secured–a crude carved figure that the Skorne had thought was merely war plunder. A flicker of recognition marked his face: Venethrax would treasure this discovery, and know of the figure’s purpose. He dispatched a unit of banes to rush it back to the secret headquarters Cryx had established in the region. 

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Goreshade was lucky to get the information away when he did… it was then that Lord Arbiter Hexeris’ forces swept down on his column as they had done once before to Deneghra. The Cryx fought hard, but the assault of spells alone on Blackbane forced him to quit the field and retreat. 

Kallus reviewed those notes carefully. It seems like the Skorne commanders were proving to be more of a thorn in his side than he expected. Another report on his desk focused on other developments. It tracked the movements happening within the central plains, detailed this time by a dim-witted Ogrun serving in a Mercenary company willing to correspond with a “cousin” (actually a Nyss infiltrator who carefully faked a crudely written letter to the Ogrun’s pup tent each night). The Ogrun’s command was being led by Gorten Grundback. After driving Cryx from the hills, his warriors had made their way down to make good on some mercenary contracts with the Khadoran forces. 

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Kallus knew that the initial direction the mercenary band had received was due to his own influence. Kommander Kerensky had planted the seed Kallus requested, getting the mercenaries to assist in repelling the invading Skorne. Gorten had a skirmish with an advance group, led by the so-called Lord of Assassins, Morghoul. They drove back the Skorne with some skill, but that’s when the problems started. 

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The foolish dwarves spied Legion forces en masse, and drove their column directly toward the command of Abyslonia. “Damn foolish dragon-woman,” Kallus cursed under his breath as he reviewed the report. She had provoked the dwarves, and not recognizing that they were Khadoran allies–and thus under Legion’s sway at the moment–returned the attack. She lost a number of creations of Everblight in the process, and squandered the momentum of their advance. 

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Making matters worse, another Khador Kommander had been operating in the area and observed the battle. Instead of checking in with the central base and receiving the obfuscating orders of Kerensky, Sorscha made the decision to hunt out Legion troops herself. She located a group led by Lylyth, and despite the ravages of their missile fire, Sorscha’s force managed to route the Legion patrol. 

Kallus invoked a curse from his frozen lips. What good was it having Khadorian lap dogs at your beck and call if they did not obey. So far Kommander Kerensky was not living up to his promises. 

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Enraged by these outcomes, Kallus himself decided that it was time to take the field. He led his army, laden with warbeasts, out into the plains. The one good thing of the ritual was having an ample supply of new beasts and blood to utilize. He set his sights on a recent location of Cryxian activity, and managed to catch Skarre and her force without room to manuever–they were extended beyond the waterways that they normally preyed upon. Kallus and his force struck, and managed to buy their ritual more time. Each delay in Cryx’s search meant a day toward the ceremony’s completion and Everblight’s empowerment. 

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Kallus strode the field, confident in his success. At that moment, a Skorne war party came crashing out of the woods unexpectedly. Kallus rallied his beasts, throwing Blight Wasps and Scytheans equally into the breach to try and slow his opponents. He saw a shadow darting between the trees–could this be the so-called Lord Assassin? 

It was Morghoul, but not as Kallus expected. Morghoul had returned to the harness he used when driving beasts, as he found it better-suited for campaigning. The change caught Kallus off-guard, as no one expects the sheer furious power, threat, and speed of an enraged and abused Bronzeback. The massive beast rushed forward and threw one of Kallus’ own beasts right into him. It then proceeded to pummel Kallus repeatedly. With dents in his armor and his magical defenses shattered, Kallus was forced to retreat. 

“That force was beaten? How did they regroup so fast?” Kallus pondered aloud when he returned to the ritual site. “How can we stop them?”

“We don’t need to stop them,” said a grave-voiced Thagrosh in response around the war council. “The ritual continues. We need but delay them.” 

Progress Week Two:

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Week Two saw expansive growth by Skorne and Khador, as both groups won three total games (though in Khador’s case two were thanks to Rhulic mercenaries who agreed to lend their strength to Khador for this round). The special mission this week featured the various forces combing through battlefield debris and dead bodies for intelligence materiel that could lead them to get a handle on what was happening with opponents’ forces.

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Story Week One:

A pale green mist rose from the stacks on Lich Lord Venethrax’s spine as he stood over table, examining a sprawled map. The area was a section of high plains and mountains, northeast of Ios and east of Rhul, and a variety of marks glowed with faint magical aura on the page. He had tracked the Athanc this far, but the question was where the precious piece of Lord Toruk’s offspring lay. Venethrax mused over the terrain, trying think of what his opponent would do. Thagrosh was cagey, and would certainly keep the piece away from any main military force. There was also the complication of the Khadoran and Cygnarian forces that were inexplicably present in the area–and seemingly at peace with each other. Thagrosh would have to steer far clear of them, no doubt. That meant the edges and margins of the region: the forests of northern Ios came with a cost, but had to be checked. Likewise the mountains that marked the border with Rhul. A much more likely hiding spot. 

Venethrax considered his forces and commanders. Skarre and Goreshade were ostensibly under his command so far. The positive account of an Athanc that was torn from that strange Trollblood’s mind was too important to pass up. The immortal Toruk, praise to his name, had dispatched Venethrax with haste and given him full command and resources to pursue the precious shard. Venethrax knew better than most what would happen if Everblight managed to bring the power into himself. He, Toruk’s champion, would wrest the Athanc from Everblight and submit it to his own master. Glancing at the map again, he made his decision. He would take his large host into the foothills of Rhul to search there. Skarre would take her lighter and more maneuverable force into Ios. “Dangerous. And unlikely to be a spot Thagrosh would tread,” Venethrax thought to himself. “If Skarre happened to be disintegrated by some strange elf whilst there, well… so be it.” As for Goreshade, his force had more rank and file. Requiring less fuel for his bonejacks and helljacks meant he could range further and faster. Best to send him deeper into the pass between the hills to scout. Venethrax quickly summoned messenger thralls and dispatched his orders to his forces. He rolled the map up and stowed it in a scroll case before exiting the burned-out hovel he was using as a command post. The Athanc was close. He could feel it, taste it. Venethrax knew the glory of its capture would be his. 

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Venethrax led his forces through the Rhulic foothills, trying to get a sense of hiding spots where the Legion forces might be hidden. The transit of his full war-host was not simple, however, and soon enough Rhulic woodsmen had noted his army’s presence. Venethrax veered southward, hoping to avoid entanglement with the dwarves. Unfortunately, their forces mobilized more rapidly than the Lich Lord had expected. A raiding party of mostly light jacks came surging from hilltop pass. Gorten Grundback led the force, their shooting tearing into Venethrax’s infantry. He quickly rushed his forces forward into the faces of the dwarves, his carrion crows leading the charge to buy time for the slower Cryx elements to advance. Venethrax himself strode forward, hoping to lure Gorten into a risky advance where a Cryxian counter-attack could crush his assault. The ruse worked, and while Gorten tried to finish Venethrax’s forces he left himself open–and had to hurriedly retreat after engaging in a bit of combat. The threat to his own life was too much, and Venethrax’s forces carried the day. 

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Despite the victory, Venethrax was convinced that Gorten and other Rhulic leaders would soon be back for more, so he rushed his forces southward into the foothills and closer to Ios. However, he was not expecting another force to be waiting there. Why the Trollbloods were marching eastward, directly toward the valley pass where the Cygnarian and Khadoran armies waiting, was baffling to Venethrax. Did they know something he didn’t about the Athanc? There was only one way to find out: to strike. The Lich Lord sent his forces screaming down into the troll lines. There he saw his foe, Madrak the World Ender leading the counter-charge. Against another Trollblood leader, perhaps the assault would have triumphed. But Madrak was grim and determined, and he and his forces inflicted too much damage on Venethrax’s force for them to hold the ground. They gave way–melting back northward. The Lich Lord’s advance had been stalled. Yet perhaps one of his other commanders had done better–he anxiously waited for reports.  

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When Pirate Queen Skarre’s arrived, he was disheartened despite her success. Her forces had encountered a Retribution war host, led by Ravyn, Eternal Light. Skarre’s missive reported that Ravyn was caught by a harpoon from a Reaper, and dealt what was surely a mortal blow from the Warjack as it pulled her into its reach. However, the elf prisoners had no information about Legion forces. Whether Skarre had actually asked, or merely replenished her forces after the battle from their corpses, Venethrax had no way of knowing. 

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It was the missive from Goreshade that brought Venethrax more pleasure. His forces had encountered a Legion of Everblight scouting party in the tundra. They engaged, and while Lylyth inflicted some casualties on the Cryx force, Goreshade’s host of Bane Warriors and Bane Knights managed to drive them from the field. The report, written in Goreshade’s own hand, detailed that the Legion forces had not been packed correctly for campaigning. It was a tangible lead! They could not be too far away, only 3 or 4 day’s travel maximum. Venethrax could feel the net tightening. 

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The Cryx forces were not the only ones sending small groups to explore the tundra, nor the only ones who knew that the Athanc was in Thagrosh’s hands. Venethrax had no idea that Hoarluk Doomshaper had been present when the Legion had captured it from a hidden vault, and that he had informed the various Kriels of the threat. In addition to Madrak’s movement of his forces through the hills, Jarl Skuld had taken a light force and raced forward into the pass to try and pursue the escaping Legion forces. Strangely, the Khadorian army opposed his progress. Jarl had been informed that they were assisting Hoarluk against Legion, yet now they were opposing his progress. When they revealed violent intentions, Jarl quickly adjusted–and although he returned fire and sent the Khador force running, he himself drew back to try and make sense of who the Kriels’ allies really were. 

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On the eastern side of the valley, an unexpected threat arrived: a column of Skorne warbeasts and their inscrutable soldiers marched forth into the rugged terrain. Likely unaware of the athanc drama, the forces were an advance contingent of Makeda’s army in the west, renewing their assaults on Western Immoren for plunder, slaves, and death in honorable fashion. The column, commanded by Lord Arbiter Hexeris, spotted a relief column of Legion warbeasts commanded by that daughter of Everblight, Absylonia, that was heading to replenish Thagrosh’s forces. Hexeris’ force struck, and while suffering some initial losses managed to remain in the field long enough that Absylonia could not continue the battle and fled. A chymist in Hexeris’ forces, ostensibly seeking dragonsblood for some vile concoction, uncovered some messages that revealed the location of Legion forces in the area. Hexeris forced his troops on a hard march forward through the foothills surrounding Gorgon Peak, seeking further combat. 

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And find combat he did. Hexeris’ column came to a small abandoned farmstead, lured by the smoke rising from the house. An unruly Archangel in Thagrosh’s force had lit the home aflame in a fit of defiant rage. Hexeris commanded his titans to rush thundering down the pass and try to catch the Legion forces off-guard. The battle was bloody and protracted, and the smoking farmhouse groaned as the massive bulk of the Archangel pushed up against it in the battle. Despite felling the Archangel, Hexeris found his forces decimated and was forced to quit the field. He knew where the Legion was going, and was determined to regroup with support and fresh warbeasts before striking at Legion forces again. 

Progress Week One:

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Starting Story*:

That night, Kommander Kerensky dreamt of dragons. The Khadorian officer soared above the clouds on veined wings, far above the burning forest where so many of soldiers had perished. Suddenly, an enormous winged shadowed passed over him and, in a sudden panic, Kerensky flailed, falling fast as the shadow overtook his tiny form and consumed him.

Kerensky woke in a cold sweat, his field cot soaked through and beginning to freeze, with memories of the past few month pouring back in an unstoppable tide. His men, his brothers-in-arms, being slaughtered in a cold Orgoth dungeon. A flash of light streaking towards him. Cold. Pain. Thagrosh’s cruel gaze as he held Kerensky in the air with one meaty claw, driving a glowing crystal into his back. More pain. His new mission. Meetings with his superiors. Decorations, awards, ceremony. Then his subtle offer of an envoy. The peace treaties. The damnable swans being such easy marks for the overture. 

He shook his head rapidly, a shiver banishing the memories, and pushed himself up from the cot, stumbling to the shaving mirror hanging from his tent post. His face was bathed in a sliver of moonlight coming through the tent’s flap, and Kerensky’s face twisted into a sick grin. An awful shadow crept across his mind and he shivered with fearful pride as he beheld the infinitely vast presence. Kerensky withdrew his arm from the sling that was wrapped about his body. He held his newly formed claw up into the air and, filled with power, willed a ball of fire into existence. Kerensky began to laugh hysterically. He was the dragon Everblight, and the dragon Everblight was him.

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As he finally stopped laughing, his face grew cold. Kerensky closed his eyes for a moment, and it was if a veiled shadow settling gently on his skin. He had to be careful–expressing his power drew the marks of the dragon out of the ridges of his cheekbones. The arm was fully transformed now, so he kept it hidden as a war wound in a sling. The face he could hide, so long as he didn’t use the magical power of fire that lurked within him. He had to be careful. He had to stay hidden. 

Kommander Kerensky knew that the ritual to bring the captured Athanc of the long-dead Vorspark into Everblight’s power was proceeding in the hidden ruins of a castle to the north of his encampment. It was a matter of time. And he was the first-chosen of Thagrosh to enable that time to pass. The manipulation of his own government, the overtures and eventual accord with Cygnar, the fielding of their two expeditionary forces into the wasteland northeast of Ios and east of Rhul: all was part of the plan. And so far, it was going just as he Kerensky… no, he Thagrosh… no I Everblight, most powerful of Dragons, had planned. 

*Huge thanks to Andy Dobies for writing the starting fiction and doing up a model of Kommander Kerensky. Why do we need a model? Stay tuned to find out!

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Dragons at the Drawbridge – Campaign Rules

Dragons at the Drawbridge – Campaign Rules

The leaves are starting to turn with Fall 2016, so it’s time to revisit the continued campaign tale that the Crossbones Crew has been telling with our games. The story began in our Carnage at the Confluence campaign, which was a huge success in terms of player turnout as well as great storytelling. We let the actions of the games determine what happened in the story to great success… And this time should be no different. This post has the rules that will be used for the purposes of the campaign as well as the rewards for the campaign, while a separate one will track the story as we tell it.

Campaign Rules

This campaign we’re trying two things that are happening simultaneously: a map campaign to represent forces controlling area, and two trackers to cover campaign events. The first tracker is a “Doom Track” which represents the Legion of Everblight’s progress on completing the ritual to give Everblight the power of the fallen Dragon Vorspark’s athanc. The second is a “Search Track” to represent the forces of Cryx obtaining a lead on where the athanc is being held/where the ritual will take place.

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The hexes cover the Map portion, while the red circles on the right are the Doom Track and the green circles along the bottom are the Search Track.

The map campaign will be a variant of the version we used for the Carnage at the Confluence campaign this past spring. Instead of placing all available casters for factions on the map to begin with, we’ve simply arranged a single “faction base” starting point for the main factions competing in the event (if others show up we’ll place them on the map, and Minions/Mercs can support any of the existing factions as they choose). As different warcasters/warlocks win games, expanded hexes will be given to that warcaster or warlock. Prime and epic versions of the same caster advance the same spaces. Future games with that same caster/lock can build off of any hex that they already occupy. The goal of the map portion for Circle, Trollbloods, and Skorne (and the other factions if people play them) will be to get dominance of the battlefield, as well as ideally having at least one hex adjacent to the the “castle” section in the hills in the middle of the board. Legion will be using their wins to block access to their hidden fortress. And Legion’s allies through deception, Khador and Cygnar–due to the cruel sleeper agent Kovnik Kerensky who brokered a deal with a Cygnarian dipliomat–will seek to rebuff the advances of the other forces. They cannot gain hexes adjacent to the Legion castle until agent Kerensky’s treachery is uncovered (a campaign event we have planned for the mid-point).

Meanwhile, the two other trackers will be increasing each week. Legion’s will grow like clockwork, as they merely need to position themselves to complete the ritual. Meanwhile, Cryx will be preying on each of the armies guerrilla-style, looking for clues. Each week a designated “lead” army will be secretly recorded. If Cryx manages a victory against that Faction’s forces, they will advance their tracker. When either the Legion tracker or the Cryx tracker fills, the end of the campaign will be marked and we’ll play one last event: the culminating story determined by whichever group completed their goal first, with participants based upon the map outcomes. In addition, Cryx players will get to choose a timing to “reveal” themselves. At any point, if there’s consensus among the Cryx players, they can declare any space to be the base of operations for their force. The trick is, they can choose a square that is 8 – X spaces away from the Legion castle, where X is the number of “leads” that Cryx has acquired thus far in the campaign. Do they reveal early to secure space on the board and ensure a spot at the final battle? Or do they wait for a surprise and grab a close territory? It’s up to them.

In addition, there will be special missions written up to detail fallout from particular events in the campaign–exactly like last time. We’ll also have a delve into the Iron Kingdoms RPG as well, with players from all factions playing out a smaller-scale event in the course of the storyline. Finally, this time we’ll conclude the campaign with an enormous battle. But who the participants are–and how it will shake out–will depend upon the progress of the events in the games. Needless to say, the outside forces better hustle to reach the isolated castle where the Legion’s cruel magics are being woven, lest they find the fate of Immoren out of their hands.

Campaign Rewards

 

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Just like last time, our goal is to provide incentives to players starting and continuing a particular force. Last campaign it was Legion of Everblight, as we had many starting that faction. This time we’re going to reward Cryx players, as we’ve got a fair number of them who are either starting the army or are building their forces. As such, it’s time for the (in)famous Drawbridge mystery boxes to make their return (this time we’ll call them Master Necrotech’s Reinforcements). Cryx players can earn a reinforcements mystery box for completing a new Warcaster and either a new unit (6 or more models) or two heavy warjacks (2 bonejacks equal 1 heavy). Non-Cryx players who want to take the opportunity to start the force can also paint the Cryx starter box to earn a reinforcements mystery box. Once a player has earned one mystery box, they can earn another by completing the same requirements–plus the contents of their prior mystery box.

Note that all models for this need to be purchased through Drawbridge games, or great host for the event. Make sure to let the organizers know which models you’re intending to use for the painting rewards before they’re finished!

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Ryan unwrapping a Nephalim Bolt Thrower from one of last season’s Mystery Boxes. 

Entry Requirements

Everyone is welcome to join in, whether for one game or 100. Games will be played at all levels. We encourage players to aim for a 25-point list and a 75-point list, but if you can only field 14 points or only just bought a starter box you’re welcome to join in. Painting is encouraged but not required–all we ask is that you make progress from the last time you set the army on the table (as everyone paints at their own pace).

As for costs want to keep it reasonable, so a mere $10 will let you participate in the entire 8 weeks of the campaign. Pretty good, right? Plus, we’ll be using the entry fees to get a set of chess clocks for Drawbridge so we can have reliable timed games for events in the future.

Make sure to also make your purchases of models through Drawbridge Games. Remember that they can place an order for anything in the game, you save shipping by going through them, and you get your Gatecrasher member benefits.

So… Much… Menoth…

So… Much… Menoth…

Since my last post I’ve had a whirlwind of 30 points of painting and twelve games of Warmachine and Hordes. And all of it Protectorate of Menoth. I think I’ve got a problem.

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Not sure if I’m a convert or not… the hat may give it away

I’ve been really enjoying the force, even though I’m really slow at painting it (I’m so tempted to go back to Trollbloods which I paint fast or Skorne with which I have a simple scheme). But I’m still making progress: I finished a new Warcaster and two Warjacks for my force.

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Feora2, Protector of the Flame. I really like how she turned out, and while assembling I was annoyed by her model I really like it now that I’ve gotten it completed. 

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A mighty Reckoner heavy warjack. 

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Redeemer light warjack. With Feora2’s Firestarter spell, this model seemed to be the obvious must-add for my army list. 

This post also marks the completion of our first season of the Crossroads of Courage campaign that Privateer Press has been putting on. I played in every week and was pretty successful overall as a Sower. I got an awesome campaign coin for playing in the games.

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Though I never once got this result in the four weeks. It was four straight weeks of Coward for my Holden the Last. 

 

On the gaming side, I fielded my Protectorate in a local Steamroller, played a heap of Crossroads of Courage games, and had a one-off game with my buddy Michael who is making leaps and bounds progress on his Trollbloods force.

First up: the Steamroller. It was a pretty small event, and I went 1-2 overall. That said, I had some really fun games. My pairing was Kreoss and Amon Ad-Raza. With Kreoss, I ran a warjack shooting-focused list using a Judicator as a central pivot and the threat of Kreoss’ feat. With Amon, I had a Warjack heavy list to capitalize on his Mobility spell and deep-range assassination runs.

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First round I was paired against Dave’s Legion of Everblight force, led by Rhyas. I was doing well in attrition, and had eliminated every one of his warbeasts. Sadly, the Devout stood in the woods rather than behind it with Kreoss, and Rhyas’ feat let her warp to just the right spot to promptly chop of Kreoss’ head with a critical decapitation.

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Second round I faced off against Little Larry’s Minions army, with Rask as his warlock. He bricked up, which meant that my template shooting was murderous on his cluster of heavies and Rask. With his Bog Trogs flanking rather than staying to protect Rask, he ran out of Fury too fast over two rounds of shooting and I managed to assassinate him. 

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Third round was another close game, this time against Jay’s Protectorate of Menoth force. He ran Amon Ad-Raza, and I ran Amon Ad-Raza. It was an Ad-Raz-off! I made two blunders that cost me the game ultimately. The lesser one was forgetting the rules of his objective (passing damage to nearby warjacks), which left my shooting Warjacks strung out with little impact. The greater one was inexcusable: denoting just how far Amon can get a warjack into the mix. He had to trample to do so (as I managed to get a Monk in the way when I realized my mistake), but with the Synergy chain Amon’s high defense wasn’t high enough and the Crusader mashed him. 

 All-in-all a great set of games and a good time with all three opponents. I’m still getting the handle of competitive list-building for Protectorate, so playing against a mirror in the third match was particularly useful for my thinking.

Next up, I played more than a few Crossroads of Courage games over a couple of weeks’ span:

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My Amon Ad-Raza helped escort Old Jeb to a mine entrance past Brad’s Skorne led by Xerxis.

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A second Old Jeb escort mission. This time against Colton’s Butcher and his warjack-heavy Khador force.

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We called them training exercises when my Protectorate clashed against Terry’s. Reznik wasn’t ready for how far a Reckoner could get with Mobility, and I managed the assassination. 

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My first outing with Feora2 was against Ryan’s Cryx and Terminus. I got so close to killing him… needed a 7 or more on the fire roll at the top of his turn to win. I rolled a 6. And was promptly slain in retaliation.

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The burning ash hazards made for an interesting messenger battlefield as my Feora2 force took on Colton’s Sorscha2. Fire triumphed, mainly by Feora’s Feat giving the messenger a burning sensation by transferring the continuous fire to the model. 

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For the first time ever, I managed to assassinate pHaley. I’ve played her countless times in my gaming career, and she’s been something akin to my Achilles heel. All it took was Andy fielding her for the very first time with his brand new (and awesome) wasteland-themed Cygnar force. Curse of the newly painted model and someone fielding her for the first time? Doesn’t matter. Streak broken!

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My Holden the Last ducks near a crate of dynamite as Roger’s marauding Circle warbeasts close in on the Protectorate battle line. 

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After a protracted battle against Ryan’s Cryx, led by Captain Aiakos, my force hunkered down enough to eek out a victory by scenario points. It took Feora standing up to an attack from Barathrum, which she barely survived. 

Finally, I got in a game against my friend Michael who is slowly getting into the game.

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Look at those beautiful, classic-scheme Trollbloods models. I managed to win by assassination,  but Mulg had smashed his way through anything in my force that was a threat to him by then… had I not succeeded, Feora2 would have been a red stain on his big club. 

500 Points Challenge Progress (2016):

414/500

Battles (Privateer Press):

Overall Totals 2016: 101 (Win/Loss: 61/40/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

22 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x3, Ragnor x2, Sorscha, Stryker2, Rask, Xerxis, Butcher, Sorscha2, Haley, Aiakos, Reznik) / 9 Losses (Agathia x2, Haley, Terminus x2, Kaya2, Rhyas, Amon, Tanith)

Skorne:

23 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith)/ 16 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Crossroads and Drawbridges

Crossroads and Drawbridges

Our Drawbridge Games Crossroads of Courage campaign is in full steam. Check out photos from the weeks below and the results of our play through the seasons.

Season One Recap and Standings:

Reapers came down to a horse race on week 4, with Andy and Roger both making great headway and tying for the final week’s Fate point. With equal Fate points, it came down to regular points to break the tie–and Roger won. On the Sowers side, Colton pretty much ran away with the victory with a whopping three out of four Fate points. As for Reapers versus Sowers, the Sowers gathered many more points throughout the event, scoring points 49 compared to the Reaper’s 28 points.

Note that the scores for each week are number of points (from battles won plus achievements) before the slash and Fate points (for being top point-getter that week for the faction) after the slash.

Reapers

Name Week 1 Week 2 Week 3 Week4 Overall
Roger Coldren 3 / 1 1 / 0 2 / 0 3 / 1 9 / 2
Andy Dobies 1 / 0  1 / 0 3 / 1 3 / 1 8 / 2
Terry Mealy 1 / 0 5 / 1 0 / 0 0 / 0 6 / 1
Brad Randall 0 / 0 0 / 0 1 / 0 2 / 0 3 / 0
Dan Hodgepodge 1 / 0 0 / 0 0 / 0 1 / 0 2 / 0
Brandon Mozingo 0 / 0 0 / 0 0 / 0 0 / 0 0 / 0

Sowers

Name Week 1 Week 2 Week 3 Week4 Overall
Colton McBryer 5 / 1 2 / 1 3 / 1 1 / 0 11 / 3
Andrew Lotz 4 / 0 2 / 1 2 / 0 6 / 1 14 / 2
Scott Kinola 3 / 0 2 / 1 2 / 0 0 / 0 7 / 1
Xavier Walker 1 / 0 0 / 0 3 / 1 0 / 0 4 / 1
Adam Rutledge 2 / 0 1 / 0 0 / 0 4 / 0 7 / 0
Ryan Nolte 1 / 0 1 / 0 2 / 0 2 / 0 6 / 0
Steve Yaworski 0 / 0 0 / 0 0 / 0 0 / 0 0 / 0

Holden Conversions:

Part of this campaign is converting up a Holden the Last model to be a part of your forces, so I wanted to highlight the Holdens who were converted up for the first phase of our campaign.

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Andy’s Holden the Last, fitting with his wasteland-theme Cygnar force. 

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Adam’s Holden the Last. This Holden grew a beard fast, no doubt because of the cold winters wandering with Adam’s forces of Legion of Everblight. Tho maybe it’s to hide the shards…

holden-the-last-menoth-conversion

This is my Holden the Last. You can’t see it too well in this picture, but he’s got a Menofix insignia shoulderpad on his left arm, as he’s taken the faith in my version of his story. 

 

Terrain Building:

I wanted to show off the awesome terrain building that people have done so far as part of the campaign. Keep it going!

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Colton’s excellent burning ash markers, that actually glow. Amon Ad-Raza for scale. 

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Adam’s absolutely gorgeous mine entrance (I mean, look at that thing. Wow!). And Colton’s dynamite crates. They killed three Choir of Menoth models in one of my games, so it was “fun” having them on the table. 

 I also took photos of the awesome mine entrance and bandit tower that Roger built, but cannot find them for the life of me (and will update with them when I get a chance).

Season One Battles:

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Dan’s Retribution squares off against Andy’s Cygnar, with Holden standing bravely against two heavy Ret warjacks. 

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Andy’s Cygnar horsemen race into the thick of Terry’s Protectorate infantry. 

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On a field blown with snow and limited line of sight, the glow of flares lit the battle between Colton’s Khador and Roger’s Circle. 

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Adam’s Legion of Everblight tries to whittle down Dan’s advancing Retribution forces as the two exchange ranged attacks.

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A clash for the fate of the Motherland, as Brandon’s Khador (in the background, spread out) battles Colton’s Khador (hugging the edge of the table).

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Ryan’s Black Ogrun boarding party stares into the towering might of my warjack-heavy Amon list.

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Ryan’s Captain Aiakos drives his Warjacks far ahead into the support staff of Brad’s Skorne. 

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Brad’s Skorne gunline tries to shoot down Andy’s Stryker2 force before they can crash into his lines. 

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Roger’s pair of Circle werewolves prepare to weather the storm of Adam’s Legion shooting. 

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It’s villains vs villains as Adam’s Legion of Everblight attempt to stop the undead menace presented by Scott’s Cryx. 

Coloring the Crossroads

Coloring the Crossroads

Okay, so Privateer Press’ Crossroads of Courage event is going on, which means I’m getting some games in–and getting a ton of painting done.

I’ll be doing a separate post for the story of Holden the Last through my game experience, so you can check that portion out elsewhere.

First, as always painting. And there’s SO MUCH. Largely because I’m finally pushing hard on my Protectorate of Menoth force.

1 Amon Ad-Raza Protectorate of Menoth

First up, I finished Amon Ad-Raza, as I wanted to have an answer to terrain-heavy battlefields. He’s a buff caster, who casts buffs (absurd muscles joke). I like how he turned out, as the red works well for me when there are the neutral colors and metals. 

1 Protectorate of Menoth Judicator

I also finally put all the finishing touches on my Judicator. I really like how it turned out. I need to add some scrub grass to the base, but otherwise I’m really pleased. 

3 Protectorate of Menoth Allegiant of the Order of the Fist

Two Allegiants of the Order of the Fist, otherwise known as “punch monks”. Much debate was had on whether they should be “kick monks”, but I think they’re stretching or practicing their balance in this pose, rather than in mid-attack (very few Privateer Press models are depicted “mid-attack” it seems). 

4 Protectorate of Menoth Hierophant

A Hierophant. Man, I love this model. Its ability to reduce the cost of a Warcaster’s spell is huge, ultimately letting me camp more Focus or get another critical spell out in early turns. 

5 Protectorate of Menoth Wrack

A bit blurry, but I also finished a Wrack. Can you tell I’ve been worried about Focus issues? The Wrack is a very solid solo, and at 1 point the ability to give potentially limitless rounds of and extra Focus is huge (though 1/3 chance to blow up is still pretty high). 

6 Protectorate of Menoth Crusader

I finished a Crusader as well, as part of the Crossroads of Courage is choosing a side and getting painting objectives based on your side. My side is Sowers, so it’s a heavy warjack or warbeast each week for me. 

7 Crossroads of Courage Holden the Last Conversion

Finally, my Holden the Last conversion (for season one–I’ve got some later season Holdens planned too as he advances through the faith). It’s a Sea Dog Rifleman unit attachment, with a shoulder swap and the removal of the drinking cup (I put in power charges on his belt instead). 

 

What really pleases me about this progress is that I’ve now hit more than 365 points painted in 2016 (actually I’m at 384). My goal is 500 by the end of the year, which is pretty absurd if I thought about it in January, but currently looks entirely manageable.

I got five games in with my Protectorate of Menoth these past two weeks. One practice before the league started, and then three league games.

8 Protectorate of Menoth Amon Ad-Raza vs Khador Sorscha

Small practice game versus Brandon’s Khador. They gave Amon a scare, but he narrowly survived–which meant that a quick slam of a Juggernaut over Sorscha followed by generous application of a Devout in melee managed to win me the game. 

9 Protectorate of Menoth Amon Ad-Raza vs Circle Orboros Kaya2

My first Crossroads league game was against Roger and his woodland critters Circle army. This was one of those games where I realized how Warjacks can be a bit more limited than Warbeasts–even in Mark III. I came up short in an assassination, and Kaya2 beat Amon to death. 

10 Protectorate of Menoth Amon Ad-Raza vs Stryker2

My third game was against Andy and his cool wasteland-theme Cygnar army, led by Stryker2. It was a clash of two very compact forces that were largely battlegroup in composition. Stryker moved to take out one of the Monks, but failed to kill him despite repeated attempts. Which left him too low on Focus and with his back to two of my Warjacks… which let a long Mobility-driven attack finish him off. 

11 Protectorate of Menoth

My fourth game was against a brand-new player, Scott, who is starting a Cygnar army. We played battlebox sized games, with the two battlebox casters. Through an astonishing number of bad rolls, I came up short again and again with attacks–which culminated in an assassination gone wrong and Beth Maddox using her feat to boost herself and her attacks on my Warcaster, finishing him off. 

13 Protectorate of Menoth versus Cryx

 

My final game of Week 1 of the Crossroads campaign was a loss to Ryan’s Bane Witch Agathia. I was winning the attrition war pretty handily, yet left a damaged Amon just a half inch too close to Barathrum. I forget how fast Cryx heavies can be. 

500 Points Challenge Progress (2016):

384/500

Battles (Privateer Press):

Overall Totals 2016: 89 (Win/Loss: 53/36/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

14 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x3, Ragnor, Sorscha, Stryker2) / 5 Losses (Agathia x2, Haley, Terminus, Kaya2)

Skorne:

23 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith)/ 16 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)