Author: Red Ones Go Faster

40k: First Spark

40k: First Spark

Part one of a continuing project log of my 40k Tau army and their efforts to retain control of the United Systems of Atreidia, against the gradual uprising posed by my buddy Enrico’s Terran and Chaos forces. 

The Story So Far:

Some people ask what the spark was that started the Atreidia revolt. Certainly the initial seeds were planted eleven cycles ago when the Tau first arrived and made their compacts with the system to provide technology and improvements in exchange for military presence in their expansion. However, a much closer flash point moment happened recently when a Tau Fire Caste patrol got into trouble, and one death led to many more.

2 Tau with interpreter

Tau patrol 271-R was working with a local Terran interpreter to help root out some local gang activity. The Shas’ui was assigned four other Fire Warriors to the patrol, along with two Gun Drones for security and monitoring purposes. At a busy intersection in the part of the city where an acid typhoon had rotted away some buildings, creating the perfect slum conditions where gangs could hide, they conducted their interviews of the working people who passed through the area.

1 ANN Newsflash Tau Game 1

Sadly, a young child and his sister were out in the street nearby. According to eyewitness accounts, the boy had a small street cleaning device and was attempting to scrape a subsistence wage through community beautification “shovel-ready” projects. A passing Tau Drone registered the cleaning device incorrectly, and security protocols were initiated incorrectly. Security film footage later released on the Atreidia News Network shows the Drone bleating a warning out twice, but the noise of the cleaning device may have made the child miss the warning. As the child turned toward the Drone, the hostility matrix was triggered and the Drone fired. The child died instantly, with his sister watching on and mother nearby.

3 After the Drone strike Tau

The Shas’ui recognized the malfunction of the Drone, and endeavored to apologize to the mother and child and promise both improved revision of the Drone protocol as well as full restitution from the Tau government for both loss of life and grieving. The mother, a poor scrap-cleaner from the ruined area, was inconsolable. Also, the excessively legalistic way of the Tau language was poorly translated by the fresh Terran interpreter, making the mother wail all the more.

4 Angry civilians

A group of local laborers were nearby and not only saw the shooting but also heard the mother’s crying. This particular group had recently been threatened with reduced work hours at the manufactorium where they worked because a contingent of Vespid workers, who needed less sleep cycles, were inbound from the neighboring system–which made them all the more incensed at the Tau and the young child’s death. One of their number started the chaos by approaching the Terran interpreter and starting a shoving match with him.

5 Known Chaos Cultists of Khorne

Meanwhile, one of the Terrans-first hate groups that had organized as a gang was nearby. Their leaders had been preaching a story of anger and rage against the Tau, and this armed group was ready to act. The shoving match, and seeing the Tau Drones responding with further security protocol warnings, gave them the opening they needed to embrace their anger and attack.

7 Tau vs Khorne Cultists

The rest of Tau patrol 271-R was trying to get back to their Shas’ui when the armed gang of angered citizens struck. Opening up with shotguns and autoguns, bullets flew at the outnumbered Tau patrol. The Fire Warriors’ instincts kicked in, and their return fire with pulse rifles hit with deadly accuracy against the unarmored rabble. The noise of shooting and the sight of Tau firing their weapons at Terrans caused the situation to escalate quickly. One of the Tau was killed by a gout of fire from a flamer carried by one of the gang members.

6 Civilians attack the interpreter

The group of Terran workers turned into an angry mob instantly. The Terran interpreter was beaten senseless at their hands. They seemed enraged at his collaboration with the xenos who had killed the child, and now were firing on people they took as citizens.

8 The last of the Tau are beaten

It devolved into chaos in the streets, with the sheer numbers of Terran citizens being too much for the small patrol of Tau to handle. With wrenches, tools, and servo-assisted work fists, the Fire Warriors were beaten and killed by the rampaging mob. With the images broadcasted on the news network across the system, resentment and anger began building among the populace. Meanwhile, the Tau had lost five Fire Warriors themselves, and had a brewing bout of anti-colonial resistance on their hands.

Looking back at all the bloodshed and war that came through the Atredian campaign, this little moment of spark was what set everything in motion in the years to come.

Tau Project Log

9 Painted Tau

In addition to finishing the Terran interpreter model (seen in pictures above), I settled on a color scheme for my Tau and got a first unit of Troops finished up. Five members of a Fire Warrior Strike Squad, with two Gun Drones. The Shas’ui has a Pulse Carbine with markerlight and target lock. I’m pretty happy with the color scheme, inspired somewhat by the N’dras paint color suggestion GW had on the back of the Stealth Suit box. It was just enough to run our small mission above.

The mission was pretty simple, and used classic Combat Patrol rules where each model activated independently. For the interpreter and the Terrans, we used the stats of Chaos Cultists but armed only with hand weapons. Working people were weapon skill 2 however, and the few children models (manufactorium apprentices) were additionally strength 2 and toughness 2. The gangers were simply Chaos Cultists unmarked. We placed the citizens in groups around the board, and each group did leadership tests to “hear” the situation, and would activate accordingly. The Tau waited to fire weapons or fight until the Terrans acted first, and the Shas’ui spent time using leadership tests to try and order the bereaved woman and her child to flee the area of danger when things started to get out of hand.

The Pig’s Name is “Oinky”

The Pig’s Name is “Oinky”

Another Thursday night campaign night and some more games and additions to my force. On the painting side, I added some Trollkin Scouts to my army. That finishes up a complete Borka Drunk and Disorderly Tier 4 all the way up to 50 points, which I’m really proud about.

1 Trollkin Scouts   Here are the offending Trollkin Scouts, complete with hog underarm, tooth and tail trophies, spyglass, moonshine mug, and of course: whelp banjo player. This was the most complex Trollblood unit I’ve painted in terms of everything going on with them, so it was a lot of fun to work on even though it took a bit of time. 

This week of the Carnage at the Confluence Campaign we had a special treat: Ryan ran an Iron Kingdoms Roleplaying game that featured many of the league players running a single Legion of Everblight character on a special mission to capture enemy officers. However, before that happened, Ryan and I snuck in a quick game as well. We played 35 points game against Vayl2, again running my Borka Drunk and Disorderly Tier 4 list. At 35 points, that’s Borka, Earthborn, two Winter Trolls (with tier discount), max Champions with Skaldi, Trollkin Scouts, Stone Scribe Chronicler, and a set of Troll Whelps.

2 Borka Tier 4 Drunk and Disorderly vs Vayl2Ryan’s growing Legion of Everblight force was commanded by Vayl2, and featured a Carnivean, a Scythean, a Shredder, a full unit of Warspears plus their Chieftan, and a Beast Mistress with three additional Shredders. We faced off and I got the first turn, so my forces rushed forward to contest the zones. 

3 Trollkin Scouts and Legion Shredder    The newly-painted Trollkin Scouts performed admirably, as they can hit pretty well with their gang ability, and under Borka’s Mosh Pit spell effect, that makes their strikes all the more destructive. 

4 Borka vs Vayl2Borka did as Borka does, managing to survive a frontal assault from a Carnivean as a trap to lure the nastiest heavy close to my lines. Once the rest of his force finished off all of Vayl’s beasts, Vayl had no choice but try and spell-blast her way to victory, but came up short. Borka wandered up and finished Vayl off with a few melee strikes. A fun game as always against a great opponent. 

The win today brought me to dead even in my Trollbloods games. I’m still learning the ropes with the force, but playing Borka consistently has helped me a lot. I just saw that the new ADR was released for the next season, and-of course-Borka isn’t on it. So I’ll have to paint up some other casters or practice more Grissel to get myself ready to go forward in Mark III.

366 Points Challenge Progress (2016):

167/366

Battles (Privateer Press):

Overall Totals 2016: 38 (Win/Loss: 23/15/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

7 Wins (Karchev x2, Vayl2 x2, Lylyth, Kaya, Skarre) / 7 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

 

 

Beer Tier

Beer Tier

I got in three games this week with my Trollbloods, as I continue practicing with them. And first up, a whole heap of Trollbloods painting I managed to finish:

1 Trollbloods Skaldi Bonehammer Champions UA Stone Scribe ChroniclerSkaldi Bonehammer and a Stone Scribe Chronicler. I forgot to finish the base of the Stone Scribe in this shot, and I did a few more highlights on his face, but they’re basically finished. I’m very pleased with how Skaldi turned out. 

2 Trollbloods ChampionsAlso finished a unit of Trollkin Champions to go along with Skaldi. I’m really liking the mostly dark armor with mixed lighter bits. Felt like they have a nasty look to them that way. 

1 Trollbloods Troll Whelps And finally, I finished a second unit of Troll Whelps. That makes two blocks of five total, so I’ve got about as much fury management as I can possibly fit in (it also helps me toward a different tier list goal). 

On the gaming side, this week I got in two games for the campaign at Drawbridge, and then on Sunday I nabbed a game at Legions with a friendly Mercenaries player.

4 Trollbloods vs CryxThe first Thursday game was against Terry’s Cryx, led by Skarre. The game was 35 points, and I fielded by Borka Drunk and Disorderly tier in the game. We played Outflank, the Steamroller scenario with the two big circular zones. Because there were two big obstructions (two houses) that kind of split the board (in the pic above you can see the gap between the zones), the game ran pretty fast… I managed to clear the zone on the side I went for first, so I got a lead in scenario points and the Cryx couldn’t keep up. A fun game, as Terry is a great player to play against–especially because he has some amazingly gorgeous paint jobs (the image above doesn’t do them justice). 

5 Trollbloods Grissel vs Circle Orboros Fox ThemeThe second Thursday game I got in a smaller points match-up (25) against Roger’s great fox-colored Circle Orboros army. I ran Grissel just for a change of pace. I managed to survive a pretty nasty assassination run from Kaya and a Feral Warpwolf, thanks to good old Tough. Then Grissel finished the job herself the following turn. Definitely a fun match-up. 

2 Borka Drunk and Disorderly Tier 4  For the game on Sunday, I brought my 50 point Borka Drunk and Disorderly tier 4 list. Almost completely painted–just needed a bit more work and touching up of the Trollkin Scouts. I faced off against my opponent Savage’s Ashlynn Mercenaries list that was a Galleon and stacked with Gun Mages and other shooting threats. I managed to weather the storm of her feat turn fairly well, and the grind got to the point where Borka’s sheer defensiveness was becoming a problem. My opponent went for the assassination, managing to get the pieces in place to “lock” Borka down and not stumble away. Ashlynn did her best to kill him personally, but came up just short. And then the Freezer animus from a nearby Winter Troll left her stationary. It looked like Borka and crew would easily finish her off, but one activation remained. Savage took a shot with his Mule Warjack, targeting his own caster in the back. He managed to hit her (stationary and back strike but in combat), and the shot didn’t kill her. But the AOE damage rolled just enough to finish Borka off and a Tough roll didn’t save him. It was a great game, and the way he won the game was super-memorable. I was laughing pretty hard at the absurdity of it. Great fun. 

366 Points Challenge Progress (2016):

162/366

Battles (Privateer Press):

Overall Totals 2016: 37 (Win/Loss: 22/15/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

6 Wins (Karchev x2, Vayl2, Lylyth, Kaya, Skarre) / 7 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

Kriel at War

Kriel at War

We just finished week one of the Carnage at the Confluence campaign at Drawbridge Games–check out all the progress and story here.

This post focuses on my games in the campaign, but of course first is my painting progress:

1 Trollkin FennbladesI finished a minimum unit of Trollkin Fennblades. Painting units is always the big challenge in Warmachine and Hordes, so I’m proud of getting them done. They add 5 more points to my painted model total.

2 Trollkin Fennblades Officer and Drummer UAI also finished the Drummer model of the Fennblades Officer and Drummer unit attachment. I’ll give myself half points for him (+1), as the Fennblade Officer was one of the first models I painted up to test my Trollbloods scheme (in November!). 

3 Troll AxerI also completed a Troll Axer, for another six points painted. I’m really pleased with how he turned out. Despite all my Trollbloods play, I have never fielded this model until today. Odd, given how much I use my Titan Gladiator to pass out the Rush animus to my Skorne forces. 

Given that it was the first week of the campaign, games were simply bring and battle with rolled Steamroller scenarios. I faced off against three different Legion players over two days: Rico’s force led by Rhyas, Ryan’s force led by Vayl2, and Brandon’s force led by Lylyth.

eMadrak Madrak2 vs Legion of EverblightThe more I play Madrak2, the more I believe I simply do not get him as a caster. I had a good game against Rico, clearing a lot of his stuff and playing defensive to try and get points. But eventually he whittled through my defenses enough to get to Madrak, finishing him with a Scythean. I think I need to run him with troop spam, and just get right up into my opponent’s face and dare them to take him out. Dunno, not my style. 

4 Ryans Legion of EverblightI played my second game against Ryan’s Vayl2 force, which he is doing in a great blue color with some yellow/orange elements. It really pops nicely on the table. For this game I fielded Jarl Skuld, who is much more my style than Madrak2. He plays cautiously, takes out selected pieces to enable a favorable match up to end the game. I finished Vayl2 off with some heroics from Janissa Stonetide’s Rock Hammer spell and Jarl finishing the knocked-down Vayl2 with a charge. 

8 My new Fennblades foolishly line up in a chargeThe next day I snuck in a game against Brandon’s Lylyth force. We took our time, as he is a Cygnar player who is just starting to explore Hordes and Legion of Everblight through the campaign. I took Borka, who proved to be too much for the Carnivean to handle. His high defense when he puts Iron Flesh on himself, and then becomes Stumbling Drunk, is just too good. The one shining moment for Legion was when a Shredder’s attack caused Borka to stumble directly backward toward my table edge, leaving the Carnivean out of melee and with a perfect shot down the line of my Troll Bouncer and the full group of Fennblades. While I took some pretty brutal casualties from that, the Earthborn on the opposite side finally made range on Lylyth and finished her off. 

Overall a great set of games and good opponents. So far so good with the campaign, and if nothing else lots of people are playing new armies because of it.

366 Points Challenge Progress (2016):

145/366

Battles (Privateer Press):

Overall Totals 2016: 34 (Win/Loss: 20/14/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

4 Wins (Karchev x2, Vayl2, Lylyth) / 6 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

40k: Make Atreidia Great Again

40k: Make Atreidia Great Again

So a good friend of mine, Rico, and I are long-time 40k players. And while I’m very excited about Warmachine and Hordes recently, both of us have been discussing a want to fiddle with some 40k as well. So we decided to effectively do a two person, story-driven campaign to motivate both of us to paint up a full army for 40k. When we play, we usually end up talking politics, so we thought: why not something political? So, here is the official beginning of our campaign. 

Tau SymbolThe story so far:

 

For eleven cycles now, the three-planet system of Atreidia has seen some great changes. Consisting of three planetoids in close orbit together around a sun, the peoples of Atreidia were long ago human colonists from Terra. Yet the activity of the Maelstrom separated them from the Imperium of Man for millenia, and the small size of their planetoids meant that Imperial exploration of the Ultima Segmentum only stopped briefly at their system to reinstate rule of the Emperor, installing a planetary governor, then moving on. At that point, the Atreidians had developed rudimentary space travel of their own, and had colonized the two near planetoids as well as Atreidus Prime–calling themselves the United Systems of Atreidia (USA).

Chalkboardwar United System of AtreidiaImperial star charts map the United Systems of Atreidia where the green N’dras sept marker rests in the lower right. 

Then eleven cycles ago, the Tau arrived. They first came with a Water Caste ambassador and a small retinue, then with only slightly more force. The population, far from Imperial center and even farther from concern, was quickly brought under Tau rule as they were unable to organize even passing defense. And while some citizens have come to embrace the Tau philosophy and system of rule, others resent the imposition on their rights and freedoms. New taxation provided many services that the human population lacked in the past, but the arrival of the Tau and other immigrant races from their Empire also spread a great deal of xenophobia and mistrust. As discord became more widespread, violence followed. And in the wake of that, the Tau increased their security presence in the system.

Tau Propaganda PosterNow, a movement has started underground to violently resist the Tau oppression. Rumors tell of a charismatic, angry leader that is spreading the word of a new set of goals and leadership for the people of the United Systems of Atreidia. The slogan “Make Atreidia Great Again” has been appearing on graffiti across the planets. Those who are closer to the movement speak of the quasi-religious overtones being adopted by the human resistance. They speak of something buried in the race-memory of man and of ancient practices that are unique to mankind’s culture and unknown by the Tau. The more citizens connect with these ideas, the more unbridled rage and anger seems to suffuse their speeches and their actions. To identify each other, adherents have been crafting symbols of their affiliation: small wooden or brass carvings dyed red.

Khorne_Mark

With this level of unrest, it’s only a matter of time until war sparks in the streets and full revolt happens across the United Systems of Atreidia. Will the promises of better life through cooperation and governmental action win, or will the raw fury of unbridled nationalism and chaotic rebellion triumph?

Borka Kegslayer

Borka Kegslayer

We’re gearing up for a Map Campaign at Drawbridge Games, and with the focus being Legion of Everblight versus a Trollbloods and Khador alliance, I wanted to get another new caster added to my collection. Enter Borka Kegslayer:

1 Trollbloods Borka Kegslayer Pyg Keg Carrier pBorka Borka1I’m really pleased with how the model turned out. I’m not the best painter, but I’m proud of what I worked out for my Trollbloods. Finishing Borka and the Pyg Keg Carrier also gets me to 133 points of models painted this year!

For this week, it was simply open gaming before the campaign begins next week. So I nabbed a chance to play a game against Colton’s Khador army, as we’ll be allies for the duration of the campaign. We played a 35 point game. He ran Karchev with two Kodiaks and two Berzerkers, a unit of Man-o-Wars, some field mechaniks, and the dog. I brought Borka with an Earthborn Dire Troll, two Winter Trolls, and a Swamp Troll, plus Janissa, Troll Whelps, a Stone Scribe Chronicler, and a min unit of Pyg Bushwhackers with UA.

2 Karchev and Warjacks versus Winter TrollsThe Winter Trolls took the brunt of the Karchev Warjack bundle. The Freezer animus helped somewhat, leaving two of the advancing jacks who ran up into my face stationary. But that didn’t save the Winter Trolls the following turn, as they were pretty easily cut down after an ineffective turn of spraying his models hoping for more stationary effects. 

3 Pyg Bushwhackers and Swamp Troll vs Khador Man O WarsOn the other side, I was doing much better. There was a large obstacle that split the battlefield in half. Because of my shooting, the Man-o-Wars advanced slowly in shield wall, which let me get into my opponent’s zone quickly and sneak some early points. The Swamp Troll proved to be a fantastic ally to the Pyg Bushwhackers. He pulled Man-o-Wars out of formation with his drag, leaving the other isolated ones to be shot down without the benefit of shield wall.  Then the Slip Away order for the Bushwhackers UA allowed them to drop out of combat without free strikes and do it all over. 

4 Earthborn vs Khador Karchev KodiakWhile Karchev managed to dominate my zone eventually, that early turn of getting a quick point paid off. I managed to clear the last of the Man-o-Wars in his zone with a charge from Borka, leaving the Swamp Troll controlling that zone. Scored me my fifth control point on the same turn when Karchev dominated a second time (giving Colton four). It was a really close match, and if I hadn’t grabbed that early turn point with the Pyg Bushwhackers he would have definitely won the match. 

After the game we were laughing, because every time I play against Colton it’s a really close match up, and this time was the same. But what was extra funny to us was that the only wins I’ve gotten this year with my Trollbloods have been against him, and only against Karchev. It was a fun game, and I’m excited to ally with Colton’s deadly Khador in our upcoming campaign!

366 Points Challenge Progress (2016):

133/366

Battles (Privateer Press):

Overall Totals 2016: 31 (Win/Loss: 18/13/0); 2015: 43 (Win/Loss: 29/14/0)

Trollbloods:

2 Wins (Karchev x2) / 5 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

Mistakes Were Made

Mistakes Were Made

This week I entered an expanding points tournament at Legions Games, and brought along a Skorne Tier 4 Mordikaar force to give it a try. I finished a few models to add to the army, so I’ll go into that first:

1 Skorne Void Spirit FeralgeistA Feralgeist and two more Void Spirits added 5 points to my painting total, taking me to 127/366 for my one-point-per-day painting challenge. 

The list I brought was an experiment with Scarab Packs and Mordikaar’s odd tier list. For every two units (which Scarab Packs count as) you get a free Void Spirit, and once you get five incorporeal solos they get advance deploy, as well as an expanded starting zone from all the beasts. I wasn’t too confident, as so far my Scarab Pack had not exactly impressed me. It was time to see what four would do.

2 Skorne Mordikaar Tier 4 list Scarab PackThe one wrinkle about this tournament was that each round expanded the number of points. The first round was 15, second 25, third 35, and fourth 50. The above is a picture of my full 50 points list. At 15 it was Mordikaar, four Scarab Packs, and the two free Void Spirits that came with it. Going up I added the additional Void Spirits, Feralgeist, and a Cyclops Brute to hit 25, the Bronzeback for 35, and the rest at 50. 

3 Mordikaar Scarab Pack XerxisTo say I didn’t play so well would be a fair assessment. That said, I also think the list didn’t help. Even with 10 boxes each, the Scarabs fold under almost anything trying to attack them. And in return, they cannot muster the hitting strength to do much. In a later game, I had all four packs go all out–and they managed to only kill six Doom Reavers. And that was maybe their most productive round across all four games. 

4 Mordikaar Scarab Pack ThagroshI faced (in order) Larry’s Skorne, Matt’s Khador, Andy’s Legion, and Scott’s Khador. The only game I was remotely close in was against Andy, but I couldn’t keep enough pressure up on the flag that Thagrosh was dominating to be able to win myself (the game ended with him clearing the center zone, and going up 6-5 on control points). My force simply didn’t have any staying power beyond the Bronzeback–and that’s not enough in a Legion match-up.

On the whole it was a really fun tournament. All four players I faced are people I’ve had good games against in the past, so their clobbering me was enjoyable enough. That said, unless Mark III changes the way Scarab Packs work in dramatic fashion, I think the Scarab experiment will have to wait for a long while before I try it again.

366 Points Challenge Progress (2016):

127/366

Battles (Privateer Press):

Overall Totals 2016: 30 (Win/Loss: 17/13/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

Trollbloods:

1 Win (Karchev) / 5 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Carnage at the Confluence

Carnage at the Confluence

The breeding pens had been set, and the restless howl of the accumulated dragonspawn created a roar in the underground burrows. Thagrosh stalked between the pens, pleased at his plans. Rumors of the bones of a lost kin of Toruk named Vorspark*, and the fragmented Athanc they might contain, were turned up by a group of long-ranging Strider Blightblades. They had captured and tortured a Greylord scholar who tended an ancient archive in the northern plains. He revealed a bit of lore that led to more: Vorspark’s Athanc was indeed most likely hidden near the confluence of the Irkel river in northern Khador. 

Yet the location posed a problem. The armies of Khador were spread across nothern provinces retraining and staging for potential southerly pursuits. Even more complicated, the location of the Athanc was right where two large Kriels of Trollbloods had been permitted to resettle as a gesture of good faith by Khador after the Trolls were betrayed by Cygnar. The sheer number of potential foes meant it was time for the Legion of Everblight to strike in true force for the last time.

Thagrosh had summoned all of the commanders, even those he clashed with in the past. The potential of recovering and utilizing another Athanc was too great–especially one that Toruk seemed to have no knowledge about. He sent gangs of captured laborers and the Blighted Ogruns that owned them to hollow out a staging area for the armies of Everblight amidst the winding tributaries of the Tapping River which lay north of the Irkel river. With a huge supply of new beasts created, and tribes of Blighted Nyss creeping southward to support them, Thagrosh and the Legion of Everblight were poised to spread their Wargroups out and drive into the heart of the Irkel river. It would not be long before the ranging scouts of Khador and the Trollblood Kriels would notice them and summon a response in force. It was time to strike, and the howl of beasts in the tunnels would be unleashed in full. 

 

*One of the smaller kin of Toruk, potential “Dragon Y” on the known lore of Immoren.

Battle of the Five Forks Campaign Map

Get ready for a new Warmachine and Hordes campaign at Drawbridge Games: Carnage at the Confluence. The battle lines are set, and rules on how the campaign will run can be found here.

Starting Week Confluence of CarnageThe map above has the tiles marked with starting positions for Wargroups–the units functioning as a combined army of sorts. The legend below shows which Warcasters and Warlocks lead each Wargroup.

Legion Wargroups Code Khador + Trollbloods Wargroups Code
Thagrosh T Butcher and Gunnbjorn BG
Lylyth L Sorscha and Grim SG
Saeryn and Rhyas SR Karchev and Grissel KG
Vayl V Strakov, Calandra, and Jarl SCJ
Absylonia A Vlad and Doomshaper VD
Kallus and Bethayne KB Irusk, Zerkova, and Madrak IZM
Harkevich, Old Witch, and Borka HOWB

While Khador and Trollbloods have shed blood in the past, an uneasy truce exists for now between them. However, the machinations of Cryx, Cygnar, and Circle Orboros operatives in the area may yet drive these erstwhile allies apart.

Campaign games will start on Thursday, May 5th.

Troll Down!

Troll Down!

Another Thursday night of gaming, and more battles cataloged for my Trollbloods. But first up as always, new painting to display. Two Winter Trolls ready to go, though now that I look at the pictures they look a bit darker than the others. I might want to highlight their skin back up a bit more.

1 Winter Troll x2They are not particularly good in the game, but they are 10 more points painted toward my totals–which puts me at exactly 1/3 of the way through the painting progress. And with the new edition of Warmachine and Hordes coming in June, there’s hopes that the old models that haven’t been particularly great will get new rules that improve them. Winter Trolls haven’t been good ever (not Mark I, nor Mark II) so perhaps they’ll finally get their moment. 

In terms of gaming, I got two matches in this week. First, a Trollbloods vs. Trollbloods battle against Tony, and then a smaller battle-box sized game against Roger’s fox-colored Circle Orboros. First the big Troll clash:

2 Doomshaper2 eDoomshaper eDoomy TrollbloodsMy Doomshaper2 force. With added Winter Trolls, because well… I just painted them. I also forgot my Impaler at home, so had to borrow a friend’s for the battle, so that’s why he doesn’t match. The basic plan is using the movement boosts and tricks of Doomy2 to yo-yo ranged warbeasts and knock out key models/dent things as they close in. I’m not sure it works (I’m leaning strongly toward the idea that it’s a complete flop). It also definitely suffered from the two Winter Trolls, because…

3 Trollbloods Bearka Borka2 eBorkaMy opponent Tony fielded Borka2, who makes his whole battlegroup immune to cold, and can selectively give cold immunity to a unit with an upkeep spell. Battlegroup was Mulg, Impaler, Bouncer, and Pyre Troll, supported by minimum Tuffalo, a big group of Fennblades with two pieces supporting them, and a Krielstone.

4 Troll Bouncer versus Dire Troll BlitzerThe lines got pretty mixed, as Borka2’s feat turn left me unable to project much against his forces beyond sending a few Fennblades to their ancestors. The rampage of the Dire Troll Blitzers was blunted by the heavy forces they matched up agaist. I managed to finish off Mulg after this photo, and was starting to put some pressure on controlling the far scenario zone to get an advantage and hopefully grind out a win. 

5 Fennblades and Fell Caller Hero Doomshaper2Sadly, Doomshaper2 got buried under weight of attacks from stragglers as the forces got thinned out, and his utterly feeble old man stats started to show themselves. He was assaulted by a Fennblade and a Fell Caller, lit aflame from a Northkin Fire Eater (the hit also forcing the tough and knocking him down), and finally slain by a shot from the Pyre Troll. Overall a really fun game, as Tony is a great opponent and it really helps me to see how other Trollbloods players build their lists and react to the flow of battle with familiar pieces. 

My second game of the day was a quick battle-box sized skirmish against my buddy Roger who is just starting out with the game. He’s got a beautifully painted fox-colored Circle Orboros group that he’s working on and playing, so it was good to get a quick game in. I didn’t bring the pieces I needed to do a proper battlebox, so I looked through what I had for what would work okay and settled on Madrak2, Two Winter Trolls, and a Storm Troll.

6 Battlebox Game Madrak2 vs KayaAnd I promptly learned that luck would simply not be with me this game. The light warbeasts are tough enough, but with dice going awry they got downright awful. Here they are crashing agaist the Circle menace. 

7 Ultimate Shame Madrak2 killed by two Circle Orboros ArgusThe most ignoble part of the game came from when I realized that Madrak2 needed to mix it up himself to win. So I put his buff up on himself and rolled up onto the near Argus… only to miss and miss again until I was left with too low a fury stat and a still mostly-healthy Argus. I further complicated my mistake by trying to make up for his misses by going hog-wild with my light warbeasts and forgot to leave open fury on them for transfers. That left me with my defense lowered thanks to my own buff spell–and Madrak2 was unceremoniously laid low by the assault. 

All told some great gaming, and really nice looking forces to play against. I’m committing to Trollbloods for a while, at least at Drawbridge, as I want to get better at playing them. First stop: a completely changed list from the nonsense I was running with Doomshaper2!

366 Points Challenge Progress (2016):

122/366

Battles (Privateer Press):

Overall Totals 2016: 26 (Win/Loss: 17/9/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 5 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company Complete

Company Complete

Well, we finally finished up our Company of Iron league at Drawbridge Games, and it was a huge success. The final standings of the players and results:

Place Name Faction Total Wins 50-point Victories Platoon Victories
1st Andy Minions 7 3 4
2nd Andrew Skorne 6 5 1
3rd Ryan Cryx 5 0 5
4th Colton Khador 4 1 3
5th Dan Circle Orboros 3 0 3
Honorable Terry Protectorate of Menoth 2 1 1
Honorable Enrico Legion of Everblight 2 0 2
Honorable Brandon Cygnar 1 0 1
Honorable Tony Trollbloods 1 1 0
Honorable Kevin Legion of Everblight 0 0 0

It was a great gaming opportunity overall, and the Drawbridge player base nicely shifted across multiple factions so that pretty much everyone got a reward. Extra bonus congrats to Ryan, who won the remaining pins with his great terrain building donations to the store (the trench and the bunker).

As for my progress, I was a painting fiend this week: I finished three full units of Skorne Scarab Packs to go with the first unit I already painted and shared.A great time seemed to be had by all. I know that I had a lot of fun in my games–and while I did terrible in the Platoon missions, they were great fun nonetheless.

1 Skorne Scarab Pack x3They’re for a mad scheme I have for a Mordikaar theme list, and they’re a fun little unit (that is horribly fury-inefficient). But completing them adds 15 more points to my total. That means I’m up to 112/366 points for 2016, and closing in on 1/3 of the way to the goal!

I got in one game for our final night of the league, facing off against Dan’s Circle Orboros force. The game was 50 points, and the Fire Support scenario from Steamroller 2015 was what we rolled on the Company of Iron chart.

3 Circle Line of BattleDan’s deployment of his Circle. The Warbeasts get advanced deploy because of the tier, and the Skinwalkers got an advance move. His Warlock is Kaya2, run pretty strong side on beasts–a Feral, a Stalker, and a Riphorn led the charge, with support from a Gorax, Druids of Orboros, Skinwalkers with Alpha, and Shifting Stones. 

4 Skorne Line of BattleMy force also had a fair amount of advanced deploy. I haven’t completed everything for the Mordikaar tier experiment yet, so I decided to see how the Scarab Packs did without any support–hence, more experimenting with Naaresh. The list is Naaresh, four Scarab Packs, a Gladiator, a Bronzeback, the Company of Iron Platoon components, and some Paingiver Beast Handlers. 

5 Brave Paingiver BloodrunnersThe Paingiver Bloodrunners got into the action fast as they could. The Stalker had reached out and struck down some Scarabs before lightning strike carried him away, so these two brave Bloodrunners sacrificed their lives to close lanes and block. 

6 More Skorne Paingiver Bloodrunner ShenanigansMore Bloodrunner shenanigans. Their Shadow Play ability is really amusing, and lets me set up some ugly positioning and activation problems for my opponents. The Bloodrunners don’t ever really shine themselves, but their annoyance factor cannot be understated when they can get Shadow Play to trigger. 

8 eKaya versus NaareshIt got pretty touch and go in the battle, as I was not afraid to stand Naaresh up close (nor afraid to damage him with my Beast Handlers’ whips). Kaya2 brought herself and a lot of her forces up and into the fight with the crazy rapid strike she can manage. Dan’s forces would have finished me off, but the Feral Warpwolf missed its headbutt attack on Naaresh (which he had a pretty decent chance of getting). Even with the blood tokens from his Pain Monger ability would not have let him live through the following assault if he happened to be knocked down. Once he had committed, it was a matter of finishing off Kaya2’s beasts and threat vectors to win the game via assassination. 

A great close game that could have gone either way honestly. He had more bad luck rolls, particularly with his Stalker, and that is often the difference in a closely matched battle. It was great fun overall, as Dan’s force is always excellently painted and he’s a fun and challenging opponent in the game.

 

366 Points Challenge Progress (2016):

112/366

Battles (Privateer Press):

Overall Totals 2016: 24 (Win/Loss: 17/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)