Another set of games in our ongoing campaign, which now has moved out of the Boarding Actions phase as some of the forces on the space hulk spread out onto the nearby planet surface (players could choose to keep competing for the Hulk or move to the planet). I got in two games to represent the initial clashes as my forces expanded out into the surface of the planet–great games vs Dave’s Ultramarines and Gwen’s Aeldari (who have a cool Metroid-inspired color scheme). For game #7 I took an all-Drukhari list as for the start of 10th as I’m not sure if Ynnari will be a thing, so wanted to get ready for running just one of them in case. Our campaign organizers indicated we’ll get a sort of reset then (the full faction reveal comes in two days after this post for both Aeldari and Drukhari!).


Above is the initial map of where the different forces started their control of the planet and who remained on the hulk. Given that I run lava bases, I had to go for the equator of the planet where there is the lava flows, hah!
Game Six: Yncarne Uncontrolled
The Sergeant’s helmet vox chirped with confirmation as his heads-up display showed the initial markers of the Aeldari attack force that approached the Ultramarines’ positions. A scout walker led the way, its long legs somehow gracefully picking their way thru the ruined streets. The Seargent hated the xenos war machine for its sheer existence, and even the marvel of its technical achievement in motion could not balance out his revulsion.
The firefight began with a surge from the Aeldari forces, which the Ultramarines weathered at first. The raw firepower kept some units buttoned up in cover to keep the tactical edge for returning fire, but some saw immediate attack. A squad of Aeldari dressed in different finery than the others shot up a terminator squad before charging in–the leader carried some manner of cursed sword which slew one of the brothers outright. However, the sturdy terminators returned the favor by eliminating the remainder of the squad.
However, the speed of the Aeldari was proving effective in severing groups of battle brothers from each other, to be beaten down from successive attacks. Even the stalwart lieutenant fell amidst the attacks of a giant construct and some blade-wielding elves who struck him from both sides.

Worse yet, there was a strange force that kept materializing and attacking in a whirl of energy. The Sergeant growled: some manner of daemon was supporting the elves’ attack. What new mode of devilry and heresy was this?!?! The great enemy and the xenos collaborating? He had his squad train their bolters on the creature and unload a salvo. It had cut through a number of squads already, and his was the last remaining.
The Sergeant kept firing as the rest of his squad was annihilated by the creature’s whirling blades and streaks of foul sorcerous energy. He drew his combat knife and without hesitation leapt into the creature slicing best he could. The thing had taken enough damage to kill a space marine ten times over–including multiple assault cannons that tore chunks of its corporeal form away. And it continued to fight… until the Sergeant struck. His combat knife hit the glowing green gem on the thing’s leg dead on, and with the raw force of a Space Marine’s strength, the gem shattered. With a whoosh of energy, the daemon coiled back into whatever warp-hell it spawned from.
The other Aeldari forces were rapidly solidifying ground, and the Sergeant was left entirely alone. He dashed into cover and took stock of his ammo. Was it time to return to base, or time to strike in vengeance for his fallen brethren? In a moment he decided, and dashed from cover…
Game Seven: Embrace the Dark
“Working with the Ynnari is such a dreadful bore…” Archon Yraleath the Calcimineer said out loud, the words falling on his silent bodyguard of Incubi. “Our kin, so united in their cause of death… so serious, I can barely stand it.” Yraleath had joined the raid Yvraine engineered in order to gain a bit of esteem back in the Commorragh, but that exchange was rapidly seeming less desirable as they had become stuck on this Kaela Mensha Khaine-forsaken planet. “Perhaps I could have some fun while Yvraine is occupied,” he mused. And like always, the plan formed almost instantly… why not have a bit of sport and get a few choice slaves for the market back home before slipping back through a webway gate to be done with all this nonsense?
The Craftworld of Fenn’Dara had contributed a sizeable contingent to the leadership of Yvraine to fulfill an obligation they had to another Craftworld. The seers had seen this plan one that would bring success, regardless of whether the Autarchs believed in Yvraine’s claims of the rising death god. Their hearty Guardians and speeding jet bikes were busy covering a sector on the far side of the planet, while Yvraine’s contingent had massed on the near side of the planet. But something was amiss–as their troops fanned out they realized that their communications beyond local were not working. The Farseer that commanded the contingent quickly turned her mind to the fates, and the rune of betrayal burned bright.
Over the communications channel came a newly-familiar voice… that of one of their Drukhari kin that Yvraine tolerated. “Well Craftworlders… it’s been swell, but the swelling has gone down,” cooed the Archon. “I think it’s time we depart, and perhaps we can take a few of you with us.” The Farseer looked around… there was only a Venom and a Ravager nearby, how could that possibly threaten her war host?
Suddenly from behind some ruins, a group of the skyboard-riding Hellions surged forward and struck at at a unit of Scouts, eliminating three and wrapping the other two in nets and barbed hooks to carry them off. The Aeldari raced to respond, converging on the point where the Hellions struck. The Farseer tried to shout a warning–this must be a trap.
The Hellions scattered in the face of the massed fire the Windriders produced. Just as the Aeldari converged to where they had been, a near-imperceptible whine from above sounded as a Voidraven Bomber streaked across the battlefield. It dropped its bomb payload, the darklight explosion consuming a number of Banshees and Corsairs alike.
Winged warriors descended, not the serene Swooping Hawks but the dark city’s grotesque mockeries called Scourges. Three different units of them descended and began unloading their weapons from all sides. The Ravager raced forward, exchanging shots with the Wave Serpent desperately trying to unload its complement of Dire Avengers to the battlefield.
The Archon’s own bodyguard of Incubi finished off a group of Windriders, only to run into the Dire Avengers and face their volleys of ferocious shuriken fire. The Avengers shored up a defensive position, but it was too little too late.
The Farseer launched a cascade of psychic energy into one squad of Scourges, only to have another set of the winged abominations pounce upon him. She was lucky that this group was armed with haywire weapons, which burst on her bike but didn’t manage to finish her off. She dashed away, accompanied by the scant few Windriders and Corsairs that remained.
Archon Yraleath took stock of his situation as the pilot of his Venom pulled up the coordinates for the webway they were going to utilize. Six prisoners bound and chained, and a whole stretch of kin blood scrawled across the ground. “Good luck with your quest Yvraine” he thought. “But I’m headed home.”
Painting Progress
I’m still going back-and-forth with Aeldari and Drukhari models, as the new edition of the game is drawing near and I’m intrigued to see how each faction shakes out (and whether Ynnari will still be a thing to blend the two together). Speaking of Ynnari, first thing is that I finished up is the Yncarne.
Second I got another unit of Drukhari Scourges completed, this time with bat-like wings rather than the eagle wings my other units have.
I also painted up a couple of Battletech minis for a campaign. One is a Draconis Combine Commando in the colors of the 15th Alshain Avengers (light grey with what I see as a slight lavender tone), the other a Locust scout mech in Star League colors with a flash of Jade Falcon, like an old-service mech used in home defense or scouting by the clan.


Pretty productive painting progress overall.
Army Painted Totals
40k Aeldari (Primarily Drukhari but also Asuryani, Ynnari, and Harlequins): 218 PL / 4,290 points
Aeronautica Imperialis Aeldari: 373 points
Battletech Draconis Combine: Commando
Battletech Clan Jade Falcon: Timber Wolf, Mongrel, Adder, Dire Wolf, Elementals (x1), Locust
































