Month: August 2023

Daemon-Cember Plans

Daemon-Cember Plans

So I’ve released rules for some of the upcoming events at Drawbridge Games–our third-annual September Knight Night / Fight Night and third-annual November “TANKS-giving” event. This post is to formalize the preparations and plans for our biggest event of the year, an apocalypse sized mega battle in December that we’re calling “Daemon-Cember”. It will be a huge battle spanning multiple boards that link together into one cohesive story. We’ll have individual missions for each participant (what is their force trying to accomplish?) as well as the usual set of really cool prizes to give out.

So to give some guidance on what people can prepare for the event, I wanted to put this info out there.

Where: Drawbridge Games (4146 Library Rd Suite C, Pittsburgh, PA 15234)

When: The store will open early on Saturday December 16th and run the full day. There will be breaks for food and just to marvel at the spectacle.

What: The battle will consist of a simultaneous Chaos assault on five planets at he same time. Each planet has a site of great warp resonance, and if they can capture them and conduct the right ritual, then the gates of the Warp will truly open and pour forth hell into realspace. And while humanity is the bastion that fights back the Warp most often, this time Abaddon’s plans try to sidestep them–and have located the conjunction across a variety of Xenos-held worlds in a sub-sector alongside their usual Imperial foes. This has been forseen by the Aeldari farseers, who were forced to put in motion a variety of unsavory events that would provide enough defenders for each world–even if some of those defenders would happily destroy or enslave the Eldar if they had a chance.

Chaos forces will be led by Daemons, but include Chaos Space Marines, Death Guard, Thousand Sons, World Eaters, Chaos Knights, Adeptus Mechanicus (Dark Mechanicum), Astra Militarium (Chaos Renegades), and Genestealer Cult forces. If the sides balance, then unwitting Imperial forces might end up on the side of Chaos in their drive to purge the Xenos.

The Non-Chaos forces will defend five total planets. Groups of defenders will be arranged, and they will be split by type of Xenos forces, and also include at least one Imperial Planet as well. The following can ally with each other on various tables: Aeldari, Drukhari, T’au Empire, and Leagues of Votann. Leagues of Votann and Imperials can ally as well. Any Necrons or Orks will have to be their own planet.

If Chaos can conduct their ritual on three or more worlds, they win and usher forth a new era of destruction. If they can only do the ritual on two (or fewer) worlds, then the rag-tag Xenos-coordinated defenses will triumph… for the moment.

Who: Players should rsvp with me in advance to be added to the list. We’ve chosen this story to hopefully get the most variety of faction possibilities while still making it one fluff story. We’ll have sides roughly even by points, so even if you have a single HQ and unit, you’re welcome to join into the mix.

This is a rough list (subject to change) of who has RSVP’d for each side so far, with rough aspirational painting goals of points for the event. Here’s the Xenos side:

PlayerFactionAspirational Points
SteveAeldariTBD
SeanT’au Empire5,400
ChrisT’au Empire3,600
Gwen Aeldari 4,000
 Nick PrimeAeldari 600-800
AmosAeldariTBD
MichaelVotann and OrksTBD
MikeImperials2,000
AndrewImperials1,600

Points are still being calculated by folks, and we won’t nail things down till after TANKS-giving in November. Here’s the All Things Chaos side:

PlayerFactionAspirational Points
EnricoWorld Eaters and DaemonsTBD
RayWord Bearers, Daemons, Chaos KnightsTBD
TomDeath GuardTBD
JustinDaemons, Chaos KnightsTBD
Dave F.Chaos Knights4,000
RafiqDaemonsTBD
 Cody Death Guard 1,000-1,500
 Nick Chaos Space Marines and Genestealer Cult TBD
AlexAlpha LegionTBD

Why: Well, for the fun. And door prizes. And to be part of a great big end-of-the-year mega battle at Drawbridge games.

Painting Update

I got in one practice game lately with my Aeldari and one with some Adeptus Mechanicus models (as I finally broke down and painted a bit of non-Eldar). Normally I’d do battle reports but figured I’d post all the painting progress here just to get it up and listed on the blog.

Five new Genestealer Cult Abberants, and an Ironstrider Balistarii with some genestealer cult influences for my Cult of the Four-Armed Omnissiah that I want to eventually flesh out.

Painted up my first Phoenix Lord, Maugan Ra. Was a fun model to work on. Different than a lot of other Aeldari.

And a Falcon in my simple Saim Hann color scheme. I’m pleased with how it turned out. Future grav vehicles will have a few white stripes, but wanted to make the first one just straightforward for each tank type.

Army Painted Totals

40k Aeldari (Primarily Drukhari but also Asuryani, Ynnari, and Harlequins): 4,450 points in 10th edition

Aeronautica Imperialis Aeldari: 373 points

Battletech Draconis Combine: Commando, Panther

Battletech Clan Jade Falcon: Timber Wolf, Mongrel, Adder, Dire Wolf, Elementals (x1), Locust

Cult of the Four-Armed Omnissiah: 1,920 points in 10th edition

TANKS-Giving Three: King of the Hill

TANKS-Giving Three: King of the Hill

It’s way before the Month of November, the the good folks at Drawbridge games have cooked up the rules we’ll be using for our Third Annual TANKS-Giving event. And we just couldn’t wait to share them. This is an event where players field a host of tanks in a knock-down, drag-out survivor wins it all style event.

WHEN: Thursday, November 9th. Set-up for game, pictures, and painting accomplishments inspection at 6:30pm, dice start at 7:00pm sharp.

WHY: A motivation to paint tanks for our 40k armies, and then to field them en masse in one glorious free-for-all battle. Fun at the event, motivation for painting new things, and prizes!

WHAT: Players can bring up to 1,200 points of tanks and sorta-tank-like vehicles (see full list below). All models must be painted to tabletop standard. Unlike prior years, we want to do a bit more encouraging of new painting and faction developing, so people can field any two fluff-appropriate alliance forces, but cannot field forces together that simply would not collaborate. For instance, that does permit taking Chaos Space Marine tanks alongside Imperial Guard tanks, or Space Marine tanks alongside Sisters of Battle tanks, or Adeptus Mechanicus tanks alongside Votann tanks, or Aeldari with Drukhari, or Chaos with Genestealer Cult (deep lore!), etc. However, no Ork tanks alongside Tau tanks, or Space Marines with Necrons, for examples. No HQ, character, or proper-named vehicles allowed. This year we are allowing choices with the Titanic keyword, so paint up them big behemoths if you want. However, no Legends or Horus Heresy stuff. Also, this is a shooting war–so while some tanks have melee options there will be no charge or combat phases, to keep things rolling nice and smooth. As always, if I missed something just contact me on socials or here to verify if it’s permitted.

HOW: There will be a door prize raffle with some great 40k prizes as always for our big events. Everyone who shows up with a painted force, from a single tank to a full 1,200 points gets one name entry. For each newly-painted (painted for this event specifically) model, you’ll get an extra ticket with your name in the prize drawing. The winner (last tank or team of tanks standing) will get five extra tickets with their name in the drawing. And we’ll vote for best painted single model as well as best painted overall tank-squad, winner of both getting extra entries to the drawing as well. As for the game, we’ll use the playing card system as often is the case with our big events: each round every player will be dealt a card that will determine turn order.

KING OF THE HILL: Added this year is that there will be a king-of-the-hill element to the game. We’re going to have a hill built to span two boards, and two other smaller hills, one on each board. The tank that is most central on each hill will get a Feel-No-Pain sort of ability to shrug off wounds. For the two smaller hills it will be a 5+ Feel-No-Pain, and for the big central hill it will be a massive 4+ Feel-No-Pain. The last tank to be atop the large central hill will get a bonus entry into the drawing as well, even if it’s not the final survivor.

WHO: You! Entry is $5 for Drawbridge Gatecrasher Members (only $35 for the entire year, and includes 10% discount on all purchases for that year plus 20% on select pre-orders), and $7 for General Admission.

Adeptus AstartesGladiator, Hunter, Impulsor, Land Raider, Predator, Razorback, Repulsor, Rhino, Stalker, Vindicator, Whirlwind
Adepta SororitasCatigator, Exorcist, Immolator, Rhino
Adeptus CustodesLand Raider
Adeptus MechanicusDunecrawler, Skorpius
Astra MilitarumBasilisk, Chimera, Deathstrike, Hellhound, Hydra, Leman Russ, Manticore, Taurox, Wyvern, Rogal Dorn, Baneblades (and all the other super-heavy tanks that share that same chassis)
Chaos DaemonsBurning Chariot, Skull Cannon, Soul Grinder
Chaos Marines, World Eaters, and Thousand SonsLand Raider, Predator, Rhino, Vindicator, Defiler
Death GuardBlight Hauler, Land Raider, Plagueburst Crawler, Predator, Rhino, Vindicator
Leagues of VotannSagitaur, Hekaton Land Fortress
AeldariFalcon, Fire Prism, Night Spinner, Wave Serpent, Cobra, Scorpion, Star Weaver, Void Weaver
DrukhariRaider, Ravager, Venom, Tantalus
NecronsAnnihilation Barge, Doomsday Ark, Ghost Ark, Monolith, Obelisk
T’au EmpireDevilfish, Hammerhead, Piranha
OrksBattlewagon, Boomdakka Snazzwagon, Gunwagon, Hunta Rig, Kustom Boosta-Blasta, Megatrakk Scrapjet, Rukkatrukk Squigbuggy, Shokkjump Dragsta, Trukk, Kill Tank, Grot Mega-Tank, Grot Tanks
Genestealer CultAchilles Ridgerunner, Goliaths

Models are straight off of the index card, so no faction rules or detachment rules (sorry Aeldari players, no Strands of Fate). No command points or stratagems will be included in the game. If a model’s index card has a synergy rule for other models, then it works only on models from the same Faction.

Knight Night / Fight Night Three: The Eliminator!

Knight Night / Fight Night Three: The Eliminator!

One of the most popular 40k theme events at Drawbridge is back for round three: it’s Knight Night / Fight Night Three! This time it’s an Eliminator Match. The event happens on Thursday, September 14th with setup at 6:00pm and start time promptly at 6:45pm. Rules and restrictions for the event follow, and whether you took part last year or are new this time we welcome you to this great event.

Knight Night / Fight Night Three will be an Eliminator style match at Drawbridge Games, where Knights of all shapes and sizes will be able to climb into the ring and try and see who can make it to the end.

Knight Night / Fight Night Three Rules:

There will be five tables set up as “rings” for the event. In each ring there will be a maximum of 5 Knights (we’re going to cap entries at 25). The one that is the most points will start in the center, and then each turn one of the others will be added at random. The goal is to be the last model standing–knocking all of other competitors by “pinning” them. The last standing model at each table then moves to the championship table, where those five champions duke it out in the same way for the honor of being the Knight Night Fight Night champion.

Every round of combat all participant Knights in the ring are dealt a playing card, and play turns will run in that order: lowest numbers first, with suit order high-to-low in reverse-alpha to break numerical ties, so Spades > Hearts > Diamonds > Clubs, with Aces low. The active Knight will move, shoot, can charge and fight. Note that models attacked won’t swing back (there’s no ordinary combat phase). The goal is to incapacitate opposing Knight models by taking all of their wounds, which represents knocking them out and pinning them. There are a few different special rules we’ll be using that will both help this happen, and give Knights a chance to keep fighting in the ring.

“Recover In the Corner” action: Declare at the start of your turn. Roll 1d6 and recover that many wounds. Can move (including advancing) but cannot fire any weapons, charge, or make any melee attacks until the start of its next turn.

“Re-roll Chip”: Every Knight gets one re-roll chip. Every player who puts up a promo (posted on the Drawbridge Events social media page) gets a second re-roll chip per player participating in that promo. The player with the best promo (judged by Enrico) gets a third re-roll chip. Re-roll chips can be exchanged or traded as you wish during the game with other players. They can be spent to re-roll any one d6 roll (including the “Going for the Pin” table or the result of a “Recover in the Corner” action). They can also be spent to get rid of the card you’re dealt at any point for turn order, and be dealt a new random card from the deck. Note that no one will have CP’s or faction/detachment abilities to keep things nice and simple, this is a sort of replacement for that.

“Going for the Pin” chart: Whenever a model is reduced to 0 wounds, the player who reduced them to zero immediately must roll on the following chart (any model rules that might trigger on “when reduced to zero wounds” such as exploding are ignored). Conceptually a wrasslin’ match is about pinning your opponent. While we don’t have rules for pinning, these are the results when the participants take those devastating finishing attacks. Note that in this case, the model

RollResult
1 “Heat after the Pin”The model reduced to zero wounds is pinned, and out of the match. However, they immediately get a single turn of shooting to try and take an opponent with them (using lowest profile), and then are removed from the board. This represents them getting heat or doing a cheap shot after being defeated.
2 “Clean Pin”The model reduced zero wounds is pinned and out of the match.
3 “Finisher, then Pinned Flat”The model reduced to zero wounds is pinned and out of the match.
4 “Foot on the Ropes”The model reduced to zero wounds hangs on, just barely. It is restored to 1 remaining wound, and cannot be targeted any further this round until it acts or until the start of the next round if it has already acted this round.
5 “One… Two… TWO!”This model reduced to zero wounds grits its teeth manages to kick out of the pin. Immediately roll a d6 and restore that many wounds to the model. This model cannot be targeted/damaged any further during the current opponent’s activation.
6 “What a reversal J.R.!”This model reduced to zero wounds was just playing possum, and baiting its opponent. Immediately restore the model half its total wounds plus one. This model cannot be targeted/damaged any further during the current opponent’s activation.

Painting Requirements: All models participating in Knight Night must be painted to a tabletop standard and based. Part of this hobby is, well, the hobby, so I want to encourage people to paint and get models finished for events. There will be additional chances at prizes for those who paint up a new Knight model for the event.

Knight Options and Choices

Knights: Players can choose any non-character Knight from the Imperial Knights or Chaos Knights indices. These are vanilla versions of the index sheets folks, so just those rules that appear on the card (no detachment or army rule). If you’re inclined to run one of the Knights from Forgeworld like the Acastus or Cerastus (which I guess is coming to plastic soon), that’s fine too–we’re using those as the upper echelon comparison to other factions). All Knights must be the Titanic ones, so no Wardogs or Armigers or other smaller-class Knights.

When is a Knight not a Knight: We’re not able to allow in every Xenos and Chaos faction, but applications to field other types are allowable if they’re comparable in stature to the various Knights (note they may not be comparable in points). We know this limits participants in a way, but don’t worry we’ve always got another event on the horizon.

  • Stormsurge
  • Ta’unar Supremacy Armor
  • Wraithknight
  • Revenant
  • Gorkanaut
  • Morkanaut
  • Stompa
  • Lord of Skulls
  • Seraptek Heavy Construct
  • Hierophant
  • Norn Emissary

If I’m missing anything, let me know. I’m excited to see what cool models people put together for this fun event.