Month: August 2025

Armageddon at Drawbridge Gate – Mega-Battle One

The Armageddon at Drawbridge Gate campaign is near the end, just the two big Mega-Battles, one for each planet and the warp rift that connects them, are left. This post details the event info for Saturday, August 9th.

Players can bring up to 4,000 points of models for the game. Their initial 2,000 should be their Crusade Roster, with the additional 2,000 being placed in reserve. Exceptions for reserves can be made by the event organizer for exceptional models/units that they want on the battlefield from the start (the big centerpiece models that may not have made the Crusade Roster).

This map of the battle region of Drifblú will be at the store. Players will take a small piece of card (provided) and write their name on it and select a hex. That will determine where they will deploy. Players sent their initial choices to me as Crusade organizer, and there should be sufficient–but we wanted to make sure that they can adjust upon conferring with their team.

Teams should be broadly Chaos vs the Rest, with the majority being Xenos this time. Imperial players can be placed in the central tower or fight for Chaos, whatever evens out the points roughly. The event organizer has the final say on that.

There are seven objectives. Four Empyrion Gates, then the Abandoned Garrison, the Spaceport, and the Megalith Structure. Chaos and Aeldari forces can be adjacent to the four gates as they’re laid out on the actual table, while the others will be split in control based around the deployment choices of players.

The goal of each side is controlling the most objectives, which is obtained by having a higher OC of models on the objective at the end of the game than the opposing side. These objectives cannot be made “sticky” by any special rules that units have (e.g. Storm Guardians or Skitarii Rangers). A model must be within 3″ of the structure for it to be counted as controlled.

Players are also encouraged to be creative about their engagement with the objectives. They are welcome to develop strategies about them and run those past the event organizer, who can adjudicate additional rules about how those strategies may (or may not) work. Remember that the results of the end-state of objectives in this mission affect the way the second mega-battle objectives will be done.

Turns will be timed turns, and up to the event organizer to keep going smoothly. The event will start at noon with setup hopefully done and dice rolling by 12:30pm. The event will run through to 6pm. Given the deployment will be done by proximity on the map, expect that units will be quite close to each other to begin with at times, so the expectation is 3 rounds should be good (so about 45 minutes per turn for the event). Players should also expect to not move, shoot, and assault with all models in their force every time–focus on what matters first. Models that will not be shooting or assaulting gain a special “maneuver” rule, where they can be placed into reserve at the end of that player’s movement phase and come out anywhere outside of 9″ of enemy models as if they had deep struck on a following turn. Also, Aircraft will start on the board during turn 1 and can move normally then (as opposed to entering on turn two and moving only on turn 3).

I’m excited to see the results of the event, and the nature of the clashes that happen over the warp gates!

Armageddon at Drawbridge Gate – Week Seven

Armageddon at Drawbridge Gate – Week Seven

The final regular week of games in the Campaign is upon us amidst the Armageddon at Drawbridge Gulf campaign happening at Drawbridge Games in Pittsburgh, PA. The mission for this final week is Assault the Warp Gate (pg. 129 in the Crusade Armageddon book). And players will roll for their upgrades themselves.

The Campaign HQ Update video below sets up the way that the two final mega-battles to cap the campaign will run.

Here’s the map of planet Drifblú with potential starting area choices for mega battle on Saturday, August 8th. Text or message me with your choice and what force you’re bringing!

And here’s the map for Ponte Levatoio, which will be the battle on Sunday, August 17th. Same thing, indicate to me in advance which spot you want and what force you’re bringing.

I’ll have the correct map on hand for each event, where we’ll track things during the game. And there’s some other fun plans for the events that will affect the subsequent game (the game on the 8th determines some missions for the 17th). And I’ll do a single video for both games combined as a highlight reel and story wrap-up.